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ui/app/internal/gpu: only apply clear optimization for rect clips
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -711,7 +711,7 @@ loop:
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}
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}
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bounds := boundRectF(clip)
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bounds := boundRectF(clip)
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mat := state.materialFor(d.cache, op.Rect, off, bounds)
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mat := state.materialFor(d.cache, op.Rect, off, bounds)
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if bounds.Min == (image.Point{}) && bounds.Max == d.viewport && mat.opaque && mat.material == materialColor {
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if bounds.Min == (image.Point{}) && bounds.Max == d.viewport && state.rect && mat.opaque && mat.material == materialColor {
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// The image is a uniform opaque color and takes up the whole screen.
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// The image is a uniform opaque color and takes up the whole screen.
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// Scrap images up to and including this image and set clear color.
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// Scrap images up to and including this image and set clear color.
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d.zimageOps = d.zimageOps[:0]
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d.zimageOps = d.zimageOps[:0]
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