app: [API] remove StageEvent and Stage

StageEvent served only redundant purposes:

- To detect whether the window has focus. That is covered by
  key.FocusEvent.
- To detect whether the window is currently visible. That is covered by
  the absence or presence of FrameEvents.
- To detect when the window native handle is valid. That is
  covered by ViewEvent.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2023-12-15 16:45:02 -06:00
parent f3fc0d62b8
commit d58d386b9b
9 changed files with 41 additions and 162 deletions
-36
View File
@@ -10,40 +10,4 @@ type DestroyEvent struct {
Err error
}
// A StageEvent is generated whenever the stage of a
// Window changes.
type StageEvent struct {
Stage Stage
}
// Stage of a Window.
type Stage uint8
const (
// StagePaused is the stage for windows that have no on-screen representation.
// Paused windows don't receive frames.
StagePaused Stage = iota
// StageInactive is the stage for windows that are visible, but not active.
// Inactive windows receive frames.
StageInactive
// StageRunning is for active and visible Windows.
// Running windows receive frames.
StageRunning
)
// String implements fmt.Stringer.
func (l Stage) String() string {
switch l {
case StagePaused:
return "StagePaused"
case StageInactive:
return "StageInactive"
case StageRunning:
return "StageRunning"
default:
panic("unexpected Stage value")
}
}
func (StageEvent) ImplementsEvent() {}
func (DestroyEvent) ImplementsEvent() {}