ui: remove ui.Ops parameters from layouts and path builder structs

Layouts and path builders are transient and need an ops list for
operation. However, instead of passing the ops list to every method,
pass the list in an init method and store it for subsequent methods.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-06-03 16:08:38 +02:00
parent 60fd129fda
commit df791f2e9b
6 changed files with 101 additions and 86 deletions
+36 -31
View File
@@ -14,6 +14,7 @@ import (
) )
type PathBuilder struct { type PathBuilder struct {
ops *ui.Ops
firstVert int firstVert int
nverts int nverts int
maxy float32 maxy float32
@@ -38,17 +39,21 @@ func (p opClip) Add(o *ui.Ops) {
o.Write(data) o.Write(data)
} }
func (p *PathBuilder) Init(ops *ui.Ops) {
p.ops = ops
}
// MoveTo moves the pen to the given position. // MoveTo moves the pen to the given position.
func (p *PathBuilder) Move(ops *ui.Ops, to f32.Point) { func (p *PathBuilder) Move(to f32.Point) {
p.end(ops) p.end()
to = to.Add(p.pen) to = to.Add(p.pen)
p.maxy = to.Y p.maxy = to.Y
p.pen = to p.pen = to
} }
// end completes the current contour. // end completes the current contour.
func (p *PathBuilder) end(ops *ui.Ops) { func (p *PathBuilder) end() {
aux := ops.Aux() aux := p.ops.Aux()
bo := binary.LittleEndian bo := binary.LittleEndian
// Fill in maximal Y coordinates of the NW and NE corners. // Fill in maximal Y coordinates of the NW and NE corners.
for i := p.firstVert; i < p.nverts; i++ { for i := p.firstVert; i < p.nverts; i++ {
@@ -59,25 +64,25 @@ func (p *PathBuilder) end(ops *ui.Ops) {
} }
// Line records a line from the pen to end. // Line records a line from the pen to end.
func (p *PathBuilder) Line(ops *ui.Ops, to f32.Point) { func (p *PathBuilder) Line(to f32.Point) {
to = to.Add(p.pen) to = to.Add(p.pen)
p.lineTo(ops, to) p.lineTo(to)
} }
func (p *PathBuilder) lineTo(ops *ui.Ops, to f32.Point) { func (p *PathBuilder) lineTo(to f32.Point) {
// Model lines as degenerate quadratic beziers. // Model lines as degenerate quadratic beziers.
p.quadTo(ops, to.Add(p.pen).Mul(.5), to) p.quadTo(to.Add(p.pen).Mul(.5), to)
} }
// Quad records a quadratic bezier from the pen to end // Quad records a quadratic bezier from the pen to end
// with the control point ctrl. // with the control point ctrl.
func (p *PathBuilder) Quad(ops *ui.Ops, ctrl, to f32.Point) { func (p *PathBuilder) Quad(ctrl, to f32.Point) {
ctrl = ctrl.Add(p.pen) ctrl = ctrl.Add(p.pen)
to = to.Add(p.pen) to = to.Add(p.pen)
p.quadTo(ops, ctrl, to) p.quadTo(ctrl, to)
} }
func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) { func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
// Zero width curves don't contribute to stenciling. // Zero width curves don't contribute to stenciling.
if p.pen.X == to.X && p.pen.X == ctrl.X { if p.pen.X == to.X && p.pen.X == ctrl.X {
p.pen = to p.pen = to
@@ -104,8 +109,8 @@ func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
ctrl0 := p.pen.Mul(1 - t).Add(ctrl.Mul(t)) ctrl0 := p.pen.Mul(1 - t).Add(ctrl.Mul(t))
ctrl1 := ctrl.Mul(1 - t).Add(to.Mul(t)) ctrl1 := ctrl.Mul(1 - t).Add(to.Mul(t))
mid := ctrl0.Mul(1 - t).Add(ctrl1.Mul(t)) mid := ctrl0.Mul(1 - t).Add(ctrl1.Mul(t))
p.simpleQuadTo(ops, ctrl0, mid) p.simpleQuadTo(ctrl0, mid)
p.simpleQuadTo(ops, ctrl1, to) p.simpleQuadTo(ctrl1, to)
if mid.X > bounds.Max.X { if mid.X > bounds.Max.X {
bounds.Max.X = mid.X bounds.Max.X = mid.X
} }
@@ -113,7 +118,7 @@ func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
bounds.Min.X = mid.X bounds.Min.X = mid.X
} }
} else { } else {
p.simpleQuadTo(ops, ctrl, to) p.simpleQuadTo(ctrl, to)
} }
// Find the y extremum, if any. // Find the y extremum, if any.
