ui/input: move Router and input queues to internal package

Now that only app.Window needs the Router, make it unavailable for
clients.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-07-12 13:51:00 +02:00
parent 0d924a1950
commit cbdda4e9c5
4 changed files with 23 additions and 19 deletions
-135
View File
@@ -1,135 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"gioui.org/ui"
"gioui.org/ui/internal/ops"
"gioui.org/ui/key"
)
type keyQueue struct {
focus Key
handlers map[Key]*keyHandler
reader ui.OpsReader
state key.TextInputState
}
type keyHandler struct {
active bool
}
type listenerPriority uint8
const (
priNone listenerPriority = iota
priDefault
priCurrentFocus
priNewFocus
)
// InputState returns the last text input state as
// determined in Frame.
func (q *keyQueue) InputState() key.TextInputState {
return q.state
}
func (q *keyQueue) Frame(root *ui.Ops, events handlerEvents) {
if q.handlers == nil {
q.handlers = make(map[Key]*keyHandler)
}
for _, h := range q.handlers {
h.active = false
}
q.reader.Reset(root)
focus, pri, hide := q.resolveFocus(events)
for k, h := range q.handlers {
if !h.active {
delete(q.handlers, k)
if q.focus == k {
q.focus = nil
hide = true
}
}
}
changed := focus != nil && focus != q.focus
if focus != q.focus {
if q.focus != nil {
events[q.focus] = append(events[q.focus], key.FocusEvent{Focus: false})
}
q.focus = focus
if q.focus != nil {
events[q.focus] = append(events[q.focus], key.FocusEvent{Focus: true})
} else {
hide = true
}
}
switch {
case pri == priNewFocus:
q.state = key.TextInputOpen
case hide:
q.state = key.TextInputClose
case changed:
q.state = key.TextInputFocus
default:
q.state = key.TextInputKeep
}
}
func (q *keyQueue) Push(e Event, events handlerEvents) {
if q.focus == nil {
return
}
events[q.focus] = append(events[q.focus], e)
}
func (q *keyQueue) resolveFocus(events handlerEvents) (Key, listenerPriority, bool) {
var k Key
var pri listenerPriority
var hide bool
loop:
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch ops.OpType(encOp.Data[0]) {
case ops.TypeKeyHandler:
var op key.HandlerOp
op.Decode(encOp.Data, encOp.Refs)
var newPri listenerPriority
switch {
case op.Focus:
newPri = priNewFocus
case op.Key == q.focus:
newPri = priCurrentFocus
default:
newPri = priDefault
}
// Switch focus if higher priority or if focus requested.
if newPri.replaces(pri) {
k, pri = op.Key, newPri
}
h, ok := q.handlers[op.Key]
if !ok {
h = new(keyHandler)
q.handlers[op.Key] = h
// Reset the handler on (each) first appearance.
events[op.Key] = []Event{key.FocusEvent{Focus: false}}
}
h.active = true
case ops.TypeHideInput:
hide = true
case ops.TypePush:
newK, newPri, h := q.resolveFocus(events)
hide = hide || h
if newPri.replaces(pri) {
k, pri = newK, newPri
}
case ops.TypePop:
break loop
}
}
return k, pri, hide
}
func (p listenerPriority) replaces(p2 listenerPriority) bool {
// Favor earliest default focus or latest requested focus.
return p > p2 || p == p2 && p == priNewFocus
}
-314
View File
@@ -1,314 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"encoding/binary"
"image"
"gioui.org/ui"
"gioui.org/ui/f32"
"gioui.org/ui/internal/ops"
"gioui.org/ui/pointer"
)
type pointerQueue struct {
hitTree []hitNode
areas []areaNode
handlers map[Key]*pointerHandler
pointers []pointerInfo
reader ui.OpsReader
scratch []Key
}
type hitNode struct {
next int
area int
// Pass tracks the most recent PassOp mode.
pass bool
// For handler nodes.
