gpu: implement automatic mipmaps for images

All GPU APIs except OpenGL ES 2 can generate mipmaps for textures.
This trades 33% more GPU memory use for improved rendering quality
and speed for downscaled images.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-10-22 11:04:22 -06:00
parent e69ef4f0b4
commit bebc73db37
19 changed files with 233 additions and 38 deletions
+1 -1
View File
@@ -436,7 +436,7 @@ func (r *renderer) texHandle(cache *resourceCache, data imageOpData) driver.Text
if tex.tex != nil { if tex.tex != nil {
return tex.tex return tex.tex
} }
handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA, data.src.Bounds().Dx(), data.src.Bounds().Dy(), driver.FilterLinear, driver.FilterLinear, driver.BufferBindingTexture) handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA, data.src.Bounds().Dx(), data.src.Bounds().Dy(), driver.FilterLinearMipmapLinear, driver.FilterLinear, driver.BufferBindingTexture)
if err != nil { if err != nil {
panic(err) panic(err)
} }
+26 -3
View File
@@ -7,6 +7,7 @@ import (
"fmt" "fmt"
"image" "image"
"math" "math"
"math/bits"
"unsafe" "unsafe"
"golang.org/x/sys/windows" "golang.org/x/sys/windows"
@@ -58,6 +59,7 @@ type Texture struct {
width int width int
height int height int
mipmap bool
foreign bool foreign bool
} }
@@ -219,17 +221,33 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
default: default:
return nil, fmt.Errorf("unsupported texture format %d", format) return nil, fmt.Errorf("unsupported texture format %d", format)
} }
bindFlags := convBufferBinding(bindings)
miscFlags := uint32(0)
mipmap := minFilter == driver.FilterLinearMipmapLinear
nmipmaps := 1
if mipmap {
// Flags required by ID3D11DeviceContext::GenerateMips.
bindFlags |= d3d11.BIND_SHADER_RESOURCE | d3d11.BIND_RENDER_TARGET
miscFlags |= d3d11.RESOURCE_MISC_GENERATE_MIPS
dim := width
if height > dim {
dim = height
}
log2 := 32 - bits.LeadingZeros32(uint32(dim)) - 1
nmipmaps = log2 + 1
}
tex, err := b.dev.CreateTexture2D(&d3d11.TEXTURE2D_DESC{ tex, err := b.dev.CreateTexture2D(&d3d11.TEXTURE2D_DESC{
Width: uint32(width), Width: uint32(width),
Height: uint32(height), Height: uint32(height),
MipLevels: 1, MipLevels: uint32(nmipmaps),
ArraySize: 1, ArraySize: 1,
Format: d3dfmt, Format: d3dfmt,
SampleDesc: d3d11.DXGI_SAMPLE_DESC{ SampleDesc: d3d11.DXGI_SAMPLE_DESC{
Count: 1, Count: 1,
Quality: 0, Quality: 0,
}, },
BindFlags: convBufferBinding(bindings), BindFlags: bindFlags,
MiscFlags: miscFlags,
}) })
if err != nil { if err != nil {
return nil, err return nil, err
@@ -247,6 +265,8 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
filter = d3d11.FILTER_MIN_MAG_MIP_POINT filter = d3d11.FILTER_MIN_MAG_MIP_POINT
case minFilter == driver.FilterLinear && magFilter == driver.FilterLinear: case minFilter == driver.FilterLinear && magFilter == driver.FilterLinear:
filter = d3d11.FILTER_MIN_MAG_LINEAR_MIP_POINT filter = d3d11.FILTER_MIN_MAG_LINEAR_MIP_POINT
case minFilter == driver.FilterLinearMipmapLinear && magFilter == driver.FilterLinear:
filter = d3d11.FILTER_MIN_MAG_MIP_LINEAR
default: default:
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release) d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
return nil, fmt.Errorf("unsupported texture filter combination %d, %d", minFilter, magFilter) return nil, fmt.Errorf("unsupported texture filter combination %d, %d", minFilter, magFilter)
@@ -325,7 +345,7 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
return nil, err return nil, err
} }
} }
return &Texture{backend: b, format: d3dfmt, tex: tex, sampler: sampler, resView: resView, uaView: uaView, renderTarget: fbo, bindings: bindings, width: width, height: height}, nil return &Texture{backend: b, format: d3dfmt, tex: tex, sampler: sampler, resView: resView, uaView: uaView, renderTarget: fbo, bindings: bindings, width: width, height: height, mipmap: mipmap}, nil
} }
func (b *Backend) newInputLayout(vertexShader shader.Sources, layout []driver.InputDesc) (*d3d11.InputLayout, error) { func (b *Backend) newInputLayout(vertexShader shader.Sources, layout []driver.InputDesc) (*d3d11.InputLayout, error) {
@@ -609,6 +629,9 @@ func (t *Texture) Upload(offset, size image.Point, pixels []byte, stride int) {
} }
res := (*d3d11.Resource)(unsafe.Pointer(t.tex)) res := (*d3d11.Resource)(unsafe.Pointer(t.tex))
t.backend.ctx.UpdateSubresource(res, dst, uint32(stride), uint32(len(pixels)), pixels) t.backend.ctx.UpdateSubresource(res, dst, uint32(stride), uint32(len(pixels)), pixels)
if t.mipmap {
t.backend.ctx.GenerateMips(t.resView)
}
} }
func (t *Texture) Release() { func (t *Texture) Release() {
+1
View File
@@ -166,6 +166,7 @@ const (
