op: rename StackOp/Push/Pop to StateOp/Save/Load

The semantics were relaxed in a previous commit; this change renames
to operations accordingly.

API change. Use gofmt to adjust your code accordingly:

gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-01-12 20:48:41 +01:00
parent ae2c74ec13
commit d331dd2de8
25 changed files with 177 additions and 177 deletions
+4 -4
View File
@@ -141,11 +141,11 @@ func (in Inset) Layout(gtx Context, w Widget) Dimensions {
if mcs.Min.Y > mcs.Max.Y {
mcs.Min.Y = mcs.Max.Y
}
stack := op.Push(gtx.Ops)
stack := op.Save(gtx.Ops)
op.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
gtx.Constraints = mcs
dims := w(gtx)
stack.Pop()
stack.Load()
return Dimensions{
Size: dims.Size.Add(image.Point{X: right + left, Y: top + bottom}),
Baseline: dims.Baseline + bottom,
@@ -186,10 +186,10 @@ func (d Direction) Layout(gtx Context, w Widget) Dimensions {
case SW, S, SE:
p.Y = sz.Y - dims.Size.Y
}
stack := op.Push(gtx.Ops)
stack := op.Save(gtx.Ops)
op.Offset(FPt(p)).Add(gtx.Ops)
call.Add(gtx.Ops)
stack.Pop()
stack.Load()
return Dimensions{
Size: sz,
Baseline: dims.Baseline + sz.Y - dims.Size.Y - p.Y,