ui: change area ops to use rectangles, not sizes

And then use the more general rectangles to add a buffer around
text.Editor click and scroll area.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-08-01 10:06:19 +02:00
parent d3df90887e
commit bfece0beba
5 changed files with 39 additions and 19 deletions
+21 -9
View File
@@ -47,7 +47,7 @@ type pointerHandler struct {
type areaOp struct {
kind areaKind
size image.Point
rect image.Rectangle
}
type areaNode struct {
@@ -268,28 +268,40 @@ func (op *areaOp) Decode(d []byte) {
panic("invalid op")
}
bo := binary.LittleEndian
size := image.Point{
X: int(bo.Uint32(d[2:])),
Y: int(bo.Uint32(d[6:])),
rect := image.Rectangle{
Min: image.Point{
X: int(int32(bo.Uint32(d[2:]))),
Y: int(int32(bo.Uint32(d[6:]))),
},
Max: image.Point{
X: int(int32(bo.Uint32(d[10:]))),
Y: int(int32(bo.Uint32(d[14:]))),
},
}
*op = areaOp{
kind: areaKind(d[1]),
size: size,
rect: rect,
}
}
func (op *areaOp) Hit(pos f32.Point) bool {
min := f32.Point{
X: float32(op.rect.Min.X),
Y: float32(op.rect.Min.Y),
}
pos = pos.Sub(min)
size := op.rect.Size()
switch op.kind {
case areaRect:
if 0 <= pos.X && pos.X < float32(op.size.X) &&
0 <= pos.Y && pos.Y < float32(op.size.Y) {
if 0 <= pos.X && pos.X < float32(size.X) &&
0 <= pos.Y && pos.Y < float32(size.Y) {
return true
} else {
return false
}
case areaEllipse:
rx := float32(op.size.X) / 2
ry := float32(op.size.Y) / 2
rx := float32(size.X) / 2
ry := float32(size.Y) / 2
rx2 := rx * rx
ry2 := ry * ry
xh := pos.X - rx