const ( const (
FilterNearest TextureFilter = iota FilterNearest TextureFilter = iota
FilterLinear FilterLinear
FilterLinearMipmapLinear
) )
const ( const (
+31 -11
View File
@@ -239,6 +239,14 @@ static void blitEncCopyBufferToTexture(CFTypeRef blitEncRef, CFTypeRef bufRef, C
} }
} }
static void blitEncGenerateMipmapsForTexture(CFTypeRef blitEncRef, CFTypeRef texRef) {
@autoreleasepool {
id<MTLBlitCommandEncoder> enc = (__bridge id<MTLBlitCommandEncoder>)blitEncRef;
id<MTLTexture> tex = (__bridge id<MTLTexture>)texRef;
[enc generateMipmapsForTexture: tex];
}
}
static void blitEncCopyTextureToBuffer(CFTypeRef blitEncRef, CFTypeRef texRef, CFTypeRef bufRef, NSUInteger offset, NSUInteger stride, NSUInteger length, MTLSize dims, MTLOrigin orig) { static void blitEncCopyTextureToBuffer(CFTypeRef blitEncRef, CFTypeRef texRef, CFTypeRef bufRef, NSUInteger offset, NSUInteger stride, NSUInteger length, MTLSize dims, MTLOrigin orig) {
@autoreleasepool { @autoreleasepool {
id<MTLBlitCommandEncoder> enc = (__bridge id<MTLBlitCommandEncoder>)blitEncRef; id<MTLBlitCommandEncoder> enc = (__bridge id<MTLBlitCommandEncoder>)blitEncRef;
@@ -269,25 +277,26 @@ static void blitEncCopyBufferToBuffer(CFTypeRef blitEncRef, CFTypeRef srcRef, CF
} }
} }
static CFTypeRef newTexture(CFTypeRef devRef, NSUInteger width, NSUInteger height, MTLPixelFormat format, MTLTextureUsage usage) { static CFTypeRef newTexture(CFTypeRef devRef, NSUInteger width, NSUInteger height, MTLPixelFormat format, MTLTextureUsage usage, int mipmapped) {
@autoreleasepool { @autoreleasepool {
id<MTLDevice> dev = (__bridge id<MTLDevice>)devRef; id<MTLDevice> dev = (__bridge id<MTLDevice>)devRef;
MTLTextureDescriptor *mtlDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat: format MTLTextureDescriptor *mtlDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat: format
width: width width: width
height: height height: height
mipmapped: NO]; mipmapped: mipmapped ? YES : NO];
mtlDesc.usage = usage; mtlDesc.usage = usage;
mtlDesc.storageMode = MTLStorageModePrivate; mtlDesc.storageMode = MTLStorageModePrivate;
return CFBridgingRetain([dev newTextureWithDescriptor:mtlDesc]); return CFBridgingRetain([dev newTextureWithDescriptor:mtlDesc]);
} }
} }
static CFTypeRef newSampler(CFTypeRef devRef, MTLSamplerMinMagFilter minFilter, MTLSamplerMinMagFilter magFilter) { static CFTypeRef newSampler(CFTypeRef devRef, MTLSamplerMinMagFilter minFilter, MTLSamplerMinMagFilter magFilter, MTLSamplerMipFilter mipFilter) {
@autoreleasepool { @autoreleasepool {
id<MTLDevice> dev = (__bridge id<MTLDevice>)devRef; id<MTLDevice> dev = (__bridge id<MTLDevice>)devRef;
MTLSamplerDescriptor *desc = [MTLSamplerDescriptor new]; MTLSamplerDescriptor *desc = [MTLSamplerDescriptor new];
desc.minFilter = minFilter; desc.minFilter = minFilter;
desc.magFilter = magFilter; desc.magFilter = magFilter;
desc.mipFilter = mipFilter;
return CFBridgingRetain([dev newSamplerStateWithDescriptor:desc]); return CFBridgingRetain([dev newSamplerStateWithDescriptor:desc]);
} }
} }
@@ -405,6 +414,7 @@ type Texture struct {
sampler C.CFTypeRef sampler C.CFTypeRef
width int width int
height int height int
mipmap bool
foreign bool foreign bool
} }
@@ -581,26 +591,33 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
if bindings&driver.BufferBindingShaderStorageWrite != 0 { if bindings&driver.BufferBindingShaderStorageWrite != 0 {
usage |= C.MTLTextureUsageShaderWrite usage |= C.MTLTextureUsageShaderWrite
} }
tex := C.newTexture(b.dev, C.NSUInteger(width), C.NSUInteger(height), mformat, usage) min, mip := samplerFilterFor(minFilter)
max, _ := samplerFilterFor(magFilter)
mipmap := mip != C.MTLSamplerMipFilterNotMipmapped
mipmapped := C.int(0)
if mipmap {
mipmapped = 1
}
tex := C.newTexture(b.dev, C.NSUInteger(width), C.NSUInteger(height), mformat, usage, mipmapped)
if tex == 0 { if tex == 0 {
return nil, errors.New("metal: [MTLDevice newTextureWithDescriptor:] failed") return nil, errors.New("metal: [MTLDevice newTextureWithDescriptor:] failed")
} }
min := samplerFilterFor(minFilter) s := C.newSampler(b.dev, min, max, mip)
max := samplerFilterFor(magFilter)
s := C.newSampler(b.dev, min, max)
if s == 0 { if s == 0 {
C.CFRelease(tex) C.CFRelease(tex)
return nil, errors.New("metal: [MTLDevice newSamplerStateWithDescriptor:] failed") return nil, errors.New("metal: [MTLDevice newSamplerStateWithDescriptor:] failed")
} }
return &Texture{backend: b, texture: tex, sampler: s, width: width, height: height}, nil return &Texture{backend: b, texture: tex, sampler: s, width: width, height: height, mipmap: mipmap}, nil
} }
