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https://git.sr.ht/~eliasnaur/gio
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op: rename StackOp/Push/Pop to StateOp/Save/Load
The semantics were relaxed in a previous commit; this change renames to operations accordingly. API change. Use gofmt to adjust your code accordingly: gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()' gofmt -r 'op.Push(a) -> op.Save(a)' gofmt -r 'v.Pop() -> v.Load()' gofmt -r 'op.StackOp -> op.StateOp' Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+4
-4
@@ -51,13 +51,13 @@ For example:
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var stack op.StackOp
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var h1, h2 *Handler
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stack := op.Push(ops)
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state := op.Save(ops)
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pointer.InputOp{Tag: h1}.Add(Ops)
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stack.Pop()
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state.Load()
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stack = op.Push(ops)
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state = op.Save(ops)
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pointer.InputOp{Tag: h2}.Add(ops)
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stack.Pop()
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state.Load()
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implies a tree of two inner nodes, each with one pointer handler.
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+38
-38
@@ -38,30 +38,30 @@ func TestKeyStacked(t *testing.T) {
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ops := new(op.Ops)
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r := new(Router)
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s := op.Push(ops)
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s := op.Save(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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// FocusOp must not overwrite the
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// FocusOp{Focus: true}.
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key.FocusOp{Focus: false}.Add(ops)
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s.Pop()
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s = op.Push(ops)
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s.Load()
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s = op.Save(ops)
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key.SoftKeyboardOp{Show: false}.Add(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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key.FocusOp{Focus: true}.Add(ops)
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s.Pop()
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s = op.Push(ops)
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s.Load()
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[2]}.Add(ops)
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// SoftwareKeyboardOp will open the keyboard,
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// overwriting `SoftKeyboardOp{Show: false}`.
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key.SoftKeyboardOp{Show: true}.Add(ops)
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s.Pop()
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s = op.Push(ops)
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s.Load()
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s = op.Save(ops)
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key.SoftKeyboardOp{Show: false}.Add(ops)
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key.InputOp{Tag: &handlers[3]}.Add(ops)
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// FocusOp must not overwrite the
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// FocusOp{Focus: true}.
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key.FocusOp{Focus: false}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -93,16 +93,16 @@ func TestKeyRemoveFocus(t *testing.T) {
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r := new(Router)
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// New InputOp with Focus and Keyboard:
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s := op.Push(ops)
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s := op.Save(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.FocusOp{Focus: true}.Add(ops)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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s.Pop()
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s.Load()
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// New InputOp without any focus:
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -118,19 +118,19 @@ func TestKeyRemoveFocus(t *testing.T) {
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ops.Reset()
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// Will get the focus removed:
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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s.Pop()
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s.Load()
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// Unchanged:
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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s.Pop()
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s.Load()
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// Removing any Focus:
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s = op.Push(ops)
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s = op.Save(ops)
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key.FocusOp{Focus: false}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -141,18 +141,18 @@ func TestKeyRemoveFocus(t *testing.T) {
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ops.Reset()
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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s.Pop()
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s.Load()
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// Setting Focus without InputOp:
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s = op.Push(ops)
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s = op.Save(ops)
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key.FocusOp{Focus: true}.Add(ops)
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s.Pop()
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s.Load()
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -165,18 +165,18 @@ func TestKeyRemoveFocus(t *testing.T) {
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// Set focus to InputOp which already
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// exists in the previous frame:
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s = op.Push(ops)
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s = op.Save(ops)
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key.FocusOp{Focus: true}.Add(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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s.Pop()
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s.Load()
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// Tries to remove focus:
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// It must not overwrite the previous `FocusOp`.
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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key.FocusOp{Focus: false}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -192,16 +192,16 @@ func TestKeyFocusedInvisible(t *testing.T) {
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r := new(Router)
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// Set new InputOp with focus:
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s := op.Push(ops)
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s := op.Save(ops)
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key.FocusOp{Focus: true}.Add(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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s.Pop()
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s.Load()
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// Set new InputOp without focus:
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -217,9 +217,9 @@ func TestKeyFocusedInvisible(t *testing.T) {
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//
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// Unchanged:
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -232,14 +232,14 @@ func TestKeyFocusedInvisible(t *testing.T) {
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// Respawn the first element:
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// It must receive one `Event{Focus: false}`.
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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s.Pop()
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s.Load()
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// Unchanged
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s = op.Push(ops)
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s = op.Save(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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s.Pop()
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s.Load()
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r.Frame(ops)
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@@ -243,12 +243,12 @@ func TestMultipleAreas(t *testing.T) {
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var ops op.Ops
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addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
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st := op.Push(&ops)
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st := op.Save(&ops)
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pointer.Rect(image.Rect(50, 50, 200, 200)).Add(&ops)
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// Second area has no Types set, yet should receive events because
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// Types for the same handles are or-ed together.
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pointer.InputOp{Tag: handler}.Add(&ops)
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st.Pop()
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st.Load()
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var r Router
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r.Frame(&ops)
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@@ -468,7 +468,7 @@ func TestCursorNameOp(t *testing.T) {
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// addPointerHandler adds a pointer.InputOp for the tag in a
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// rectangular area.
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func addPointerHandler(ops *op.Ops, tag event.Tag, area image.Rectangle) {
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defer op.Push(ops).Pop()
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defer op.Save(ops).Load()
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pointer.Rect(area).Add(ops)
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pointer.InputOp{
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Tag: tag,
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