widget,widget/material: make Clickable widgets focusable

This change adds focus and keyboard control to Clickable widgets.
They now consider a press of the enter or return key equivalent to
a click. To keep the change simple, the focus indication is the
same as the hover indication.

References: https://todo.sr.ht/~eliasnaur/gio/195
References: https://github.com/tailscale/tailscale/issues/1611
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-02-23 10:39:08 +01:00
parent eb48b45913
commit cd2ade0583
7 changed files with 128 additions and 43 deletions
+7 -2
View File
@@ -23,16 +23,21 @@ func (b *Bool) Changed() bool {
return changed return changed
} }
// Hovered returns whether pointer is over the element. // Hovered reports whether pointer is over the element.
func (b *Bool) Hovered() bool { func (b *Bool) Hovered() bool {
return b.clk.Hovered() return b.clk.Hovered()
} }
// Pressed returns whether pointer is pressing the element. // Pressed reports whether pointer is pressing the element.
func (b *Bool) Pressed() bool { func (b *Bool) Pressed() bool {
return b.clk.Pressed() return b.clk.Pressed()
} }
// Focused reports whether b has focus.
func (b *Bool) Focused() bool {
return b.clk.Focused()
}
func (b *Bool) History() []Press { func (b *Bool) History() []Press {
return b.clk.History() return b.clk.History()
} }
+36 -3
View File
@@ -9,6 +9,7 @@ import (
"gioui.org/f32" "gioui.org/f32"
"gioui.org/gesture" "gioui.org/gesture"
"gioui.org/io/key" "gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic" "gioui.org/io/semantic"
"gioui.org/layout" "gioui.org/layout"
"gioui.org/op" "gioui.org/op"
@@ -24,6 +25,9 @@ type Clickable struct {
// clicks bounded. // clicks bounded.
prevClicks int prevClicks int
history []Press history []Press
keyTag struct{}
focused bool
} }
// Click represents a click. // Click represents a click.
@@ -67,16 +71,21 @@ func (b *Clickable) Clicked() bool {
return true return true
} }
// Hovered returns whether pointer is over the element. // Hovered reports whether a pointer is over the element.
func (b *Clickable) Hovered() bool { func (b *Clickable) Hovered() bool {
return b.click.Hovered() return b.click.Hovered()
} }
// Pressed returns whether pointer is pressing the element. // Pressed reports whether a pointer is pressing the element.
func (b *Clickable) Pressed() bool { func (b *Clickable) Pressed() bool {
return b.click.Pressed() return b.click.Pressed()
} }
// Focused reports whether b has focus.
func (b *Clickable) Focused() bool {
return b.focused
}
// Clicks returns and clear the clicks since the last call to Clicks. // Clicks returns and clear the clicks since the last call to Clicks.
