gpu: respect the offset fraction when clipping

Fixes: https://todo.sr.ht/~eliasnaur/gio/534
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Walter Werner SCHNEIDER
2025-07-28 20:24:23 +03:00
committed by Elias Naur
parent a274f6fe0f
commit bbb6d05f09
3 changed files with 34 additions and 11 deletions
+19
View File
@@ -40,6 +40,25 @@ func TestPaintClippedRect(t *testing.T) {
})
}
func TestPaintClippedRectOffset(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Affine(f32.AffineId().Offset(f32.Pt(0.5, 0.5))).Push(o).Pop()
defer clip.RRect{Rect: image.Rect(25, 25, 60, 60)}.Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 50, 50)).Op())
}, func(r result) {
r.expect(0, 0, transparent)
r.expect(24, 35, transparent)
r.expect(24, 24, transparent)
r.expect(25, 25, color.RGBA{R: 137, A: 64})
r.expect(25, 35, color.RGBA{R: 187, A: 128})
r.expect(35, 25, color.RGBA{R: 187, A: 128})
r.expect(50, 50, color.RGBA{R: 137, A: 64})
r.expect(51, 51, transparent)
r.expect(50, 0, transparent)
r.expect(10, 50, transparent)
})
}
func TestPaintClippedCircle(t *testing.T) {
run(t, func(o *op.Ops) {
const r = 10
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