internal/cmd/convertshaders: target 9.1 compatibility shader model

Direct3D 11 supports Direct3D 9.1 level hardware, but only if the shaders are
compiled for target 4_0_level_9_1.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-28 15:19:31 +01:00
parent 1d3a9fb2d6
commit b194a0ce58
3 changed files with 21 additions and 15 deletions
+10 -10
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