func (b *Clickable) Clicks() []Click { func (b *Clickable) Clicks() []Click {
clicks := b.clicks clicks := b.clicks
@@ -98,8 +107,12 @@ func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimension
dims := w(gtx) dims := w(gtx)
c := m.Stop() c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop() defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
semantic.DisabledOp(gtx.Queue == nil).Add(gtx.Ops) disabled := gtx.Queue == nil
semantic.DisabledOp(disabled).Add(gtx.Ops)
b.click.Add(gtx.Ops) b.click.Add(gtx.Ops)
if !disabled {
key.InputOp{Tag: &b.keyTag}.Add(gtx.Ops)
}
c.Add(gtx.Ops) c.Add(gtx.Ops)
for len(b.history) > 0 { for len(b.history) > 0 {
c := b.history[0] c := b.history[0]
@@ -137,10 +150,30 @@ func (b *Clickable) update(gtx layout.Context) {
} }
} }
case gesture.TypePress: case gesture.TypePress:
if e.Source == pointer.Mouse {
key.FocusOp{Tag: &b.keyTag}.Add(gtx.Ops)
}
b.history = append(b.history, Press{ b.history = append(b.history, Press{
Position: e.Position, Position: e.Position,
Start: gtx.Now, Start: gtx.Now,
}) })
} }
} }
for _, e := range gtx.Events(&b.keyTag) {
switch e := e.(type) {
case key.FocusEvent:
b.focused = e.Focus
case key.Event:
if e.State != key.Press {
break
}
if e.Name != key.NameReturn && e.Name != key.NameSpace {
break
}
b.clicks = append(b.clicks, Click{
Modifiers: e.Modifiers,
NumClicks: 1,
})
}
}
} }
+78 -33
View File
@@ -6,6 +6,8 @@ import (
"image" "image"
"gioui.org/gesture" "gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic" "gioui.org/io/semantic"
"gioui.org/layout" "gioui.org/layout"
"gioui.org/op" "gioui.org/op"
@@ -17,19 +19,27 @@ type Enum struct {
hovered string hovered string
hovering bool hovering bool
focus string
focused bool
changed bool changed bool
clicks []gesture.Click keys []*enumKey
values []string
} }
func index(vs []string, t string) int { type enumKey struct {
for i, v := range vs { key string
if v == t { click gesture.Click
return i tag struct{}
}
func (e *Enum) index(k string) *enumKey {
for _, v := range e.keys {
if v.key == k {
return v
} }
} }
return -1 return nil
} }
// Changed reports whether Value has changed by user interaction since the last // Changed reports whether Value has changed by user interaction since the last
@@ -45,40 +55,75 @@ func (e *Enum) Hovered() (string, bool) {
return e.hovered, e.hovering return e.hovered, e.hovering
} }
// Layout adds the event handler for key. // Focused reports the focused key, or false if no key is focused.
func (e *Enum) Layout(gtx layout.Context, key string, content layout.Widget) layout.Dimensions { func (e *Enum) Focused() (string, bool) {
return e.focus, e.focused
}
// Layout adds the event handler for the key k.
func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layout.Dimensions {
m := op.Record(gtx.Ops) m := op.Record(gtx.Ops)
dims := content(gtx) dims := content(gtx)
c := m.Stop() c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop() defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
if index(e.values, key) == -1 { state := e.index(k)
e.values = append(e.values, key) if state == nil {
e.clicks = append(e.clicks, gesture.Click{}) state = &enumKey{
e.clicks[len(e.clicks)-1].Add(gtx.Ops) key: k,
} else { }
idx := index(e.values, key) e.keys = append(e.keys, state)
clk := &e.clicks[idx] }
for _, ev := range clk.Events(gtx) { clk := &state.click
switch ev.Type { for _, ev := range clk.Events(gtx) {
case gesture.TypeClick: switch ev.Type {
if new := e.values[idx]; new != e.Value { case gesture.TypePress:
e.Value = new if ev.Source == pointer.Mouse {
e.changed = true key.FocusOp{Tag: &state.tag}.Add(gtx.Ops)
} }
case gesture.TypeClick:
if state.key != e.Value {
e.Value = state.key
e.changed = true
} }
} }
if e.hovering && e.hovered == key {
e.hovering = false
}
if clk.Hovered() {
e.hovered = key
e.hovering = true
}
clk.Add(gtx.Ops)
