app/internal/srgb: move sRGB emulation to new internal package

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-10 16:53:51 +01:00
parent 3ae5a37c24
commit adb950cbf3
11 changed files with 81 additions and 80 deletions
+3 -3
View File
@@ -74,7 +74,7 @@ type textureTriple struct {
func NewBackend(f Functions) (*Backend, error) {
exts := strings.Split(f.GetString(EXTENSIONS), " ")
glVer := f.GetString(VERSION)
ver, err := parseGLVersion(glVer)
ver, err := ParseGLVersion(glVer)
if err != nil {
return nil, err
}
@@ -282,7 +282,7 @@ func (b *Backend) DepthFunc(f gpu.DepthFunc) {
}
func (b *Backend) NewProgram(vssrc, fssrc string, attr []string) (gpu.Program, error) {
p, err := createProgram(b.funcs, vssrc, fssrc, attr)
p, err := CreateProgram(b.funcs, vssrc, fssrc, attr)
if err != nil {
return nil, err
}
@@ -316,7 +316,7 @@ func (p *gpuProgram) Bind() {
func (p *gpuProgram) UniformFor(uniform string) gpu.Uniform {
f := p.backend.funcs
return getUniformLocation(f, p.obj, uniform)
return GetUniformLocation(f, p.obj, uniform)
}
func (b *Backend) SetupVertexArray(slot int, size int, dataType gpu.DataType, stride, offset int) {