key Key
}
type pointerInfo struct {
id pointer.ID
pressed bool
handlers []Key
}
type pointerHandler struct {
area int
active bool
transform ui.Transform
wantsGrab bool
}
type areaOp struct {
kind areaKind
size image.Point
}
type areaNode struct {
trans ui.Transform
next int
area areaOp
}
type areaKind uint8
const (
areaRect areaKind = iota
areaEllipse
)
func (q *pointerQueue) collectHandlers(r *ui.OpsReader, events handlerEvents, t ui.Transform, area, node int, pass bool) {
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
switch ops.OpType(encOp.Data[0]) {
case ops.TypePush:
q.collectHandlers(r, events, t, area, node, pass)
case ops.TypePop:
return
case ops.TypePass:
var op pointer.PassOp
op.Decode(encOp.Data)
pass = op.Pass
case ops.TypeArea:
var op areaOp
op.Decode(encOp.Data)
q.areas = append(q.areas, areaNode{trans: t, next: area, area: op})
area = len(q.areas) - 1
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
})
node = len(q.hitTree) - 1
case ops.TypeTransform:
var op ui.TransformOp
op.Decode(encOp.Data)
t = t.Mul(op.Transform)
case ops.TypePointerHandler:
var op pointer.HandlerOp
op.Decode(encOp.Data, encOp.Refs)
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
key: op.Key,
})
node = len(q.hitTree) - 1
h, ok := q.handlers[op.Key]
if !ok {
h = new(pointerHandler)
q.handlers[op.Key] = h
events[op.Key] = []Event{pointer.Event{Type: pointer.Cancel}}
}
h.active = true
h.area = area
h.transform = t
h.wantsGrab = h.wantsGrab || op.Grab
}
}
}
func (q *pointerQueue) opHit(handlers *[]Key, pos f32.Point) {
// Track whether we're passing through hits.
pass := true
idx := len(q.hitTree) - 1
for idx >= 0 {
n := &q.hitTree[idx]
if !q.hit(n.area, pos) {
idx--
continue
}
pass = pass && n.pass
if pass {
idx--
} else {
idx = n.next
}
if n.key != nil {
if _, exists := q.handlers[n.key]; exists {
*handlers = append(*handlers, n.key)
}
}
}
}
func (q *pointerQueue) hit(areaIdx int, p f32.Point) bool {
for areaIdx != -1 {
a := &q.areas[areaIdx]
if !a.hit(p) {
return false
}
areaIdx = a.next
}
return true
}
func (a *areaNode) hit(p f32.Point) bool {
p = a.trans.InvTransform(p)
return a.area.Hit(p)
}
func (q *pointerQueue) init() {
if q.handlers == nil {
q.handlers = make(map[Key]*pointerHandler)
}
}
func (q *pointerQueue) Frame(root *ui.Ops, events handlerEvents) {
q.init()
for _, h := range q.handlers {
// Reset handler.
h.active = false
}
q.hitTree = q.hitTree[:0]
q.areas = q.areas[:0]
q.reader.Reset(root)
q.collectHandlers(&q.reader, events, ui.Transform{}, -1, -1, false)
for k, h := range q.handlers {
if !h.active {
q.dropHandler(k)
}
}
}
func (q *pointerQueue) dropHandler(k Key) {
delete(q.handlers, k)
for i := range q.pointers {
p := &q.pointers[i]
for i := len(p.handlers) - 1; i >= 0; i-- {
if p.handlers[i] == k {
p.handlers = append(p.handlers[:i], p.handlers[i+1:]...)
