app/internal/window,cmd/gogio: [iOS] export GioViewController

The Gio GioAppDelegate created the GioViewController programmatically.
When using gogio's -buildmode=archive users may want to use a different
method (for example storyboards) but there can only be one app delegate.

Move the GioAppDelegate to gogio's exe buildmode, and export the
GioViewController for embedding use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-06-26 15:47:00 +02:00
parent 79014a81d5
commit d97f7f9093
3 changed files with 17 additions and 26 deletions
+14
View File
@@ -163,6 +163,20 @@ func exeIOS(tmpDir, target, app string, bi *buildInfo) error {
const mainmSrc = `@import UIKit;
@import Gio;
@interface GioAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
@implementation GioAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
GioViewController *controller = [[GioViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = controller;
[self.window makeKeyAndVisible];
return YES;
}
@end
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([GioAppDelegate class]));