func samplerFilterFor(f driver.TextureFilter) C.MTLSamplerMinMagFilter { func samplerFilterFor(f driver.TextureFilter) (C.MTLSamplerMinMagFilter, C.MTLSamplerMipFilter) {
switch f { switch f {
case driver.FilterNearest: case driver.FilterNearest:
return C.MTLSamplerMinMagFilterNearest return C.MTLSamplerMinMagFilterNearest, C.MTLSamplerMipFilterNotMipmapped
case driver.FilterLinear: case driver.FilterLinear:
return C.MTLSamplerMinMagFilterLinear return C.MTLSamplerMinMagFilterLinear, C.MTLSamplerMipFilterNotMipmapped
case driver.FilterLinearMipmapLinear:
return C.MTLSamplerMinMagFilterLinear, C.MTLSamplerMipFilterLinear
default: default:
panic("invalid texture filter") panic("invalid texture filter")
} }
@@ -900,6 +917,9 @@ func (t *Texture) Upload(offset, size image.Point, pixels []byte, stride int) {
depth: 1, depth: 1,
} }
C.blitEncCopyBufferToTexture(enc, buf, t.texture, C.NSUInteger(off), C.NSUInteger(dstStride), C.NSUInteger(len(store)), msize, orig) C.blitEncCopyBufferToTexture(enc, buf, t.texture, C.NSUInteger(off), C.NSUInteger(dstStride), C.NSUInteger(len(store)), msize, orig)
if t.mipmap {
C.blitEncGenerateMipmapsForTexture(enc, t.texture)
}
} }
func (t *Texture) Release() { func (t *Texture) Release() {
+30 -7
View File
@@ -6,6 +6,7 @@ import (
"errors" "errors"
"fmt" "fmt"
"image" "image"
"math/bits"
"runtime" "runtime"
"strings" "strings"
"time" "time"
@@ -105,6 +106,7 @@ type texture struct {
triple textureTriple triple textureTriple
width int width int
height int height int
mipmap bool
bindings driver.BufferBinding bindings driver.BufferBinding
foreign bool foreign bool
} }
@@ -695,13 +697,29 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
return nil, errors.New("unsupported texture format") return nil, errors.New("unsupported texture format")
} }
b.BindTexture(0, tex) b.BindTexture(0, tex)
b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, toTexFilter(magFilter)) min, mipmap := toTexFilter(minFilter)
b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, toTexFilter(minFilter)) mag, _ := toTexFilter(magFilter)
if b.gles && b.glver[0] < 3 {
// OpenGL ES 2 only supports mipmaps for power-of-two textures.
mipmap = false
}
tex.mipmap = mipmap
b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mag)
b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min)
b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
if b.gles && b.glver[0] >= 3 { if mipmap {
nmipmaps := 1
if mipmap {
dim := width
if height > dim {
dim = height
}
log2 := 32 - bits.LeadingZeros32(uint32(dim)) - 1
nmipmaps = log2 + 1
}
// Immutable textures are required for BindImageTexture, and can't hurt otherwise. // Immutable textures are required for BindImageTexture, and can't hurt otherwise.
b.funcs.TexStorage2D(gl.TEXTURE_2D, 1, tex.triple.internalFormat, width, height) b.funcs.TexStorage2D(gl.TEXTURE_2D, nmipmaps, tex.triple.internalFormat, width, height)
} else { } else {
b.funcs.TexImage2D(gl.TEXTURE_2D, 0, tex.triple.internalFormat, width, height, tex.triple.format, tex.triple.typ) b.funcs.TexImage2D(gl.TEXTURE_2D, 0, tex.triple.internalFormat, width, height, tex.triple.format, tex.triple.typ)
} }
@@ -1195,12 +1213,14 @@ func (p *pipeline) Release() {
*p = pipeline{} *p = pipeline{}
} }
func toTexFilter(f driver.TextureFilter) int { func toTexFilter(f driver.TextureFilter) (int, bool) {
switch f { switch f {
case driver.FilterNearest: case driver.FilterNearest:
return gl.NEAREST return gl.NEAREST, false
case driver.FilterLinear: case driver.FilterLinear:
return gl.LINEAR return gl.LINEAR, false
case driver.FilterLinearMipmapLinear:
return gl.LINEAR_MIPMAP_LINEAR, true
default: default:
panic("unsupported texture filter") panic("unsupported texture filter")
} }
@@ -1234,6 +1254,9 @@ func (t *texture) Upload(offset, size image.Point, pixels []byte, stride int) {
} }
t.backend.glstate.pixelStorei(t.backend.funcs, gl.UNPACK_ROW_LENGTH, rowLen) t.backend.glstate.pixelStorei(t.backend.funcs, gl.UNPACK_ROW_LENGTH, rowLen)
t.backend.funcs.TexSubImage2D(gl.TEXTURE_2D, 0, offset.X, offset.Y, size.X, size.Y, t.triple.format, t.triple.typ, pixels) t.backend.funcs.TexSubImage2D(gl.TEXTURE_2D, 0, offset.X, offset.Y, size.X, size.Y, t.triple.format, t.triple.typ, pixels)
if t.mipmap {
t.backend.funcs.GenerateMipmap(gl.TEXTURE_2D)
}
} }
func (t *timer) Begin() { func (t *timer) Begin() {
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+55 -6
View File
@@ -10,6 +10,7 @@ import (
"errors" "errors"
"fmt" "fmt"
"image" "image"
"math/bits"
"gioui.org/gpu/internal/driver" "gioui.org/gpu/internal/driver"
"gioui.org/internal/vk" "gioui.org/internal/vk"
@@ -75,6 +76,7 @@ type Texture struct {
sampler vk.Sampler sampler vk.Sampler