}
}
}
}
func (q *pointerQueue) Push(e pointer.Event, events handlerEvents) {
q.init()
if e.Type == pointer.Cancel {
q.pointers = q.pointers[:0]
for k := range q.handlers {
q.dropHandler(k)
}
return
}
pidx := -1
for i, p := range q.pointers {
if p.id == e.PointerID {
pidx = i
break
}
}
if pidx == -1 {
q.pointers = append(q.pointers, pointerInfo{id: e.PointerID})
pidx = len(q.pointers) - 1
}
p := &q.pointers[pidx]
if !p.pressed && (e.Type == pointer.Move || e.Type == pointer.Press) {
p.handlers, q.scratch = q.scratch[:0], p.handlers
q.opHit(&p.handlers, e.Position)
// Drop handlers no longer hit.
loop:
for _, h := range q.scratch {
for _, h2 := range p.handlers {
if h == h2 {
continue loop
}
}
q.dropHandler(h)
}
if e.Type == pointer.Press {
p.pressed = true
}
}
if p.pressed {
// Resolve grabs.
q.scratch = q.scratch[:0]
for i, k := range p.handlers {
h := q.handlers[k]
if h.wantsGrab {
q.scratch = append(q.scratch, p.handlers[:i]...)
q.scratch = append(q.scratch, p.handlers[i+1:]...)
break
}
}
// Drop handlers that lost their grab.
for _, k := range q.scratch {
q.dropHandler(k)
}
}
if e.Type == pointer.Release {
q.pointers = append(q.pointers[:pidx], q.pointers[pidx+1:]...)
}
for i, k := range p.handlers {
h := q.handlers[k]
e := e
switch {
case p.pressed && len(p.handlers) == 1:
e.Priority = pointer.Grabbed
case i == 0:
e.Priority = pointer.Foremost
}
e.Hit = q.hit(h.area, e.Position)
e.Position = h.transform.InvTransform(e.Position)
events[k] = append(events[k], e)
if e.Type == pointer.Release {
// Release grab when the number of grabs reaches zero.
grabs := 0
for _, p := range q.pointers {
if p.pressed && len(p.handlers) == 1 && p.handlers[0] == k {
grabs++
}
}
if grabs == 0 {
h.wantsGrab = false
}
}
}
}
func (op *areaOp) Decode(d []byte) {
if ops.OpType(d[0]) != ops.TypeArea {
panic("invalid op")
}
bo := binary.LittleEndian
size := image.Point{
X: int(bo.Uint32(d[2:])),
Y: int(bo.Uint32(d[6:])),
}
*op = areaOp{
kind: areaKind(d[1]),
size: size,
}
}
func (op *areaOp) Hit(pos f32.Point) bool {
switch op.kind {
case areaRect:
if 0 <= pos.X && pos.X < float32(op.size.X) &&
0 <= pos.Y && pos.Y < float32(op.size.Y) {
return true
} else {
return false
}
case areaEllipse:
rx := float32(op.size.X) / 2
ry := float32(op.size.Y) / 2
rx2 := rx * rx
ry2 := ry * ry
xh := pos.X - rx
yk := pos.Y - ry
if xh*xh*ry2+yk*yk*rx2 <= rx2*ry2 {
return true
} else {
return false
}
default:
panic("invalid area kind")
}
}
-55
View File
@@ -1,55 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"gioui.org/ui"
"gioui.org/ui/key"
"gioui.org/ui/pointer"
)
// Router is a Queue implementation that routes events from
// all available input sources to registered handlers.
type Router struct {
pqueue pointerQueue
kqueue keyQueue
handlers handlerEvents
}
type handlerEvents map[Key][]Event
func (q *Router) Events(k Key) []Event {
events := q.handlers[k]
delete(q.handlers, k)
return events
}
func (q *Router) Frame(ops *ui.Ops) {
q.init()
for k := range q.handlers {
delete(q.handlers, k)
}
q.pqueue.Frame(ops, q.handlers)
q.kqueue.Frame(ops, q.handlers)
}
func (q *Router) Add(e Event) {
q.init()
switch e := e.(type) {
case pointer.Event:
q.pqueue.Push(e, q.handlers)
case key.EditEvent, key.ChordEvent, key.FocusEvent:
q.kqueue.Push(e, q.handlers)
}
}
func (q *Router) InputState() key.TextInputState {
return q.kqueue.InputState()
}
func (q *Router) init() {
if q.handlers == nil {
q.handlers = make(handlerEvents)
}
}