d = v0.Y - v1.Y d = v0.Y - v1.Y
@@ -132,7 +137,7 @@ func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
// Cube records a cubic bezier from the pen through // Cube records a cubic bezier from the pen through
// two control points ending in to. // two control points ending in to.
func (p *PathBuilder) Cube(ops *ui.Ops, ctrl0, ctrl1, to f32.Point) { func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
ctrl0 = ctrl0.Add(p.pen) ctrl0 = ctrl0.Add(p.pen)
ctrl1 = ctrl1.Add(p.pen) ctrl1 = ctrl1.Add(p.pen)
to = to.Add(p.pen) to = to.Add(p.pen)
@@ -146,12 +151,12 @@ func (p *PathBuilder) Cube(ops *ui.Ops, ctrl0, ctrl1, to f32.Point) {
if h := hull.Dy(); h > l { if h := hull.Dy(); h > l {
l = h l = h
} }
p.approxCubeTo(ops, 0, l*0.001, ctrl0, ctrl1, to) p.approxCubeTo(0, l*0.001, ctrl0, ctrl1, to)
} }
// approxCube approximates a cubic beziér by a series of quadratic // approxCube approximates a cubic beziér by a series of quadratic
// curves. // curves.
func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int { func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
// The idea is from // The idea is from
// https://caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html // https://caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html
// where a quadratic approximates a cubic by eliminating its t³ term // where a quadratic approximates a cubic by eliminating its t³ term
@@ -179,7 +184,7 @@ func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctr
c := ctrl0.Mul(3).Sub(p.pen).Add(ctrl1.Mul(3)).Sub(to).Mul(1.0 / 4.0) c := ctrl0.Mul(3).Sub(p.pen).Add(ctrl1.Mul(3)).Sub(to).Mul(1.0 / 4.0)
const maxSplits = 32 const maxSplits = 32
if splits >= maxSplits { if splits >= maxSplits {
p.quadTo(ops, c, to) p.quadTo(c, to)
return splits return splits
} }
// The maximum distance between the cubic P and its approximation Q given t // The maximum distance between the cubic P and its approximation Q given t
@@ -191,7 +196,7 @@ func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctr
v := to.Sub(ctrl1.Mul(3)).Add(ctrl0.Mul(3)).Sub(p.pen) v := to.Sub(ctrl1.Mul(3)).Add(ctrl0.Mul(3)).Sub(p.pen)
d2 := (v.X*v.X + v.Y*v.Y) * 3 / (36 * 36) d2 := (v.X*v.X + v.Y*v.Y) * 3 / (36 * 36)
if d2 <= maxDist*maxDist { if d2 <= maxDist*maxDist {
p.quadTo(ops, c, to) p.quadTo(c, to)
return splits return splits
} }
// De Casteljau split the curve and approximate the halves. // De Casteljau split the curve and approximate the halves.
