gesture: [API] rename gesture state update methods to Update

Change the gesture state update methods to align with the convention.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2023-10-07 10:30:34 -05:00
parent dc170033cd
commit c756986d9e
10 changed files with 24 additions and 25 deletions
+8 -9
View File
@@ -43,8 +43,8 @@ func (h *Hover) Add(ops *op.Ops) {
}.Add(ops)
}
// Hovered returns whether a pointer is inside the area.
func (h *Hover) Hovered(q event.Queue) bool {
// Update state and report whether a pointer is inside the area.
func (h *Hover) Update(q event.Queue) bool {
for _, ev := range q.Events(h) {
e, ok := ev.(pointer.Event)
if !ok {
@@ -177,8 +177,8 @@ func (c *Click) Pressed() bool {
return c.pressed
}
// Events returns the next click events, if any.
func (c *Click) Events(q event.Queue) []ClickEvent {
// Update state and return the click events.
func (c *Click) Update(q event.Queue) []ClickEvent {
var events []ClickEvent
for _, evt := range q.Events(c) {
e, ok := evt.(pointer.Event)
@@ -268,9 +268,8 @@ func (s *Scroll) Stop() {
s.flinger = fling.Animation{}
}
// Scroll detects the scrolling distance from the available events and
// ongoing fling gestures.
func (s *Scroll) Scroll(cfg unit.Metric, q event.Queue, t time.Time, axis Axis) int {
// Update state and report the scroll distance along axis.
func (s *Scroll) Update(cfg unit.Metric, q event.Queue, t time.Time, axis Axis) int {
if s.axis != axis {
s.axis = axis
return 0
@@ -372,8 +371,8 @@ func (d *Drag) Add(ops *op.Ops) {
}.Add(ops)
}
// Events returns the next drag events, if any.
func (d *Drag) Events(cfg unit.Metric, q event.Queue, axis Axis) []pointer.Event {
// Update state and return the drag events.
func (d *Drag) Update(cfg unit.Metric, q event.Queue, axis Axis) []pointer.Event {
var events []pointer.Event
for _, e := range q.Events(d) {
e, ok := e.(pointer.Event)
+3 -3
View File
@@ -28,14 +28,14 @@ func TestHover(t *testing.T) {
r.Queue(
pointer.Event{Kind: pointer.Move, Position: f32.Pt(30, 30)},
)
if !h.Hovered(r) {
if !h.Update(r) {
t.Fatal("expected hovered")
}
r.Queue(
pointer.Event{Kind: pointer.Move, Position: f32.Pt(50, 50)},
)
if h.Hovered(r) {
if h.Update(r) {
t.Fatal("expected not hovered")
}
}
@@ -75,7 +75,7 @@ func TestMouseClicks(t *testing.T) {
r.Frame(&ops)
r.Queue(tc.events...)
events := click.Events(&r)
events := click.Update(&r)
clicks := filterMouseClicks(events)
if got, want := len(clicks), len(tc.clicks); got != want {
t.Fatalf("got %d mouse clicks, expected %d", got, want)