widget: redefine Enum.Changed and Bool.Changed to consider only user interaction

Ignore programmatic value changes to avoid feedback loops.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-24 19:48:33 +02:00
parent f2df7c1458
commit ad93e32128
2 changed files with 9 additions and 8 deletions
+5 -4
View File
@@ -12,7 +12,7 @@ import (
type Enum struct {
Value string
changeVal string
changed bool
clicks []gesture.Click
values []string
@@ -27,11 +27,11 @@ func index(vs []string, t string) int {
return -1
}
// Changed reports whether Value has changed since the last
// Changed reports whether Value has changed by user interactino since the last
// call to Changed.
func (e *Enum) Changed() bool {
changed := e.changeVal != e.Value
e.changeVal = e.Value
changed := e.changed
e.changed = true
return changed
}
@@ -53,6 +53,7 @@ func (e *Enum) Layout(gtx layout.Context, key string) layout.Dimensions {
switch ev.Type {
case gesture.TypeClick:
e.Value = e.values[idx]
e.changed = true
}
}
clk.Add(gtx.Ops)