mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-03 16:35:36 +00:00
op/clip,gpu: move approximation of complex strokes to op/clip.Op.Add
Before this change, the two renderers both had special case code for approximating strokes they don't support natively. This change moves that conversion to clip.Op.Add, for several reasons: - The compute renderer no longer need fallback logic and caches for strokes it doesn't support. - The approximation logic is slow. Moving it to clip.Op.Add will not speed it up, but will make the cost easier to spot in profiles. Until all strokes are supported natively, users can use macros to cache expensive strokes. - Reduced garbage: Op.Add takes an op.Ops anyway, and can use that for storing the approximated stroke outline. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+4
-29
@@ -18,10 +18,8 @@ import (
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"gioui.org/internal/f32color"
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"gioui.org/internal/f32color"
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"gioui.org/internal/ops"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/internal/scene"
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"gioui.org/internal/stroke"
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"gioui.org/layout"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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)
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type compute struct {
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type compute struct {
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@@ -671,9 +669,9 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
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nclips += g.encodeClipStack(clip, bounds, p.parent, true)
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nclips += g.encodeClipStack(clip, bounds, p.parent, true)
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nclips += 1
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nclips += 1
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}
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}
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s := isStroke(p)
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isStroke := p.stroke.Width > 0
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if p != nil && p.path {
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if p != nil && p.path {
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if s {
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if isStroke {
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g.enc.fillMode(scene.FillModeStroke)
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g.enc.fillMode(scene.FillModeStroke)
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g.enc.lineWidth(p.stroke.Width)
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g.enc.lineWidth(p.stroke.Width)
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}
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}
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@@ -685,7 +683,7 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
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}
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}
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if begin {
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if begin {
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g.enc.beginClip(clip)
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g.enc.beginClip(clip)
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if s {
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if isStroke {
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g.enc.fillMode(scene.FillModeNonzero)
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g.enc.fillMode(scene.FillModeNonzero)
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}
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}
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if p != nil && p.path {
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if p != nil && p.path {
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@@ -695,31 +693,8 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
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return nclips
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return nclips
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}
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}
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func supportsStroke(p *pathOp) bool {
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func encodePath(verts []byte) encoder {
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return stroke.IsSolidLine(p.dashes) && p.stroke.Miter == 0 && p.stroke.Join == clip.RoundJoin && p.stroke.Cap == clip.RoundCap
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}
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func isStroke(p *pathOp) bool {
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return p.stroke.Width > 0 && supportsStroke(p)
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}
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func encodePath(p *pathOp) encoder {
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var enc encoder
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var enc encoder
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verts := p.pathVerts
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if p.stroke.Width > 0 && !supportsStroke(p) {
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ss := stroke.StrokeStyle{
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Width: p.stroke.Width,
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Miter: p.stroke.Miter,
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Cap: stroke.StrokeCap(p.stroke.Cap),
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Join: stroke.StrokeJoin(p.stroke.Join),
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}
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quads := stroke.StrokePathCommands(ss, p.dashes, verts)
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for _, quad := range quads {
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q := quad.Quad
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enc.quad(q.From, q.Ctrl, q.To)
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}
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return enc
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}
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for len(verts) >= scene.CommandSize+4 {
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for len(verts) >= scene.CommandSize+4 {
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cmd := ops.DecodeCommand(verts[4:])
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cmd := ops.DecodeCommand(verts[4:])
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enc.scene = append(enc.scene, cmd)
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enc.scene = append(enc.scene, cmd)
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+11
-46
@@ -131,7 +131,6 @@ type pathOp struct {
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// For compute
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// For compute
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trans f32.Affine2D
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trans f32.Affine2D
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stroke clip.StrokeStyle
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stroke clip.StrokeStyle
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dashes stroke.DashOp
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}
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}
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type imageOp struct {
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type imageOp struct {
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@@ -143,29 +142,14 @@ type imageOp struct {
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place placement