fbo vk.Framebuffer fbo vk.Framebuffer
format vk.Format format vk.Format
mipmaps int
layout vk.ImageLayout layout vk.ImageLayout
passLayout vk.ImageLayout passLayout vk.ImageLayout
width int width int
@@ -155,7 +157,7 @@ func newVulkanDevice(api driver.Vulkan) (driver.Device, error) {
if props&reqs == reqs { if props&reqs == reqs {
b.caps |= driver.FeatureFloatRenderTargets b.caps |= driver.FeatureFloatRenderTargets
} }
reqs = vk.FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT | vk.FORMAT_FEATURE_SAMPLED_IMAGE_BIT reqs = vk.FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT | vk.FORMAT_FEATURE_SAMPLED_IMAGE_BIT | vk.FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
props = vk.GetPhysicalDeviceFormatProperties(b.physDev, vk.FORMAT_R8G8B8A8_SRGB) props = vk.GetPhysicalDeviceFormatProperties(b.physDev, vk.FORMAT_R8G8B8A8_SRGB)
if props&reqs == reqs { if props&reqs == reqs {
b.caps |= driver.FeatureSRGB b.caps |= driver.FeatureSRGB
@@ -292,19 +294,31 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
usage |= vk.IMAGE_USAGE_STORAGE_BIT usage |= vk.IMAGE_USAGE_STORAGE_BIT
} }
filterFor := func(f driver.TextureFilter) vk.Filter { filterFor := func(f driver.TextureFilter) vk.Filter {
switch minFilter { switch f {
case driver.FilterLinear: case driver.FilterLinear, driver.FilterLinearMipmapLinear:
return vk.FILTER_LINEAR return vk.FILTER_LINEAR
case driver.FilterNearest: case driver.FilterNearest:
return vk.FILTER_NEAREST return vk.FILTER_NEAREST
} }
panic("unknown filter") panic("unknown filter")
} }
sampler, err := vk.CreateSampler(b.dev, filterFor(minFilter), filterFor(magFilter)) mipmapMode := vk.SAMPLER_MIPMAP_MODE_NEAREST
mipmap := minFilter == driver.FilterLinearMipmapLinear
nmipmaps := 1
if mipmap {
mipmapMode = vk.SAMPLER_MIPMAP_MODE_LINEAR
dim := width
if height > dim {
dim = height
}
log2 := 32 - bits.LeadingZeros32(uint32(dim)) - 1
nmipmaps = log2 + 1
}
sampler, err := vk.CreateSampler(b.dev, filterFor(minFilter), filterFor(magFilter), mipmapMode)
if err != nil { if err != nil {
return nil, mapErr(err) return nil, mapErr(err)
} }
img, mem, err := vk.CreateImage(b.physDev, b.dev, vkfmt, width, height, usage) img, mem, err := vk.CreateImage(b.physDev, b.dev, vkfmt, width, height, nmipmaps, usage)
if err != nil { if err != nil {
vk.DestroySampler(b.dev, sampler) vk.DestroySampler(b.dev, sampler)
return nil, mapErr(err) return nil, mapErr(err)
@@ -316,7 +330,7 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
vk.FreeMemory(b.dev, mem) vk.FreeMemory(b.dev, mem)
return nil, mapErr(err) return nil, mapErr(err)
} }
t := &Texture{backend: b, img: img, mem: mem, view: view, sampler: sampler, layout: vk.IMAGE_LAYOUT_UNDEFINED, passLayout: passLayout, width: width, height: height, format: vkfmt} t := &Texture{backend: b, img: img, mem: mem, view: view, sampler: sampler, layout: vk.IMAGE_LAYOUT_UNDEFINED, passLayout: passLayout, width: width, height: height, format: vkfmt, mipmaps: nmipmaps}
if bindings&driver.BufferBindingFramebuffer != 0 { if bindings&driver.BufferBindingFramebuffer != 0 {
pass, err := vk.CreateRenderPass(b.dev, vkfmt, vk.ATTACHMENT_LOAD_OP_DONT_CARE, pass, err := vk.CreateRenderPass(b.dev, vkfmt, vk.ATTACHMENT_LOAD_OP_DONT_CARE,
vk.IMAGE_LAYOUT_UNDEFINED, vk.IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, nil) vk.IMAGE_LAYOUT_UNDEFINED, vk.IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, nil)
@@ -646,6 +660,40 @@ func (t *Texture) Upload(offset, size image.Point, pixels []byte, stride int) {
vk.ACCESS_TRANSFER_WRITE_BIT, vk.ACCESS_TRANSFER_WRITE_BIT,
) )
vk.CmdCopyBufferToImage(cmdBuf, stage.buf, t.img, t.layout, op) vk.CmdCopyBufferToImage(cmdBuf, stage.buf, t.img, t.layout, op)
// Build mipmaps by repeating linear blits.
w, h := t.width, t.height
for i := 1; i < t.mipmaps; i++ {
nw, nh := w/2, h/2
if nh < 1 {
nh = 1
}
if nw < 1 {
nw = 1
}
// Transition previous (source) level.
b := vk.BuildImageMemoryBarrier(
t.img,
vk.ACCESS_TRANSFER_WRITE_BIT, vk.ACCESS_TRANSFER_READ_BIT,
vk.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk.IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
i-1, 1,
)
vk.CmdPipelineBarrier(cmdBuf, vk.PIPELINE_STAGE_TRANSFER_BIT, vk.PIPELINE_STAGE_TRANSFER_BIT, vk.DEPENDENCY_BY_REGION_BIT, nil, nil, []vk.ImageMemoryBarrier{b})
// Blit to this mipmap level.
blit := vk.BuildImageBlit(0, 0, 0, 0, w, h, nw, nh, i-1, i)
vk.CmdBlitImage(cmdBuf, t.img, vk.IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, t.img, vk.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, []vk.ImageBlit{blit}, vk.FILTER_LINEAR)
w, h = nw, nh
}
if t.mipmaps > 1 {
// Add barrier for last blit.
