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gpu/internal/convertshaders: don't require GL_ARB_shading_language_420pack
It's not supported on macOS. Updates gio#216 Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -56,7 +56,7 @@ func (spirv *SPIRVCross) Convert(path, variant string, shader []byte, target, ve
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default:
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return "", fmt.Errorf("unknown target %q", target)
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}
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cmd.Args = append(cmd.Args, base)
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cmd.Args = append(cmd.Args, "--no-420pack-extension", base)
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out, err := cmd.CombinedOutput()
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if err != nil {
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