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place placement
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}
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}
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func decodeDashOp(data []byte) stroke.DashOp {
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_ = data[5]
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if opconst.OpType(data[0]) != opconst.TypeDash {
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panic("invalid op")
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}
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bo := binary.LittleEndian
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return stroke.DashOp{
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Phase: math.Float32frombits(bo.Uint32(data[1:])),
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Dashes: make([]float32, data[5]),
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}
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}
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func decodeStrokeOp(data []byte) clip.StrokeStyle {
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func decodeStrokeOp(data []byte) clip.StrokeStyle {
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_ = data[10]
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_ = data[4]
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if opconst.OpType(data[0]) != opconst.TypeStroke {
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if opconst.OpType(data[0]) != opconst.TypeStroke {
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panic("invalid op")
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panic("invalid op")
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}
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}
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bo := binary.LittleEndian
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bo := binary.LittleEndian
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return clip.StrokeStyle{
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return clip.StrokeStyle{
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Width: math.Float32frombits(bo.Uint32(data[1:])),
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Width: math.Float32frombits(bo.Uint32(data[1:])),
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Miter: math.Float32frombits(bo.Uint32(data[5:])),
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Cap: clip.StrokeCap(data[9]),
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Join: clip.StrokeJoin(data[10]),
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}
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}
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}
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}
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@@ -827,7 +811,7 @@ func (d *drawOps) collect(ctx driver.Device, cache *resourceCache, root *op.Ops,
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data := buildPath(ctx, p.pathVerts)
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data := buildPath(ctx, p.pathVerts)
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var computePath encoder
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var computePath encoder
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if d.compute {
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if d.compute {
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computePath = encodePath(p)
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computePath = encodePath(p.pathVerts)
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}
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}
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d.pathCache.put(p.pathKey, opCacheValue{
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d.pathCache.put(p.pathKey, opCacheValue{
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data: data,
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data: data,
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@@ -844,7 +828,7 @@ func (d *drawOps) newPathOp() *pathOp {
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return &d.pathOpCache[len(d.pathOpCache)-1]
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return &d.pathOpCache[len(d.pathOpCache)-1]
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}
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}
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func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey ops.Key, bounds f32.Rectangle, off f32.Point, tr f32.Affine2D, stroke clip.StrokeStyle, dashes stroke.DashOp) {
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func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey ops.Key, bounds f32.Rectangle, off f32.Point, tr f32.Affine2D, stroke clip.StrokeStyle) {
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npath := d.newPathOp()
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npath := d.newPathOp()
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*npath = pathOp{
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*npath = pathOp{
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parent: state.cpath,
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parent: state.cpath,
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@@ -852,7 +836,6 @@ func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey ops.Key, boun
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off: off,
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off: off,
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trans: tr,
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trans: tr,
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stroke: stroke,
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stroke: stroke,
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dashes: dashes,
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}
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}
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state.cpath = npath
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state.cpath = npath
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if len(aux) > 0 {
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if len(aux) > 0 {
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@@ -882,10 +865,9 @@ func (d *drawOps) save(id int, state drawState) {
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func (d *drawOps) collectOps(r *ops.Reader, state drawState) {
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func (d *drawOps) collectOps(r *ops.Reader, state drawState) {
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var (
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var (
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quads quadsOp
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quads quadsOp
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str clip.StrokeStyle
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str clip.StrokeStyle
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dashes stroke.DashOp
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z int
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z int
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)
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)
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d.save(opconst.InitialStateID, state)
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d.save(opconst.InitialStateID, state)
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loop:
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loop:
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@@ -897,22 +879,6 @@ loop:
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dop := ops.DecodeTransform(encOp.Data)
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dop := ops.DecodeTransform(encOp.Data)
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state.t = state.t.Mul(dop)
