gpu/internal/convertshaders: don't require GL_ARB_shading_language_420pack

It's not supported on macOS.

Updates gio#216

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-04-16 18:37:12 +02:00
parent 0a91858163
commit c19ce8e1d7
2 changed files with 25 additions and 121 deletions
+1 -1
View File
@@ -56,7 +56,7 @@ func (spirv *SPIRVCross) Convert(path, variant string, shader []byte, target, ve
default:
return "", fmt.Errorf("unknown target %q", target)
}
cmd.Args = append(cmd.Args, base)
cmd.Args = append(cmd.Args, "--no-420pack-extension", base)
out, err := cmd.CombinedOutput()
if err != nil {