From d62057a62e67f529cf40351f2c1a15fc2287fa2c Mon Sep 17 00:00:00 2001 From: Egon Elbre Date: Wed, 19 Jul 2023 12:18:23 +0300 Subject: [PATCH] app: fix windows build Signed-off-by: Egon Elbre --- app/d3d11_windows.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/app/d3d11_windows.go b/app/d3d11_windows.go index ab04ee4a..8444f911 100644 --- a/app/d3d11_windows.go +++ b/app/d3d11_windows.go @@ -20,7 +20,7 @@ type d3d11Context struct { width, height int } -const debug = false +const debugDirectX = false func init() { drivers = append(drivers, gpuAPI{ @@ -28,7 +28,7 @@ func init() { initializer: func(w *window) (context, error) { hwnd, _, _ := w.HWND() var flags uint32 - if debug { + if debugDirectX { flags |= d3d11.CREATE_DEVICE_DEBUG } dev, ctx, _, err := d3d11.CreateDevice( @@ -122,7 +122,7 @@ func (c *d3d11Context) Release() { d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release) } *c = d3d11Context{} - if debug { + if debugDirectX { d3d11.ReportLiveObjects() } }