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state.t = state.t.Mul(dop)
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case opconst.TypeDash:
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dashes = decodeDashOp(encOp.Data)
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if len(dashes.Dashes) > 0 {
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encOp, ok = r.Decode()
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if !ok {
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panic("gpu: could not decode dashes pattern")
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}
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data := encOp.Data[1:]
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bo := binary.LittleEndian
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for i := range dashes.Dashes {
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dashes.Dashes[i] = math.Float32frombits(bo.Uint32(
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data[i*4:],
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))
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}
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}
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case opconst.TypeStroke:
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case opconst.TypeStroke:
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str = decodeStrokeOp(encOp.Data)
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str = decodeStrokeOp(encOp.Data)
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@@ -940,7 +906,7 @@ loop:
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op.bounds = v.bounds
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op.bounds = v.bounds
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} else {
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} else {
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pathData, bounds := d.buildVerts(
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pathData, bounds := d.buildVerts(
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quads.aux, trans, op.outline, str, dashes,
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quads.aux, trans, op.outline, str,
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)
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)
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op.bounds = bounds
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op.bounds = bounds
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if !d.compute {
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if !d.compute {
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@@ -956,10 +922,9 @@ loop:
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quads.key.SetTransform(trans)
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quads.key.SetTransform(trans)
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}
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}
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state.clip = state.clip.Intersect(op.bounds.Add(off))
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state.clip = state.clip.Intersect(op.bounds.Add(off))
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d.addClipPath(&state, quads.aux, quads.key, op.bounds, off, state.t, str, dashes)
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d.addClipPath(&state, quads.aux, quads.key, op.bounds, off, state.t, str)
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quads = quadsOp{}
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quads = quadsOp{}
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str = clip.StrokeStyle{}
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str = clip.StrokeStyle{}
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dashes = stroke.DashOp{}
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case opconst.TypeColor:
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case opconst.TypeColor:
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state.matType = materialColor
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state.matType = materialColor
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@@ -997,7 +962,7 @@ loop:
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// The paint operation is sheared or rotated, add a clip path representing
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// The paint operation is sheared or rotated, add a clip path representing
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// this transformed rectangle.
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// this transformed rectangle.
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encOp.Key.SetTransform(trans)
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encOp.Key.SetTransform(trans)
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d.addClipPath(&state, clipData, encOp.Key, bnd, off, state.t, clip.StrokeStyle{}, stroke.DashOp{})
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d.addClipPath(&state, clipData, encOp.Key, bnd, off, state.t, clip.StrokeStyle{})
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}
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}
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bounds := boundRectF(cl)
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bounds := boundRectF(cl)
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@@ -1349,7 +1314,7 @@ func (d *drawOps) writeVertCache(n int) []byte {
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}
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}
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// transform, split paths as needed, calculate maxY, bounds and create GPU vertices.
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// transform, split paths as needed, calculate maxY, bounds and create GPU vertices.
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func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str clip.StrokeStyle, dashes stroke.DashOp) (verts []byte, bounds f32.Rectangle) {
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func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str clip.StrokeStyle) (verts []byte, bounds f32.Rectangle) {
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inf := float32(math.Inf(+1))
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inf := float32(math.Inf(+1))
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d.qs.bounds = f32.Rectangle{
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d.qs.bounds = f32.Rectangle{
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Min: f32.Point{X: inf, Y: inf},
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Min: f32.Point{X: inf, Y: inf},
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@@ -1367,7 +1332,7 @@ func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str
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Cap: stroke.StrokeCap(str.Cap),
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Cap: stroke.StrokeCap(str.Cap),
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Join: stroke.StrokeJoin(str.Join),
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Join: stroke.StrokeJoin(str.Join),
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}
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}
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quads := stroke.StrokePathCommands(ss, dashes, pathData)
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quads := stroke.StrokePathCommands(ss, stroke.DashOp{}, pathData)
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for _, quad := range quads {
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for _, quad := range quads {
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d.qs.contour = quad.Contour
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d.qs.contour = quad.Contour
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quad.Quad = quad.Quad.Transform(tr)
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quad.Quad = quad.Quad.Transform(tr)
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@@ -33,7 +33,6 @@ const (