b := vk.BuildImageMemoryBarrier(
t.img,
vk.ACCESS_TRANSFER_WRITE_BIT, vk.ACCESS_TRANSFER_READ_BIT,
vk.IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk.IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
t.mipmaps-1, 1,
)
vk.CmdPipelineBarrier(cmdBuf, vk.PIPELINE_STAGE_TRANSFER_BIT, vk.PIPELINE_STAGE_TRANSFER_BIT, vk.DEPENDENCY_BY_REGION_BIT, nil, nil, []vk.ImageMemoryBarrier{b})
t.layout = vk.IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
}
} }
func (t *Texture) Release() { func (t *Texture) Release() {
@@ -756,6 +804,7 @@ func (t *Texture) imageBarrier(cmdBuf vk.CommandBuffer, layout vk.ImageLayout, s
t.img, t.img,
t.scope.access, access, t.scope.access, access,
t.layout, layout, t.layout, layout,
0, vk.REMAINING_MIP_LEVELS,
) )
vk.CmdPipelineBarrier(cmdBuf, srcStage, stage, vk.DEPENDENCY_BY_REGION_BIT, nil, nil, []vk.ImageMemoryBarrier{b}) vk.CmdPipelineBarrier(cmdBuf, srcStage, stage, vk.DEPENDENCY_BY_REGION_BIT, nil, nil, []vk.ImageMemoryBarrier{b})
t.layout = layout t.layout = layout
+12
View File
@@ -685,6 +685,7 @@ const (
PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5 PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5
FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14 FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14
FILTER_MIN_MAG_MIP_LINEAR = 0x15
FILTER_MIN_MAG_MIP_POINT = 0 FILTER_MIN_MAG_MIP_POINT = 0
TEXTURE_ADDRESS_MIRROR = 2 TEXTURE_ADDRESS_MIRROR = 2
@@ -701,6 +702,7 @@ const (
BUFFEREX_SRV_FLAG_RAW = 0x1 BUFFEREX_SRV_FLAG_RAW = 0x1
RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20 RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20
RESOURCE_MISC_GENERATE_MIPS = 0x1
CREATE_DEVICE_DEBUG = 0x2 CREATE_DEVICE_DEBUG = 0x2
@@ -1190,6 +1192,16 @@ func (s *IDXGISwapChain) GetBuffer(index int, riid *GUID) (*IUnknown, error) {
return buf, nil return buf, nil
} }
func (c *DeviceContext) GenerateMips(res *ShaderResourceView) {
syscall.Syscall(
c.Vtbl.GenerateMips,
2,
uintptr(unsafe.Pointer(c)),
uintptr(unsafe.Pointer(res)),
0,
)
}
func (c *DeviceContext) Unmap(resource *Resource, subResource uint32) { func (c *DeviceContext) Unmap(resource *Resource, subResource uint32) {
syscall.Syscall( syscall.Syscall(
c.Vtbl.Unmap, c.Vtbl.Unmap,
+1
View File
@@ -56,6 +56,7 @@ const (
GREATER = 0x204 GREATER = 0x204
GEQUAL = 0x206 GEQUAL = 0x206
LINEAR = 0x2601 LINEAR = 0x2601
LINEAR_MIPMAP_LINEAR = 0x2703
LINK_STATUS = 0x8b82 LINK_STATUS = 0x8b82
LUMINANCE = 0x1909 LUMINANCE = 0x1909
MAP_READ_BIT = 0x0001 MAP_READ_BIT = 0x0001
+5
View File
@@ -72,6 +72,7 @@ type Functions struct {
_flush js.Value _flush js.Value
_framebufferRenderbuffer js.Value _framebufferRenderbuffer js.Value
_framebufferTexture2D js.Value _framebufferTexture2D js.Value
_generateMipmap js.Value
_getRenderbufferParameteri js.Value _getRenderbufferParameteri js.Value
_getFramebufferAttachmentParameter js.Value _getFramebufferAttachmentParameter js.Value
_getParameter js.Value _getParameter js.Value
@@ -167,6 +168,7 @@ func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
_flush: _bind(webgl, `flush`), _flush: _bind(webgl, `flush`),
_framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`), _framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`),
_framebufferTexture2D: _bind(webgl, `framebufferTexture2D`), _framebufferTexture2D: _bind(webgl, `framebufferTexture2D`),
_generateMipmap: _bind(webgl, `generateMipmap`),
_getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`), _getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`),
_getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`), _getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`),
_getParameter: _bind(webgl, `getParameter`), _getParameter: _bind(webgl, `getParameter`),
@@ -419,6 +421,9 @@ func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarg
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level) f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level)
} }
func (f *Functions) GenerateMipmap(target Enum) {
f._generateMipmap.Invoke(int(target))
}
func (f *Functions) GetError() Enum { func (f *Functions) GetError() Enum {
// Avoid slow getError calls. See gio#179. // Avoid slow getError calls. See gio#179.
