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gpu,gpu/internal: move InputDesc back from gioui.org/shader module
It was moved to gioui.org/shader by mistake. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -274,7 +274,7 @@ func (b *Backend) NewFramebuffer(tex driver.Texture) (driver.Framebuffer, error)
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return fbo, nil
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}
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func (b *Backend) newInputLayout(vertexShader shader.Sources, layout []shader.InputDesc) (*d3d11.InputLayout, error) {
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func (b *Backend) newInputLayout(vertexShader shader.Sources, layout []driver.InputDesc) (*d3d11.InputLayout, error) {
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if len(vertexShader.Inputs) != len(layout) {
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return nil, fmt.Errorf("NewInputLayout: got %d inputs, expected %d", len(layout), len(vertexShader.Inputs))
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}
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