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gpu/backend: add support for desktop OpenGL 3
In particular, add the GLSL 1.30 shader variant. Sigh. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -89,16 +89,18 @@ func generate() error {
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},
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}
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for i := range args {
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glsl100, reflect, err := convertShader(tmp, glslcc, shader, "gles", "100", &args[i], false)
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glsl100es, reflect, err := convertShader(tmp, glslcc, shader, "gles", "100", &args[i], false)
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if err != nil {
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return err
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}
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// Make the GL ES 2 source compatible with desktop GL 3.
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glsl100 = "#version 100\n" + glsl100
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if err := parseReflection(reflect, &variants[i].ShaderSources); err != nil {
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return err
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}
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glsl300, _, err := convertShader(tmp, glslcc, shader, "gles", "300", &args[i], false)
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glsl300es, _, err := convertShader(tmp, glslcc, shader, "gles", "300", &args[i], false)
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if err != nil {
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return err
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}
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glsl130, _, err := convertShader(tmp, glslcc, shader, "glsl", "130", &args[i], false)
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if err != nil {
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return err
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}
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@@ -122,8 +124,9 @@ func generate() error {
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return err
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}
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}
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variants[i].GLSL100ES = glsl100
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variants[i].GLSL300ES = glsl300
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variants[i].GLSL100ES = glsl100es
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variants[i].GLSL300ES = glsl300es
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variants[i].GLSL130 = glsl130
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variants[i].hlslSrc = hlsl
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variants[i].HLSL = hlslc
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}
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@@ -153,6 +156,7 @@ func generate() error {
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}
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fmt.Fprintf(&out, "GLSL100ES: %#v,\n", src.GLSL100ES)
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fmt.Fprintf(&out, "GLSL300ES: %#v,\n", src.GLSL300ES)
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fmt.Fprintf(&out, "GLSL130: %#v,\n", src.GLSL130)
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fmt.Fprintf(&out, "/*\n%s\n*/\n", src.hlslSrc)
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fmt.Fprintf(&out, "HLSL: %#v,\n", src.HLSL)
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fmt.Fprintf(&out, "}")
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