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ui/app/egl.go: on failure, try again without sRGB
Signed-off-by: Drew DeVault <sir@cmpwn.com>
This commit is contained in:
@@ -256,6 +256,12 @@ func createSurfaceAndMakeCurrent(eglCtx *eglContext, win _EGLNativeWindowType) (
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}
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}
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surfAttribs = append(surfAttribs, _EGL_NONE)
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surfAttribs = append(surfAttribs, _EGL_NONE)
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eglSurf := eglCreateWindowSurface(eglCtx.disp, eglCtx.config, win, surfAttribs)
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eglSurf := eglCreateWindowSurface(eglCtx.disp, eglCtx.config, win, surfAttribs)
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if eglSurf == nilEGLSurface && eglCtx.srgb {
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// Try again without sRGB
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eglCtx.srgb = false
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surfAttribs = []_EGLint{_EGL_NONE}
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eglSurf = eglCreateWindowSurface(eglCtx.disp, eglCtx.config, win, surfAttribs)
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}
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if eglSurf == nilEGLSurface {
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if eglSurf == nilEGLSurface {
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return nilEGLSurface, fmt.Errorf("newContext: eglCreateWindowSurface failed 0x%x (sRGB=%v)", eglGetError(), eglCtx.srgb)
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return nilEGLSurface, fmt.Errorf("newContext: eglCreateWindowSurface failed 0x%x (sRGB=%v)", eglGetError(), eglCtx.srgb)
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}
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}
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