ui: remove ui.Ops parameters from layouts and path builder structs

Layouts and path builders are transient and need an ops list for
operation. However, instead of passing the ops list to every method,
pass the list in an init method and store it for subsequent methods.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-06-03 16:08:38 +02:00
parent 60fd129fda
commit df791f2e9b
6 changed files with 101 additions and 86 deletions
+17 -15
View File
@@ -15,6 +15,7 @@ type Flex struct {
CrossAxisAlignment CrossAxisAlignment
MainAxisSize MainAxisSize
ops *ui.Ops
constrained bool
cs Constraints
begun bool
@@ -57,10 +58,11 @@ const (
Stretch
)
func (f *Flex) Init(cs Constraints) {
func (f *Flex) Init(ops *ui.Ops, cs Constraints) {
if f.constrained {
panic("Constrain must be called exactly once")
}
f.ops = ops
f.constrained = true
f.cs = cs
f.taken = 0
@@ -68,7 +70,7 @@ func (f *Flex) Init(cs Constraints) {
f.maxBaseline = 0
}
func (f *Flex) begin(ops *ui.Ops) {
func (f *Flex) begin() {
if !f.constrained {
panic("must Constrain before adding a child")
}
@@ -76,12 +78,12 @@ func (f *Flex) begin(ops *ui.Ops) {
panic("must End before adding a child")
}
f.begun = true
ops.Begin()
ui.OpLayer{}.Add(ops)
f.ops.Begin()
ui.OpLayer{}.Add(f.ops)
}
func (f *Flex) Rigid(ops *ui.Ops) Constraints {
f.begin(ops)
func (f *Flex) Rigid() Constraints {
f.begin()
mainc := axisMainConstraint(f.Axis, f.cs)
mainMax := mainc.Max
if mainc.Max != ui.Inf {
@@ -90,8 +92,8 @@ func (f *Flex) Rigid(ops *ui.Ops) Constraints {
return axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
}
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
f.begin(ops)
func (f *Flex) Flexible(flex float32, mode FlexMode) Constraints {
f.begin()
mainc := axisMainConstraint(f.Axis, f.cs)
var flexSize int
if mainc.Max != ui.Inf && mainc.Max > f.taken {
@@ -104,12 +106,12 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
return axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
}
func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
func (f *Flex) End(dims Dimens) FlexChild {
if !f.begun {
panic("End called without an active child")
}
f.begun = false
block := ops.End()
block := f.ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
@@ -120,7 +122,7 @@ func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
return FlexChild{block, dims}
}
func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
func (f *Flex) Layout(children ...FlexChild) Dimens {
mainc := axisMainConstraint(f.Axis, f.cs)
crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
var space int
@@ -157,12 +159,12 @@ func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
cross = f.maxBaseline - b
}
}
ui.OpPush{}.Add(ops)
ui.OpPush{}.Add(f.ops)
ui.OpTransform{
Transform: ui.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))),
}.Add(ops)
child.block.Add(ops)
ui.OpPop{}.Add(ops)
}.Add(f.ops)
child.block.Add(f.ops)
ui.OpPop{}.Add(f.ops)
mainSize += axisMain(f.Axis, dims.Size)
switch f.MainAxisAlignment {
case SpaceEvenly: