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https://git.sr.ht/~eliasnaur/gio
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ui/layout: introduce Context
Context keeps the current Constraints and Dimensions so the layout
function scopes don't have to.
With
ctx := new(layout.Context)
a label with margins and alignment goes from
return al.Layout(ops, cs, func(cs layout.Constraints) layout.Dimensions {
in := layout.Inset{...}
return in.Layout(c, ops, cs, func(cs layout.Constraints) layout.Dimensions {
return text.Label{...}.Layout(ops, cs)
})
})
to
al.Layout(ops, ctx, func() {
in := layout.Inset{...}
in.Layout(c, ops, ctx, func() {
text.Label{...}.Layout(ops, ctx)
})
})
It was a difficult trade-off between the verbose functional approach
and the shorter but more complex Context.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+18
-13
@@ -20,9 +20,9 @@ type Flex struct {
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// Alignment is the alignment in the cross axis.
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Alignment Alignment
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ctx *Context
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macro ui.MacroOp
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ops *ui.Ops
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cs Constraints
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mode flexMode
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size int
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rigidSize int
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@@ -69,13 +69,13 @@ const (
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)
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// Init must be called before Rigid or Flexible.
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func (f *Flex) Init(ops *ui.Ops, cs Constraints) *Flex {
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func (f *Flex) Init(ops *ui.Ops, ctx *Context) *Flex {
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if f.mode > modeBegun {
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panic("must End the current child before calling Init again")
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}
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f.mode = modeBegun
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f.ops = ops
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f.cs = cs
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f.ctx = ctx
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f.size = 0
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f.rigidSize = 0
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f.maxCross = 0
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@@ -98,20 +98,23 @@ func (f *Flex) begin(mode flexMode) {
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// from 0 to the remaining space.
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func (f *Flex) Rigid(w Widget) FlexChild {
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f.begin(modeRigid)
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mainc := axisMainConstraint(f.Axis, f.cs)
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cs := f.ctx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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mainMax := mainc.Max - f.size
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if mainMax < 0 {
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mainMax = 0
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}
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cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, f.cs))
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return f.end(w(cs))
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cs = axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, cs))
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dims := f.ctx.Layout(cs, w)
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return f.end(dims)
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}
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// Flexible is like Rigid, where the main axis size is also constrained to a
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// fraction of the space not taken up by Rigid children.
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func (f *Flex) Flexible(weight float32, w Widget) FlexChild {
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f.begin(modeFlex)
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mainc := axisMainConstraint(f.Axis, f.cs)
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cs := f.ctx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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var flexSize int
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if mainc.Max > f.size {
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flexSize = mainc.Max - f.rigidSize
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@@ -125,8 +128,9 @@ func (f *Flex) Flexible(weight float32, w Widget) FlexChild {
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}
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}
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submainc := Constraint{Max: flexSize}
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cs := axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, f.cs))
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return f.end(w(cs))
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cs = axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, cs))
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dims := f.ctx.Layout(cs, w)
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return f.end(dims)
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}
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// End a child by specifying its dimensions. Pass the returned layout result
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@@ -153,9 +157,10 @@ func (f *Flex) end(dims Dimensions) FlexChild {
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (f *Flex) Layout(children ...FlexChild) Dimensions {
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mainc := axisMainConstraint(f.Axis, f.cs)
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crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
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func (f *Flex) Layout(children ...FlexChild) {
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cs := f.ctx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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crossSize := axisCrossConstraint(f.Axis, cs).Constrain(f.maxCross)
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var space int
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if mainc.Min > f.size {
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space = mainc.Min - f.size
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@@ -220,7 +225,7 @@ func (f *Flex) Layout(children ...FlexChild) Dimensions {
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if baseline == 0 {
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baseline = sz.Y
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}
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return Dimensions{Size: sz, Baseline: baseline}
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f.ctx.Dimensions = Dimensions{Size: sz, Baseline: baseline}
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}
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func axisPoint(a Axis, main, cross int) image.Point {
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