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TypeCursor
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TypeCursor
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TypePath
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TypePath
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TypeStroke
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TypeStroke
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TypeDash
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)
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)
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const (
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const (
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@@ -61,8 +60,7 @@ const (
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TypeProfileLen = 1
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TypeProfileLen = 1
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TypeCursorLen = 1 + 1
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TypeCursorLen = 1 + 1
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TypePathLen = 1
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TypePathLen = 1
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TypeStrokeLen = 1 + 4 + 4 + 1 + 1
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TypeStrokeLen = 1 + 4
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TypeDashLen = 1 + 4 + 1
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)
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)
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// StateMask is a bitmask of state types a load operation
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// StateMask is a bitmask of state types a load operation
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@@ -106,7 +104,6 @@ func (t OpType) Size() int {
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TypeCursorLen,
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TypeCursorLen,
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TypePathLen,
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TypePathLen,
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TypeStrokeLen,
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TypeStrokeLen,
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TypeDashLen,
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}[t-firstOpIndex]
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}[t-firstOpIndex]
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}
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}
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|
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+82
-20
@@ -27,29 +27,31 @@ type Op struct {
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}
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}
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|
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func (p Op) Add(o *op.Ops) {
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func (p Op) Add(o *op.Ops) {
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if p.path.hasSegments {
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str := p.stroke
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data := o.Write(opconst.TypePathLen)
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dashes := p.dashes
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data[0] = byte(opconst.TypePath)
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path := p.path
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p.path.spec.Add(o)
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outline := p.outline
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approx := str.Width > 0 && !(dashes == DashSpec{} && str.Miter == 0 && str.Join == RoundJoin && str.Cap == RoundCap)
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|
if approx {
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// If the stroke is not natively supported by the compute renderer, construct a filled path
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// that approximates it.
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path = p.approximateStroke(o)
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|
dashes = DashSpec{}
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|
str = StrokeStyle{}
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|
outline = true
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}
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}
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|
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if p.stroke.Width > 0 {
|
if path.hasSegments {
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|
data := o.Write(opconst.TypePathLen)
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|
data[0] = byte(opconst.TypePath)
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|
path.spec.Add(o)
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|
}
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|
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|
if str.Width > 0 {
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data := o.Write(opconst.TypeStrokeLen)
|
data := o.Write(opconst.TypeStrokeLen)
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data[0] = byte(opconst.TypeStroke)
|
data[0] = byte(opconst.TypeStroke)
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bo := binary.LittleEndian
|
bo := binary.LittleEndian
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bo.PutUint32(data[1:], math.Float32bits(p.stroke.Width))
|
bo.PutUint32(data[1:], math.Float32bits(str.Width))
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bo.PutUint32(data[5:], math.Float32bits(p.stroke.Miter))
|
|
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data[9] = uint8(p.stroke.Cap)
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|
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data[10] = uint8(p.stroke.Join)
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|
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}
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|
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|
|
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if p.dashes.phase != 0 || p.dashes.size > 0 {
|
|
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data := o.Write(opconst.TypeDashLen)
|
|
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data[0] = byte(opconst.TypeDash)
|
|
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bo := binary.LittleEndian
|
|
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bo.PutUint32(data[1:], math.Float32bits(p.dashes.phase))
|
|
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data[5] = p.dashes.size // FIXME(sbinet) uint16? uint32?
|
|
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p.dashes.spec.Add(o)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
data := o.Write(opconst.TypeClipLen)
|
data := o.Write(opconst.TypeClipLen)
|
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@@ -59,17 +61,77 @@ func (p Op) Add(o *op.Ops) {
|
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bo.PutUint32(data[5:], uint32(p.bounds.Min.Y))
|
bo.PutUint32(data[5:], uint32(p.bounds.Min.Y))
|
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bo.PutUint32(data[9:], uint32(p.bounds.Max.X))
|
bo.PutUint32(data[9:], uint32(p.bounds.Max.X))
|
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bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
|
bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
|
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if p.outline {
|
if outline {
|
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data[17] = byte(1)
|
data[17] = byte(1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (p Op) approximateStroke(o *op.Ops) PathSpec {
|
||||||
|
if !p.path.hasSegments {
|
||||||
|
return PathSpec{}
|
||||||
|
}
|
||||||
|
|
||||||
|
var r ops.Reader
|
||||||
|
// Add path op for us to decode. Use a macro to omit it from later decodes.
