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gpu,app: [Metal] don't store CFTypeRef values in pointer types
CFTypeRefs may not always contain valid pointers, so they must not be stored in pointer types lest the Go runtime treats them as such. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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+3
-4
@@ -7,7 +7,6 @@ package app
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import (
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"errors"
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"unsafe"
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"gioui.org/gpu"
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)
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@@ -123,14 +122,14 @@ func (c *mtlContext) RenderTarget() (gpu.RenderTarget, error) {
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return nil, errors.New("metal: CADrawable.texture is nil")
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}
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return gpu.MetalRenderTarget{
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Texture: unsafe.Pointer(c.texture),
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Texture: uintptr(c.texture),
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}, nil
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}
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func (c *mtlContext) API() gpu.API {
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return gpu.Metal{
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Device: unsafe.Pointer(c.dev),
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Queue: unsafe.Pointer(c.queue),
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Device: uintptr(c.dev),
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Queue: uintptr(c.queue),
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PixelFormat: int(C.MTLPixelFormatBGRA8Unorm_sRGB),
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}
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}
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