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widget: include the Editor key handler in the editor clip area
A meaningful clip area for a key handler will matter when we start auto-scrolling to move focused handlers into view. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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+2
-2
@@ -623,14 +623,14 @@ func (e *Editor) layout(gtx layout.Context, content layout.Widget) layout.Dimens
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e.scrollToCaret()
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e.scrollToCaret()
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}
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}
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defer clip.Rect(image.Rectangle{Max: e.viewSize}).Push(gtx.Ops).Pop()
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pointer.CursorText.Add(gtx.Ops)
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key.InputOp{Tag: &e.eventKey, Hint: e.InputHint}.Add(gtx.Ops)
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key.InputOp{Tag: &e.eventKey, Hint: e.InputHint}.Add(gtx.Ops)
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if e.requestFocus {
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if e.requestFocus {
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key.FocusOp{Tag: &e.eventKey}.Add(gtx.Ops)
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key.FocusOp{Tag: &e.eventKey}.Add(gtx.Ops)
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key.SoftKeyboardOp{Show: true}.Add(gtx.Ops)
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key.SoftKeyboardOp{Show: true}.Add(gtx.Ops)
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}
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}
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e.requestFocus = false
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e.requestFocus = false
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defer clip.Rect(image.Rectangle{Max: e.viewSize}).Push(gtx.Ops).Pop()
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pointer.CursorText.Add(gtx.Ops)
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var scrollRange image.Rectangle
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var scrollRange image.Rectangle
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if e.SingleLine {
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if e.SingleLine {
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