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gpu: [compute] move material clip space transformation to the GPU
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -4,6 +4,11 @@
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precision highp float;
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layout(binding = 0) uniform Block {
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vec2 scale;
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vec2 pos;
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} _block;
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layout(location = 0) in vec2 pos;
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layout(location = 1) in vec2 uv;
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@@ -11,5 +16,5 @@ layout(location = 0) out vec2 vUV;
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void main() {
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vUV = uv;
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gl_Position = vec4(pos, 0, 1);
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gl_Position = vec4(pos*_block.scale + _block.pos, 0, 1);
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}
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