return 0 return 0
+11
View File
@@ -72,6 +72,7 @@ typedef void (*_glFlush)(void);
typedef void (*_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (*_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (*_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (*_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (*_glGenBuffers)(GLsizei n, GLuint *buffers); typedef void (*_glGenBuffers)(GLsizei n, GLuint *buffers);
typedef void (*_glGenerateMipmap)(GLenum target);
typedef void (*_glGenFramebuffers)(GLsizei n, GLuint *framebuffers); typedef void (*_glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
typedef void (*_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); typedef void (*_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
typedef void (*_glGenTextures)(GLsizei n, GLuint *textures); typedef void (*_glGenTextures)(GLsizei n, GLuint *textures);
@@ -286,6 +287,10 @@ static void glGenBuffers(_glGenBuffers f, GLsizei n, GLuint *buffers) {
f(n, buffers); f(n, buffers);
} }
static void glGenerateMipmap(_glGenerateMipmap f, GLenum target) {
f(target);
}
static void glGenFramebuffers(_glGenFramebuffers f, GLsizei n, GLuint *framebuffers) { static void glGenFramebuffers(_glGenFramebuffers f, GLsizei n, GLuint *framebuffers) {
f(n, framebuffers); f(n, framebuffers);
} }
@@ -561,6 +566,7 @@ type Functions struct {
glFramebufferRenderbuffer C._glFramebufferRenderbuffer glFramebufferRenderbuffer C._glFramebufferRenderbuffer
glFramebufferTexture2D C._glFramebufferTexture2D glFramebufferTexture2D C._glFramebufferTexture2D
glGenBuffers C._glGenBuffers glGenBuffers C._glGenBuffers
glGenerateMipmap C._glGenerateMipmap
glGenFramebuffers C._glGenFramebuffers glGenFramebuffers C._glGenFramebuffers
glGenRenderbuffers C._glGenRenderbuffers glGenRenderbuffers C._glGenRenderbuffers
glGenTextures C._glGenTextures glGenTextures C._glGenTextures
@@ -723,6 +729,7 @@ func (f *Functions) load(forceES bool) error {
f.glFramebufferRenderbuffer = must("glFramebufferRenderbuffer") f.glFramebufferRenderbuffer = must("glFramebufferRenderbuffer")
f.glFramebufferTexture2D = must("glFramebufferTexture2D") f.glFramebufferTexture2D = must("glFramebufferTexture2D")
f.glGenBuffers = must("glGenBuffers") f.glGenBuffers = must("glGenBuffers")
f.glGenerateMipmap = must("glGenerateMipmap")
f.glGenFramebuffers = must("glGenFramebuffers") f.glGenFramebuffers = must("glGenFramebuffers")
f.glGenRenderbuffers = must("glGenRenderbuffers") f.glGenRenderbuffers = must("glGenRenderbuffers")
f.glGenTextures = must("glGenTextures") f.glGenTextures = must("glGenTextures")
@@ -1048,6 +1055,10 @@ func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t T
C.glFramebufferTexture2D(f.glFramebufferTexture2D, C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level)) C.glFramebufferTexture2D(f.glFramebufferTexture2D, C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level))
} }
func (f *Functions) GenerateMipmap(target Enum) {
C.glGenerateMipmap(f.glGenerateMipmap, C.GLenum(target))
}
func (c *Functions) GetBinding(pname Enum) Object { func (c *Functions) GetBinding(pname Enum) Object {
return Object{uint(c.GetInteger(pname))} return Object{uint(c.GetInteger(pname))}
} }
+4
View File
@@ -35,6 +35,7 @@ var (
_glDeleteVertexArrays = LibGLESv2.NewProc("glDeleteVertexArrays") _glDeleteVertexArrays = LibGLESv2.NewProc("glDeleteVertexArrays")
_glCompileShader = LibGLESv2.NewProc("glCompileShader") _glCompileShader = LibGLESv2.NewProc("glCompileShader")
_glCopyTexSubImage2D = LibGLESv2.NewProc("glCopyTexSubImage2D") _glCopyTexSubImage2D = LibGLESv2.NewProc("glCopyTexSubImage2D")
_glGenerateMipmap = LibGLESv2.NewProc("glGenerateMipmap")
_glGenBuffers = LibGLESv2.NewProc("glGenBuffers") _glGenBuffers = LibGLESv2.NewProc("glGenBuffers")
_glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers") _glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers")
_glGenVertexArrays = LibGLESv2.NewProc("glGenVertexArrays") _glGenVertexArrays = LibGLESv2.NewProc("glGenVertexArrays")
@@ -192,6 +193,9 @@ func (c *Functions) CompileShader(s Shader) {
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) { func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
syscall.Syscall9(_glCopyTexSubImage2D.Addr(), 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0) syscall.Syscall9(_glCopyTexSubImage2D.Addr(), 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)
} }
func (f *Functions) GenerateMipmap(target Enum) {
syscall.Syscall(_glGenerateMipmap.Addr(), 1, uintptr(target), 0, 0)
}
func (c *Functions) CreateBuffer() Buffer { func (c *Functions) CreateBuffer() Buffer {
var buf uintptr var buf uintptr
syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0) syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
+56 -10
View File
@@ -303,6 +303,10 @@ static VkResult vkResetDescriptorPool(PFN_vkResetDescriptorPool f, VkDevice devi