|
||||||
|
ignore := op.Record(o)
|
||||||
|
r.ResetAt(o, ops.NewPC(o))
|
||||||
|
p.path.spec.Add(o)
|
||||||
|
ignore.Stop()
|
||||||
|
encOp, ok := r.Decode()
|
||||||
|
if !ok || opconst.OpType(encOp.Data[0]) != opconst.TypeAux {
|
||||||
|
panic("corrupt path data")
|
||||||
|
}
|
||||||
|
pathData := encOp.Data[opconst.TypeAuxLen:]
|
||||||
|
|
||||||
|
// Decode dashes in a similar way.
|
||||||
|
var dashes stroke.DashOp
|
||||||
|
if p.dashes.phase != 0 || p.dashes.size > 0 {
|
||||||
|
ignore := op.Record(o)
|
||||||
|
r.ResetAt(o, ops.NewPC(o))
|
||||||
|
p.dashes.spec.Add(o)
|
||||||
|
ignore.Stop()
|
||||||
|
encOp, ok := r.Decode()
|
||||||
|
if !ok || opconst.OpType(encOp.Data[0]) != opconst.TypeAux {
|
||||||
|
panic("corrupt dash data")
|
||||||
|
}
|
||||||
|
dashes.Dashes = make([]float32, p.dashes.size)
|
||||||
|
dashData := encOp.Data[opconst.TypeAuxLen:]
|
||||||
|
bo := binary.LittleEndian
|
||||||
|
for i := range dashes.Dashes {
|
||||||
|
dashes.Dashes[i] = math.Float32frombits(bo.Uint32(dashData[i*4:]))
|
||||||
|
}
|
||||||
|
dashes.Phase = p.dashes.phase
|
||||||
|
}
|
||||||
|
|
||||||
|
// Approximate and output path data.
|
||||||
|
var outline Path
|
||||||
|
outline.Begin(o)
|
||||||
|
ss := stroke.StrokeStyle{
|
||||||
|
Width: p.stroke.Width,
|
||||||
|
Miter: p.stroke.Miter,
|
||||||
|
Cap: stroke.StrokeCap(p.stroke.Cap),
|
||||||
|
Join: stroke.StrokeJoin(p.stroke.Join),
|
||||||
|
}
|
||||||
|
quads := stroke.StrokePathCommands(ss, dashes, pathData)
|
||||||
|
pen := f32.Pt(0, 0)
|
||||||
|
for _, quad := range quads {
|
||||||
|
q := quad.Quad
|
||||||
|
if q.From != pen {
|
||||||
|
pen = q.From
|
||||||
|
outline.MoveTo(pen)
|
||||||
|
}
|
||||||
|
outline.contour = int(quad.Contour)
|
||||||
|
outline.QuadTo(q.Ctrl, q.To)
|
||||||
|
}
|
||||||
|
return outline.End()
|
||||||
|
}
|
||||||
|
|
||||||
type PathSpec struct {
|
type PathSpec struct {
|
||||||
spec op.CallOp
|
spec op.CallOp
|
||||||
// open is true if any path contour is not closed. A closed contour starts
|
// open is true if any path contour is not closed. A closed contour starts
|
||||||
// and ends in the same point.
|
// and ends in the same point.
|
||||||
open bool
|
open bool
|
||||||
// hasSegments tracks whether there is more than one path segment in the path.
|
// hasSegments tracks whether there are any segments in the path.
|
||||||
hasSegments bool
|
hasSegments bool
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -93,7 +93,7 @@ func (d *Dash) Phase(v float32) {
|
|||||||
|
|
||||||
func (d *Dash) Dash(length float32) {
|
func (d *Dash) Dash(length float32) {
|
||||||
if d.size == math.MaxUint8 {
|
if d.size == math.MaxUint8 {
|
||||||
panic("clip: too large dash pattern")
|
panic("clip: dash pattern too large")
|
||||||
}
|
}
|
||||||
data := d.ops.Write(4)
|
data := d.ops.Write(4)
|
||||||
bo := binary.LittleEndian
|
bo := binary.LittleEndian
|
||||||
|
|||||||
Reference in New Issue
Block a user