ui/text,ui/layout: move ui.Config and input.Queue to parameters

I too often forget to initialize widgets' config and queue. Moving
them from fields to parameters fix that. The change results in a
little more verbosity but cleaner code.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-07-21 11:44:48 +02:00
parent 6c0850ce60
commit b6290990ad
3 changed files with 31 additions and 30 deletions
+19 -21
View File
@@ -21,8 +21,6 @@ import (
)
type Editor struct {
Config ui.Config
Inputs input.Queue
Face Face
Alignment Alignment
SingleLine bool
@@ -72,9 +70,9 @@ const (
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}
func (e *Editor) Next() (EditorEvent, bool) {
func (e *Editor) Next(cfg ui.Config, queue input.Queue) (EditorEvent, bool) {
// Crude configuration change detection.
if scale := e.Config.Px(ui.Sp(100)); scale != e.oldScale {
if scale := cfg.Px(ui.Sp(100)); scale != e.oldScale {
e.invalidate()
e.oldScale = scale
}
@@ -88,7 +86,7 @@ func (e *Editor) Next() (EditorEvent, bool) {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(e.Config, e.Inputs, axis)
sdist := e.scroller.Scroll(cfg, queue, axis)
var soff int
if e.SingleLine {
e.scrollOff.X += sdist
@@ -97,26 +95,26 @@ func (e *Editor) Next() (EditorEvent, bool) {
e.scrollOff.Y += sdist
soff = e.scrollOff.Y
}
for _, evt := range e.clicker.Events(e.Inputs) {
for _, evt := range e.clicker.Events(queue) {
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source == pointer.Touch:
e.blinkStart = e.Config.Now()
e.blinkStart = cfg.Now()
e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if !e.scroller.Active() {
e.scrollToCaret()
e.scrollToCaret(cfg)
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
for _, ke := range e.Inputs.Events(e) {
e.blinkStart = e.Config.Now()
for _, ke := range queue.Events(e) {
e.blinkStart = cfg.Now()
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
@@ -130,11 +128,11 @@ func (e *Editor) Next() (EditorEvent, bool) {
}
}
if e.command(ke) {
e.scrollToCaret()
e.scrollToCaret(cfg)
e.scroller.Stop()
}
case key.EditEvent:
e.scrollToCaret()
e.scrollToCaret(cfg)
e.scroller.Stop()
e.append(ke.Text)
}
@@ -145,8 +143,8 @@ func (e *Editor) Next() (EditorEvent, bool) {
return nil, false
}
func (e *Editor) caretWidth() fixed.Int26_6 {
oneDp := e.Config.Px(ui.Dp(1))
func (e *Editor) caretWidth(c ui.Config) fixed.Int26_6 {
oneDp := c.Px(ui.Dp(1))
return fixed.Int26_6(oneDp * 64)
}
@@ -154,10 +152,10 @@ func (e *Editor) Focus() {
e.requestFocus = true
}
func (e *Editor) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
for _, ok := e.Next(); ok; _, ok = e.Next() {
func (e *Editor) Layout(cfg ui.Config, queue input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
for _, ok := e.Next(cfg, queue); ok; _, ok = e.Next(cfg, queue) {
}
twoDp := e.Config.Px(ui.Dp(2))
twoDp := cfg.Px(ui.Dp(2))
e.padLeft, e.padRight = twoDp, twoDp
maxWidth := cs.Width.Max
if e.SingleLine {
@@ -217,14 +215,14 @@ func (e *Editor) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
stack.Pop()
}
if e.focused {
now := e.Config.Now()
now := cfg.Now()
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
on := !blinking || dt%timePerBlink < timePerBlink/2
if on {
carWidth := e.caretWidth()
carWidth := e.caretWidth(cfg)
carX -= carWidth / 2
carAsc, carDesc := -lines[carLine].Bounds.Min.Y, lines[carLine].Bounds.Max.Y
carRect := image.Rectangle{
@@ -530,8 +528,8 @@ func (e *Editor) moveEnd() {
e.carXOff = l.Width + a - x
}
func (e *Editor) scrollToCaret() {
carWidth := e.caretWidth()
func (e *Editor) scrollToCaret(cfg ui.Config) {
carWidth := e.caretWidth(cfg)
carLine, _, x, y := e.layoutCaret()
l := e.lines[carLine]
if e.SingleLine {