gpu: add binding flags to Backend.NewTexture

Direct3D needs to know the texture bind usage up front, in particular
whether the texture is going to be used as a render target.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-20 23:21:06 +01:00
parent 411f566e3f
commit cae97a9861
4 changed files with 7 additions and 4 deletions
+2 -1
View File
@@ -210,7 +210,8 @@ func (s *fboSet) resize(ctx Backend, sizes []image.Point) {
f.tex.Release()
}
f.size = sz
f.tex = ctx.NewTexture(TextureFormatFloat, sz.X, sz.Y, FilterNearest, FilterNearest)
f.tex = ctx.NewTexture(TextureFormatFloat, sz.X, sz.Y, FilterNearest, FilterNearest,
BufferBindingTexture|BufferBindingFramebuffer)
f.fbo.BindTexture(f.tex)
}
}