return f(device, descriptorPool, flags); return f(device, descriptorPool, flags);
} }
static void vkCmdBlitImage(PFN_vkCmdBlitImage f, VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter) {
f(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter);
}
static void vkCmdCopyImage(PFN_vkCmdCopyImage f, VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy *pRegions) { static void vkCmdCopyImage(PFN_vkCmdCopyImage f, VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy *pRegions) {
f(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); f(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
} }
@@ -415,6 +419,7 @@ type (
Queue = C.VkQueue Queue = C.VkQueue
IndexType = C.VkIndexType IndexType = C.VkIndexType
Image = C.VkImage Image = C.VkImage
ImageBlit = C.VkImageBlit
ImageCopy = C.VkImageCopy ImageCopy = C.VkImageCopy
ImageLayout = C.VkImageLayout ImageLayout = C.VkImageLayout
ImageMemoryBarrier = C.VkImageMemoryBarrier ImageMemoryBarrier = C.VkImageMemoryBarrier
@@ -482,9 +487,10 @@ const (
FORMAT_R32G32B32_SFLOAT Format = C.VK_FORMAT_R32G32B32_SFLOAT FORMAT_R32G32B32_SFLOAT Format = C.VK_FORMAT_R32G32B32_SFLOAT
FORMAT_R32G32B32A32_SFLOAT Format = C.VK_FORMAT_R32G32B32A32_SFLOAT FORMAT_R32G32B32A32_SFLOAT Format = C.VK_FORMAT_R32G32B32A32_SFLOAT
FORMAT_FEATURE_COLOR_ATTACHMENT_BIT FormatFeatureFlags = C.VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT FORMAT_FEATURE_COLOR_ATTACHMENT_BIT FormatFeatureFlags = C.VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT FormatFeatureFlags = C.VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT FormatFeatureFlags = C.VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
FORMAT_FEATURE_SAMPLED_IMAGE_BIT FormatFeatureFlags = C.VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT FORMAT_FEATURE_SAMPLED_IMAGE_BIT FormatFeatureFlags = C.VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT FormatFeatureFlags = C.VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
IMAGE_USAGE_SAMPLED_BIT ImageUsageFlags = C.VK_IMAGE_USAGE_SAMPLED_BIT IMAGE_USAGE_SAMPLED_BIT ImageUsageFlags = C.VK_IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT ImageUsageFlags = C.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT IMAGE_USAGE_COLOR_ATTACHMENT_BIT ImageUsageFlags = C.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
@@ -574,6 +580,11 @@ const (
QUEUE_GRAPHICS_BIT QueueFlags = C.VK_QUEUE_GRAPHICS_BIT QUEUE_GRAPHICS_BIT QueueFlags = C.VK_QUEUE_GRAPHICS_BIT
QUEUE_COMPUTE_BIT QueueFlags = C.VK_QUEUE_COMPUTE_BIT QUEUE_COMPUTE_BIT QueueFlags = C.VK_QUEUE_COMPUTE_BIT
SAMPLER_MIPMAP_MODE_NEAREST SamplerMipmapMode = C.VK_SAMPLER_MIPMAP_MODE_NEAREST
SAMPLER_MIPMAP_MODE_LINEAR SamplerMipmapMode = C.VK_SAMPLER_MIPMAP_MODE_LINEAR
REMAINING_MIP_LEVELS = -1
) )
var ( var (
@@ -654,6 +665,7 @@ var funcs struct {
vkFreeDescriptorSets C.PFN_vkFreeDescriptorSets vkFreeDescriptorSets C.PFN_vkFreeDescriptorSets
vkUpdateDescriptorSets C.PFN_vkUpdateDescriptorSets vkUpdateDescriptorSets C.PFN_vkUpdateDescriptorSets
vkResetDescriptorPool C.PFN_vkResetDescriptorPool vkResetDescriptorPool C.PFN_vkResetDescriptorPool
vkCmdBlitImage C.PFN_vkCmdBlitImage
vkCmdCopyImage C.PFN_vkCmdCopyImage vkCmdCopyImage C.PFN_vkCmdCopyImage
vkCreateComputePipelines C.PFN_vkCreateComputePipelines vkCreateComputePipelines C.PFN_vkCreateComputePipelines
vkCreateFence C.PFN_vkCreateFence vkCreateFence C.PFN_vkCreateFence
@@ -794,6 +806,7 @@ func vkInit() error {
funcs.vkFreeDescriptorSets = must("vkFreeDescriptorSets") funcs.vkFreeDescriptorSets = must("vkFreeDescriptorSets")
funcs.vkUpdateDescriptorSets = must("vkUpdateDescriptorSets") funcs.vkUpdateDescriptorSets = must("vkUpdateDescriptorSets")
funcs.vkResetDescriptorPool = must("vkResetDescriptorPool") funcs.vkResetDescriptorPool = must("vkResetDescriptorPool")
funcs.vkCmdBlitImage = must("vkCmdBlitImage")
funcs.vkCmdCopyImage = must("vkCmdCopyImage") funcs.vkCmdCopyImage = must("vkCmdCopyImage")
funcs.vkCreateComputePipelines = must("vkCreateComputePipelines") funcs.vkCreateComputePipelines = must("vkCreateComputePipelines")
funcs.vkCreateFence = must("vkCreateFence") funcs.vkCreateFence = must("vkCreateFence")
@@ -1376,6 +1389,13 @@ func CmdBindDescriptorSets(cmdBuf CommandBuffer, point PipelineBindPoint, layout
C.vkCmdBindDescriptorSets(funcs.vkCmdBindDescriptorSets, cmdBuf, point, layout, C.uint32_t(firstSet), C.uint32_t(len(sets)), &sets[0], 0, nil) C.vkCmdBindDescriptorSets(funcs.vkCmdBindDescriptorSets, cmdBuf, point, layout, C.uint32_t(firstSet), C.uint32_t(len(sets)), &sets[0], 0, nil)
} }
func CmdBlitImage(cmdBuf CommandBuffer, src Image, srcLayout ImageLayout, dst Image, dstLayout ImageLayout, regions []ImageBlit, filter Filter) {
if len(regions) == 0 {
return
}
C.vkCmdBlitImage(funcs.vkCmdBlitImage, cmdBuf, src, srcLayout, dst, dstLayout, C.uint32_t(len(regions)), &regions[0], filter)
}
