gpu,app: [Metal] don't store CFTypeRef values in pointer types

CFTypeRefs may not always contain valid pointers, so they must not be
stored in pointer types lest the Go runtime treats them as such.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-09-23 15:30:56 +02:00
parent 8c6e3c5fdf
commit bdafb3564f
3 changed files with 8 additions and 10 deletions
+3 -4
View File
@@ -7,7 +7,6 @@ package app
import ( import (
"errors" "errors"
"unsafe"
"gioui.org/gpu" "gioui.org/gpu"
) )
@@ -123,14 +122,14 @@ func (c *mtlContext) RenderTarget() (gpu.RenderTarget, error) {
return nil, errors.New("metal: CADrawable.texture is nil") return nil, errors.New("metal: CADrawable.texture is nil")
} }
return gpu.MetalRenderTarget{ return gpu.MetalRenderTarget{
Texture: unsafe.Pointer(c.texture), Texture: uintptr(c.texture),
}, nil }, nil
} }
func (c *mtlContext) API() gpu.API { func (c *mtlContext) API() gpu.API {
return gpu.Metal{ return gpu.Metal{
Device: unsafe.Pointer(c.dev), Device: uintptr(c.dev),
Queue: unsafe.Pointer(c.queue), Queue: uintptr(c.queue),
PixelFormat: int(C.MTLPixelFormatBGRA8Unorm_sRGB), PixelFormat: int(C.MTLPixelFormatBGRA8Unorm_sRGB),
} }
} }
+2 -3
View File
@@ -4,7 +4,6 @@ package headless
import ( import (
"errors" "errors"
"unsafe"
"gioui.org/gpu" "gioui.org/gpu"
_ "gioui.org/internal/cocoainit" _ "gioui.org/internal/cocoainit"
@@ -54,8 +53,8 @@ func init() {
func (c *mtlContext) API() gpu.API { func (c *mtlContext) API() gpu.API {
return gpu.Metal{ return gpu.Metal{
Device: unsafe.Pointer(c.dev), Device: uintptr(c.dev),
Queue: unsafe.Pointer(c.queue), Queue: uintptr(c.queue),
PixelFormat: int(C.MTLPixelFormatRGBA8Unorm_sRGB), PixelFormat: int(C.MTLPixelFormatRGBA8Unorm_sRGB),
} }
} }
+3 -3
View File
@@ -28,7 +28,7 @@ type Direct3D11RenderTarget struct {
type MetalRenderTarget struct { type MetalRenderTarget struct {
// Texture is a MTLTexture. // Texture is a MTLTexture.
Texture unsafe.Pointer Texture uintptr
} }
type VulkanRenderTarget struct { type VulkanRenderTarget struct {
@@ -59,9 +59,9 @@ type Direct3D11 struct {
type Metal struct { type Metal struct {
// Device is an MTLDevice. // Device is an MTLDevice.
Device unsafe.Pointer Device uintptr
// Queue is a MTLCommandQueue. // Queue is a MTLCommandQueue.
Queue unsafe.Pointer Queue uintptr
// PixelFormat is the MTLPixelFormat of the default framebuffer. // PixelFormat is the MTLPixelFormat of the default framebuffer.
PixelFormat int PixelFormat int
} }