gpu/internal/driver: rename gpu/backend

There are no longer any importers of package backend outside of
gioui.org/gpu. Move it internally, and rename it to the slightly more
specific "driver" while we're at it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-06 10:21:08 +01:00
parent 2c7aba9e7c
commit c799452c57
15 changed files with 379 additions and 379 deletions
+44 -44
View File
@@ -14,7 +14,7 @@ import (
"unsafe"
"gioui.org/f32"
"gioui.org/gpu/backend"
"gioui.org/gpu/internal/driver"
"gioui.org/internal/f32color"
gunsafe "gioui.org/internal/unsafe"
"gioui.org/layout"
@@ -22,7 +22,7 @@ import (
)
type compute struct {
ctx backend.Device
ctx driver.Device
enc encoder
drawOps drawOps
@@ -30,16 +30,16 @@ type compute struct {
maxTextureDim int
programs struct {
elements backend.Program
tileAlloc backend.Program
pathCoarse backend.Program
backdrop backend.Program
binning backend.Program
coarse backend.Program
kernel4 backend.Program
elements driver.Program
tileAlloc driver.Program
pathCoarse driver.Program
backdrop driver.Program
binning driver.Program
coarse driver.Program
kernel4 driver.Program
}
buffers struct {
config backend.Buffer
config driver.Buffer
scene sizedBuffer
state sizedBuffer
memory sizedBuffer
@@ -48,32 +48,32 @@ type compute struct {
size image.Point
// image is the output texture. Note that it is in RGBA format,
// but contains data in sRGB. See blitOutput for more detail.
image backend.Texture
blitProg backend.Program
image driver.Texture
blitProg driver.Program
}
// images contains ImageOp images packed into a texture atlas.
images struct {
packer packer
// positions maps imageOpData.handles to positions inside tex.
positions map[interface{}]image.Point
tex backend.Texture
tex driver.Texture
}
// materials contains the pre-processed materials (transformed images for
// now, gradients etc. later) packed in a texture atlas. The atlas is used
// as source in kernel4.
materials struct {
prog backend.Program
layout backend.InputLayout
prog driver.Program
layout driver.InputLayout
packer packer
texSize image.Point
tex backend.Texture
fbo backend.Framebuffer
tex driver.Texture
fbo driver.Framebuffer
quads []materialVertex
bufSize int
buffer backend.Buffer
buffer driver.Buffer
}
timers struct {
profile string
@@ -112,7 +112,7 @@ type encodeState struct {
type sizedBuffer struct {
size int
buffer backend.Buffer
buffer driver.Buffer
}
// config matches Config in setup.h
@@ -187,7 +187,7 @@ const (
memMallocFailed = 1 // ERR_MALLOC_FAILED
)
func newCompute(ctx backend.Device) (*compute, error) {
func newCompute(ctx driver.Device) (*compute, error) {
maxDim := ctx.Caps().MaxTextureSize
// Large atlas textures cause artifacts due to precision loss in
// shaders.
@@ -215,9 +215,9 @@ func newCompute(ctx backend.Device) (*compute, error) {
return nil, err
}
g.materials.prog = materialProg
progLayout, err := ctx.NewInputLayout(shader_material_vert, []backend.InputDesc{
{Type: backend.DataTypeFloat, Size: 2, Offset: 0},
{Type: backend.DataTypeFloat, Size: 2, Offset: 4 * 2},
progLayout, err := ctx.NewInputLayout(shader_material_vert, []driver.InputDesc{
{Type: driver.DataTypeFloat, Size: 2, Offset: 0},
{Type: driver.DataTypeFloat, Size: 2, Offset: 4 * 2},
})
if err != nil {
g.Release()
@@ -228,7 +228,7 @@ func newCompute(ctx backend.Device) (*compute, error) {
g.drawOps.pathCache = newOpCache()
g.drawOps.retainPathData = true
buf, err := ctx.NewBuffer(backend.BufferBindingShaderStorage, int(unsafe.Sizeof(config{})))
buf, err := ctx.NewBuffer(driver.BufferBindingShaderStorage, int(unsafe.Sizeof(config{})))
if err != nil {
g.Release()
return nil, err
@@ -236,8 +236,8 @@ func newCompute(ctx backend.Device) (*compute, error) {
g.buffers.config = buf
shaders := []struct {
prog *backend.Program
src backend.ShaderSources
prog *driver.Program
src driver.ShaderSources
}{
{&g.programs.elements, shader_elements_comp},
{&g.programs.tileAlloc, shader_tile_alloc_comp},
@@ -264,7 +264,7 @@ func (g *compute) Collect(viewport image.Point, ops *op.Ops) {
for _, img := range g.drawOps.allImageOps {
expandPathOp(img.path, img.clip)
}
if g.drawOps.profile && g.timers.t == nil && g.ctx.Caps().Features.Has(backend.FeatureTimers) {
if g.drawOps.profile && g.timers.t == nil && g.ctx.Caps().Features.Has(driver.FeatureTimers) {
t := &g.timers
t.t = newTimers(g.ctx)
t.elements = g.timers.t.newTimer()
@@ -333,7 +333,7 @@ func (g *compute) blitOutput(viewport image.Point) {
g.ctx.Viewport(0, 0, viewport.X, viewport.Y)
g.ctx.BindTexture(0, g.output.image)
g.ctx.BindProgram(g.output.blitProg)
g.ctx.DrawArrays(backend.DrawModeTriangleStrip, 0, 4)
g.ctx.DrawArrays(driver.DrawModeTriangleStrip, 0, 4)
}
func (g *compute) encode(viewport image.Point) error {
@@ -414,7 +414,7 @@ restart:
a.tex = nil
}
sz := a.packer.maxDim
handle, err := g.ctx.NewTexture(backend.TextureFormatSRGB, sz, sz, backend.FilterLinear, backend.FilterLinear, backend.BufferBindingTexture)
handle, err := g.ctx.NewTexture(driver.TextureFormatSRGB, sz, sz, driver.FilterLinear, driver.FilterLinear, driver.BufferBindingTexture)
if err != nil {
return fmt.Errorf("compute: failed to create image atlas: %v", err)
}
@@ -426,7 +426,7 @@ restart:
panic("compute: internal error: image not placed")
}
size := img.Bounds().Size()
backend.UploadImage(a.tex, pos, img)
driver.UploadImage(a.tex, pos, img)
rightPadding := image.Pt(padding, size.Y)
a.tex.Upload(image.Pt(pos.X+size.X, pos.Y), rightPadding, g.zeros(rightPadding.X*rightPadding.Y*4))
bottomPadding := image.Pt(size.X, padding)
@@ -453,7 +453,7 @@ func (g *compute) renderMaterials() error {
// Round to nearest power of 2 while we're doing an expensive recreation anyway.
