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https://git.sr.ht/~eliasnaur/gio
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op: rename StackOp/Push/Pop to StateOp/Save/Load
The semantics were relaxed in a previous commit; this change renames to operations accordingly. API change. Use gofmt to adjust your code accordingly: gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()' gofmt -r 'op.Push(a) -> op.Save(a)' gofmt -r 'v.Pop() -> v.Load()' gofmt -r 'op.StackOp -> op.StateOp' Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+11
-11
@@ -45,7 +45,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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trackOff := float32(thumbSize-trackHeight) * .5
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// Draw track.
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stack := op.Push(gtx.Ops)
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stack := op.Save(gtx.Ops)
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trackCorner := float32(trackHeight) / 2
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trackRect := f32.Rectangle{Max: f32.Point{
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X: float32(trackWidth),
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@@ -66,10 +66,10 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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}.Add(gtx.Ops)
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paint.ColorOp{Color: trackColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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stack.Pop()
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stack.Load()
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// Draw thumb ink.
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stack = op.Push(gtx.Ops)
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stack = op.Save(gtx.Ops)
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inkSize := gtx.Px(unit.Dp(44))
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rr := float32(inkSize) * .5
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inkOff := f32.Point{
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@@ -87,10 +87,10 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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for _, p := range s.Switch.History() {
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drawInk(gtx, p)
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}
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stack.Pop()
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stack.Load()
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// Compute thumb offset and color.
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stack = op.Push(gtx.Ops)
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stack = op.Save(gtx.Ops)
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if s.Switch.Value {
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off := trackWidth - thumbSize
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op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
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@@ -98,19 +98,19 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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// Draw thumb shadow, a translucent disc slightly larger than the
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// thumb itself.
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shadowStack := op.Push(gtx.Ops)
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shadowStack := op.Save(gtx.Ops)
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shadowSize := float32(2)
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// Center shadow horizontally and slightly adjust its Y.
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op.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
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drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
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shadowStack.Pop()
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shadowStack.Load()
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// Draw thumb.
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drawDisc(gtx.Ops, float32(thumbSize), col)
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stack.Pop()
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stack.Load()
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// Set up click area.
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stack = op.Push(gtx.Ops)
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stack = op.Save(gtx.Ops)
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clickSize := gtx.Px(unit.Dp(40))
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clickOff := f32.Point{
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X: (float32(trackWidth) - float32(clickSize)) * .5,
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@@ -121,14 +121,14 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops)
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gtx.Constraints.Min = sz
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s.Switch.Layout(gtx)
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stack.Pop()
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stack.Load()
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dims := image.Point{X: trackWidth, Y: thumbSize}
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return layout.Dimensions{Size: dims}
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}
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func drawDisc(ops *op.Ops, sz float32, col color.NRGBA) {
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defer op.Push(ops).Pop()
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defer op.Save(ops).Load()
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rr := sz / 2
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r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}}
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clip.RRect{
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