func CmdCopyImage(cmdBuf CommandBuffer, src Image, srcLayout ImageLayout, dst Image, dstLayout ImageLayout, regions []ImageCopy) { func CmdCopyImage(cmdBuf CommandBuffer, src Image, srcLayout ImageLayout, dst Image, dstLayout ImageLayout, regions []ImageCopy) {
if len(regions) == 0 { if len(regions) == 0 {
return return
@@ -1394,7 +1414,7 @@ func CmdDispatch(cmdBuf CommandBuffer, x, y, z int) {
C.vkCmdDispatch(funcs.vkCmdDispatch, cmdBuf, C.uint32_t(x), C.uint32_t(y), C.uint32_t(z)) C.vkCmdDispatch(funcs.vkCmdDispatch, cmdBuf, C.uint32_t(x), C.uint32_t(y), C.uint32_t(z))
} }
func CreateImage(pd PhysicalDevice, d Device, format Format, width, height int, usage ImageUsageFlags) (Image, DeviceMemory, error) { func CreateImage(pd PhysicalDevice, d Device, format Format, width, height, mipmaps int, usage ImageUsageFlags) (Image, DeviceMemory, error) {
inf := C.VkImageCreateInfo{ inf := C.VkImageCreateInfo{
sType: C.VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, sType: C.VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
imageType: C.VK_IMAGE_TYPE_2D, imageType: C.VK_IMAGE_TYPE_2D,
@@ -1404,7 +1424,7 @@ func CreateImage(pd PhysicalDevice, d Device, format Format, width, height int,
height: C.uint32_t(height), height: C.uint32_t(height),
depth: 1, depth: 1,
}, },
mipLevels: 1, mipLevels: C.uint32_t(mipmaps),
arrayLayers: 1, arrayLayers: 1,
samples: C.VK_SAMPLE_COUNT_1_BIT, samples: C.VK_SAMPLE_COUNT_1_BIT,
tiling: C.VK_IMAGE_TILING_OPTIMAL, tiling: C.VK_IMAGE_TILING_OPTIMAL,
@@ -1451,11 +1471,13 @@ func FreeMemory(d Device, mem DeviceMemory) {
C.vkFreeMemory(funcs.vkFreeMemory, d, mem, nil) C.vkFreeMemory(funcs.vkFreeMemory, d, mem, nil)
} }
func CreateSampler(d Device, minFilter, magFilter Filter) (Sampler, error) { func CreateSampler(d Device, minFilter, magFilter Filter, mipmapMode SamplerMipmapMode) (Sampler, error) {
inf := C.VkSamplerCreateInfo{ inf := C.VkSamplerCreateInfo{
sType: C.VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, sType: C.VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
minFilter: minFilter, minFilter: minFilter,
magFilter: magFilter, magFilter: magFilter,
mipmapMode: mipmapMode,
maxLod: C.VK_LOD_CLAMP_NONE,
addressModeU: C.VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, addressModeU: C.VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
addressModeV: C.VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, addressModeV: C.VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
} }
@@ -1905,7 +1927,7 @@ func BuildViewport(x, y, width, height float32) Viewport {
} }
} }
func BuildImageMemoryBarrier(img Image, srcMask, dstMask AccessFlags, oldLayout, newLayout ImageLayout) ImageMemoryBarrier { func BuildImageMemoryBarrier(img Image, srcMask, dstMask AccessFlags, oldLayout, newLayout ImageLayout, baseMip, numMips int) ImageMemoryBarrier {
return C.VkImageMemoryBarrier{ return C.VkImageMemoryBarrier{
sType: C.VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, sType: C.VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
srcAccessMask: srcMask, srcAccessMask: srcMask,
@@ -1914,9 +1936,10 @@ func BuildImageMemoryBarrier(img Image, srcMask, dstMask AccessFlags, oldLayout,
newLayout: newLayout, newLayout: newLayout,
image: img, image: img,
subresourceRange: C.VkImageSubresourceRange{ subresourceRange: C.VkImageSubresourceRange{
aspectMask: C.VK_IMAGE_ASPECT_COLOR_BIT, aspectMask: C.VK_IMAGE_ASPECT_COLOR_BIT,
levelCount: C.VK_REMAINING_MIP_LEVELS, baseMipLevel: C.uint32_t(baseMip),
layerCount: C.VK_REMAINING_ARRAY_LAYERS, levelCount: C.uint32_t(numMips),
layerCount: C.VK_REMAINING_ARRAY_LAYERS,
}, },
} }
} }
@@ -1982,6 +2005,29 @@ func BuildImageCopy(srcX, srcY, dstX, dstY, width, height int) ImageCopy {
} }
} }
func BuildImageBlit(srcX, srcY, dstX, dstY, srcWidth, srcHeight, dstWidth, dstHeight, srcMip, dstMip int) ImageBlit {
return C.VkImageBlit{
srcOffsets: [2]C.VkOffset3D{
{C.int32_t(srcX), C.int32_t(srcY), 0},
{C.int32_t(srcWidth), C.int32_t(srcHeight), 1},
},
srcSubresource: C.VkImageSubresourceLayers{
aspectMask: C.VK_IMAGE_ASPECT_COLOR_BIT,
layerCount: 1,
mipLevel: C.uint32_t(srcMip),
},
dstOffsets: [2]C.VkOffset3D{
{C.int32_t(dstX), C.int32_t(dstY), 0},
{C.int32_t(dstWidth), C.int32_t(dstHeight), 1},
},
dstSubresource: C.VkImageSubresourceLayers{
aspectMask: C.VK_IMAGE_ASPECT_COLOR_BIT,
layerCount: 1,
mipLevel: C.uint32_t(dstMip),
},
}
}
func findMemoryTypeIndex(pd C.VkPhysicalDevice, constraints C.uint32_t, wantProps C.VkMemoryPropertyFlags) (int, bool) { func findMemoryTypeIndex(pd C.VkPhysicalDevice, constraints C.uint32_t, wantProps C.VkMemoryPropertyFlags) (int, bool) {
var memProps C.VkPhysicalDeviceMemoryProperties var memProps C.VkPhysicalDeviceMemoryProperties
C.vkGetPhysicalDeviceMemoryProperties(funcs.vkGetPhysicalDeviceMemoryProperties, pd, &memProps) C.vkGetPhysicalDeviceMemoryProperties(funcs.vkGetPhysicalDeviceMemoryProperties, pd, &memProps)