sz := image.Pt(pow2Ceil(outSize.X), pow2Ceil(outSize.Y))
m.texSize = sz
handle, err := g.ctx.NewTexture(backend.TextureFormatRGBA8, sz.X, sz.Y, backend.FilterNearest, backend.FilterNearest, backend.BufferBindingShaderStorage|backend.BufferBindingFramebuffer)
handle, err := g.ctx.NewTexture(driver.TextureFormatRGBA8, sz.X, sz.Y, driver.FilterNearest, driver.FilterNearest, driver.BufferBindingShaderStorage|driver.BufferBindingFramebuffer)
if err != nil {
return fmt.Errorf("compute: failed to create material atlas: %v", err)
}
@@ -480,7 +480,7 @@ func (g *compute) renderMaterials() error {
}
// Ditto.
n := pow2Ceil(len(vertexData))
buf, err := g.ctx.NewBuffer(backend.BufferBindingVertices, n)
buf, err := g.ctx.NewBuffer(driver.BufferBindingVertices, n)
if err != nil {
return err
}
@@ -495,7 +495,7 @@ func (g *compute) renderMaterials() error {
g.ctx.BindProgram(m.prog)
g.ctx.BindVertexBuffer(m.buffer, int(unsafe.Sizeof(m.quads[0])), 0)
g.ctx.BindInputLayout(m.layout)
g.ctx.DrawArrays(backend.DrawModeTriangles, 0, len(m.quads))
g.ctx.DrawArrays(driver.DrawModeTriangles, 0, len(m.quads))
return nil
}
@@ -719,9 +719,9 @@ func (g *compute) render(tileDims image.Point) error {
return err
}
}
g.ctx.BindImageTexture(kernel4OutputUnit, g.output.image, backend.AccessWrite, backend.TextureFormatRGBA8)
g.ctx.BindImageTexture(kernel4OutputUnit, g.output.image, driver.AccessWrite, driver.TextureFormatRGBA8)
if t := g.materials.tex; t != nil {
g.ctx.BindImageTexture(kernel4AtlasUnit, t, backend.AccessRead, backend.TextureFormatRGBA8)
g.ctx.BindImageTexture(kernel4AtlasUnit, t, driver.AccessRead, driver.TextureFormatRGBA8)
}
// alloc is the number of allocated bytes for static buffers.
@@ -819,7 +819,7 @@ func (g *compute) render(tileDims image.Point) error {
t.kernel4.end()
if err := g.buffers.memory.buffer.Download(gunsafe.StructView(g.memHeader)); err != nil {
if err == backend.ErrContentLost {
if err == driver.ErrContentLost {
continue
}
return err
@@ -854,10 +854,10 @@ func (g *compute) resizeOutput(size image.Point) error {
g.output.image.Release()
g.output.image = nil
}
img, err := g.ctx.NewTexture(backend.TextureFormatRGBA8, size.X, size.Y,
backend.FilterNearest,
backend.FilterNearest,
backend.BufferBindingShaderStorage|backend.BufferBindingTexture)
img, err := g.ctx.NewTexture(driver.TextureFormatRGBA8, size.X, size.Y,
driver.FilterNearest,
driver.FilterNearest,
driver.BufferBindingShaderStorage|driver.BufferBindingTexture)
if err != nil {
return err
}
@@ -873,7 +873,7 @@ func (g *compute) Release() {
if g.cache != nil {
g.cache.release()
}
progs := []backend.Program{
progs := []driver.Program{
g.programs.elements,
g.programs.tileAlloc,
g.programs.pathCoarse,
@@ -942,14 +942,14 @@ func (b *sizedBuffer) release() {
*b = sizedBuffer{}
}
func (b *sizedBuffer) ensureCapacity(ctx backend.Device, size int) error {
func (b *sizedBuffer) ensureCapacity(ctx driver.Device, size int) error {
if b.size >= size {
return nil
}
if b.buffer != nil {
b.release()
}
buf, err := ctx.NewBuffer(backend.BufferBindingShaderStorage, size)
buf, err := ctx.NewBuffer(driver.BufferBindingShaderStorage, size)
if err != nil {
return err
}
@@ -958,7 +958,7 @@ func (b *sizedBuffer) ensureCapacity(ctx backend.Device, size int) error {
return nil
}
func bindStorageBuffers(prog backend.Program, buffers ...backend.Buffer) {
func bindStorageBuffers(prog driver.Program, buffers ...driver.Buffer) {
for i, buf := range buffers {
prog.SetStorageBuffer(i, buf)
}