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op/clip,gpu: move approximation of complex strokes to op/clip.Op.Add
Before this change, the two renderers both had special case code for approximating strokes they don't support natively. This change moves that conversion to clip.Op.Add, for several reasons: - The compute renderer no longer need fallback logic and caches for strokes it doesn't support. - The approximation logic is slow. Moving it to clip.Op.Add will not speed it up, but will make the cost easier to spot in profiles. Until all strokes are supported natively, users can use macros to cache expensive strokes. - Reduced garbage: Op.Add takes an op.Ops anyway, and can use that for storing the approximated stroke outline. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+4
-29
@@ -18,10 +18,8 @@ import (
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"gioui.org/internal/f32color"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/internal/stroke"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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type compute struct {
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@@ -671,9 +669,9 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
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nclips += g.encodeClipStack(clip, bounds, p.parent, true)
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nclips += 1
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}
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s := isStroke(p)
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isStroke := p.stroke.Width > 0
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if p != nil && p.path {
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if s {
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if isStroke {
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g.enc.fillMode(scene.FillModeStroke)
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g.enc.lineWidth(p.stroke.Width)
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}
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@@ -685,7 +683,7 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
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}
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if begin {
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g.enc.beginClip(clip)
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if s {
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if isStroke {
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g.enc.fillMode(scene.FillModeNonzero)
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}
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if p != nil && p.path {
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@@ -695,31 +693,8 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
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return nclips
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}
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func supportsStroke(p *pathOp) bool {
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return stroke.IsSolidLine(p.dashes) && p.stroke.Miter == 0 && p.stroke.Join == clip.RoundJoin && p.stroke.Cap == clip.RoundCap
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}
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func isStroke(p *pathOp) bool {
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return p.stroke.Width > 0 && supportsStroke(p)
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}
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func encodePath(p *pathOp) encoder {
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func encodePath(verts []byte) encoder {
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var enc encoder
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verts := p.pathVerts
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if p.stroke.Width > 0 && !supportsStroke(p) {
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ss := stroke.StrokeStyle{
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Width: p.stroke.Width,
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Miter: p.stroke.Miter,
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Cap: stroke.StrokeCap(p.stroke.Cap),
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Join: stroke.StrokeJoin(p.stroke.Join),
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}
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quads := stroke.StrokePathCommands(ss, p.dashes, verts)
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for _, quad := range quads {
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q := quad.Quad
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enc.quad(q.From, q.Ctrl, q.To)
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}
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return enc
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}
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for len(verts) >= scene.CommandSize+4 {
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cmd := ops.DecodeCommand(verts[4:])
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enc.scene = append(enc.scene, cmd)
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