} }
semantic.SelectedOp(key == e.Value).Add(gtx.Ops) for _, ev := range gtx.Events(&state.tag) {
semantic.DisabledOp(gtx.Queue == nil).Add(gtx.Ops) switch ev := ev.(type) {
case key.FocusEvent:
if ev.Focus {
e.focused = true
e.focus = state.key
} else if state.key == e.focus {
e.focused = false
}
case key.Event:
if ev.State != key.Press {
break
}
if ev.Name != key.NameEnter && ev.Name != key.NameSpace {
break
}
if state.key != e.Value {
e.Value = state.key
e.changed = true
}
}
}
if clk.Hovered() {
e.hovered = k
e.hovering = true
} else if e.hovered == k {
e.hovering = false
}
clk.Add(gtx.Ops)
disabled := gtx.Queue == nil
if !disabled {
key.InputOp{Tag: &state.tag}.Add(gtx.Ops)
}
semantic.SelectedOp(k == e.Value).Add(gtx.Ops)
semantic.DisabledOp(disabled).Add(gtx.Ops)
c.Add(gtx.Ops) c.Add(gtx.Ops)
return dims return dims
+2 -2
View File
@@ -132,7 +132,7 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
switch { switch {
case gtx.Queue == nil: case gtx.Queue == nil:
background = f32color.Disabled(b.Background) background = f32color.Disabled(b.Background)
case b.Button.Hovered(): case b.Button.Hovered() || b.Button.Focused():
background = f32color.Hovered(b.Background) background = f32color.Hovered(b.Background)
} }
paint.Fill(gtx.Ops, background) paint.Fill(gtx.Ops, background)
@@ -168,7 +168,7 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
switch { switch {
case gtx.Queue == nil: case gtx.Queue == nil:
background = f32color.Disabled(b.Background) background = f32color.Disabled(b.Background)
case b.Button.Hovered(): case b.Button.Hovered() || b.Button.Focused():
background = f32color.Hovered(b.Background) background = f32color.Hovered(b.Background)
} }
paint.Fill(gtx.Ops, background) paint.Fill(gtx.Ops, background)
+1 -1
View File
@@ -34,6 +34,6 @@ func CheckBox(th *Theme, checkBox *widget.Bool, label string) CheckBoxStyle {
func (c CheckBoxStyle) Layout(gtx layout.Context) layout.Dimensions { func (c CheckBoxStyle) Layout(gtx layout.Context) layout.Dimensions {
return c.CheckBox.Layout(gtx, func(gtx layout.Context) layout.Dimensions { return c.CheckBox.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.CheckBox.Add(gtx.Ops) semantic.CheckBox.Add(gtx.Ops)
return c.layout(gtx, c.CheckBox.Value, c.CheckBox.Hovered()) return c.layout(gtx, c.CheckBox.Value, c.CheckBox.Hovered() || c.CheckBox.Focused())
}) })
} }
+3 -1
View File
@@ -38,8 +38,10 @@ func RadioButton(th *Theme, group *widget.Enum, key, label string) RadioButtonSt
// Layout updates enum and displays the radio button. // Layout updates enum and displays the radio button.
func (r RadioButtonStyle) Layout(gtx layout.Context) layout.Dimensions { func (r RadioButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
hovered, hovering := r.Group.Hovered() hovered, hovering := r.Group.Hovered()
focus, focused := r.Group.Focused()
return r.Group.Layout(gtx, r.Key, func(gtx layout.Context) layout.Dimensions { return r.Group.Layout(gtx, r.Key, func(gtx layout.Context) layout.Dimensions {
semantic.RadioButton.Add(gtx.Ops) semantic.RadioButton.Add(gtx.Ops)
return r.layout(gtx, r.Group.Value == r.Key, hovering && hovered == r.Key) highlight := hovering && hovered == r.Key || focused && focus == r.Key
return r.layout(gtx, r.Group.Value == r.Key, highlight)
}) })
} }
+1 -1
View File
@@ -99,7 +99,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
return clip.Ellipse(b).Op(gtx.Ops) return clip.Ellipse(b).Op(gtx.Ops)
} }
// Draw hover. // Draw hover.
if s.Switch.Hovered() { if s.Switch.Hovered() || s.Switch.Focused() {
r := 1.7 * thumbRadius r := 1.7 * thumbRadius
background := f32color.MulAlpha(s.Color.Enabled, 70) background := f32color.MulAlpha(s.Color.Enabled, 70)
paint.FillShape(gtx.Ops, background, circle(thumbRadius, thumbRadius, r)) paint.FillShape(gtx.Ops, background, circle(thumbRadius, thumbRadius, r))