@@ -203,8 +208,8 @@ func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctr
c12 := c1.Add(c2.Sub(c1).Mul(t)) c12 := c1.Add(c2.Sub(c1).Mul(t))
c0112 := c01.Add(c12.Sub(c01).Mul(t)) c0112 := c01.Add(c12.Sub(c01).Mul(t))
splits++ splits++
splits = p.approxCubeTo(ops, splits, maxDist, c0, c01, c0112) splits = p.approxCubeTo(splits, maxDist, c0, c01, c0112)
splits = p.approxCubeTo(ops, splits, maxDist, c12, c2, to) splits = p.approxCubeTo(splits, maxDist, c12, c2, to)
return splits return splits
} }
@@ -220,7 +225,7 @@ func (p *PathBuilder) expand(b f32.Rectangle) {
p.bounds = p.bounds.Union(b) p.bounds = p.bounds.Union(b)
} }
func (p *PathBuilder) vertex(o *ui.Ops, cornerx, cornery int16, ctrl, to f32.Point) { func (p *PathBuilder) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
p.nverts++ p.nverts++
v := path.Vertex{ v := path.Vertex{
CornerX: cornerx, CornerX: cornerx,
@@ -246,10 +251,10 @@ func (p *PathBuilder) vertex(o *ui.Ops, cornerx, cornery int16, ctrl, to f32.Poi
bo.PutUint32(data[21:], math.Float32bits(v.CtrlY)) bo.PutUint32(data[21:], math.Float32bits(v.CtrlY))
bo.PutUint32(data[25:], math.Float32bits(v.ToX)) bo.PutUint32(data[25:], math.Float32bits(v.ToX))
bo.PutUint32(data[29:], math.Float32bits(v.ToY)) bo.PutUint32(data[29:], math.Float32bits(v.ToY))
o.Write(data) p.ops.Write(data)
} }
func (p *PathBuilder) simpleQuadTo(ops *ui.Ops, ctrl, to f32.Point) { func (p *PathBuilder) simpleQuadTo(ctrl, to f32.Point) {
if p.pen.Y > p.maxy { if p.pen.Y > p.maxy {
p.maxy = p.pen.Y p.maxy = p.pen.Y
} }
@@ -260,19 +265,19 @@ func (p *PathBuilder) simpleQuadTo(ops *ui.Ops, ctrl, to f32.Point) {
p.maxy = to.Y p.maxy = to.Y
} }
// NW. // NW.
p.vertex(ops, -1, 1, ctrl, to) p.vertex(-1, 1, ctrl, to)
// NE. // NE.
p.vertex(ops, 1, 1, ctrl, to) p.vertex(1, 1, ctrl, to)
// SW. // SW.
p.vertex(ops, -1, -1, ctrl, to) p.vertex(-1, -1, ctrl, to)
// SE. // SE.
p.vertex(ops, 1, -1, ctrl, to) p.vertex(1, -1, ctrl, to)
p.pen = to p.pen = to
} }
func (p *PathBuilder) End(ops *ui.Ops) { func (p *PathBuilder) End() {
p.end(ops) p.end()
opClip{ opClip{
bounds: p.bounds, bounds: p.bounds,
}.Add(ops) }.Add(p.ops)
} }
+17 -15
View File
@@ -15,6 +15,7 @@ type Flex struct {
CrossAxisAlignment CrossAxisAlignment CrossAxisAlignment CrossAxisAlignment
MainAxisSize MainAxisSize MainAxisSize MainAxisSize
ops *ui.Ops
constrained bool constrained bool
cs Constraints cs Constraints
begun bool begun bool
@@ -57,10 +58,11 @@ const (
Stretch Stretch
) )
func (f *Flex) Init(cs Constraints) { func (f *Flex) Init(ops *ui.Ops, cs Constraints) {
if f.constrained { if f.constrained {
panic("Constrain must be called exactly once") panic("Constrain must be called exactly once")
} }
f.ops = ops
f.constrained = true f.constrained = true
f.cs = cs f.cs = cs
f.taken = 0 f.taken = 0
@@ -68,7 +70,7 @@ func (f *Flex) Init(cs Constraints) {
f.maxBaseline = 0 f.maxBaseline = 0
} }
func (f *Flex) begin(ops *ui.Ops) { func (f *Flex) begin() {
if !f.constrained { if !f.constrained {
panic("must Constrain before adding a child") panic("must Constrain before adding a child")
} }
@@ -76,12 +78,12 @@ func (f *Flex) begin(ops *ui.Ops) {
panic("must End before adding a child") panic("must End before adding a child")
} }
f.begun = true f.begun = true
ops.Begin() f.ops.Begin()
ui.OpLayer{}.Add(ops) ui.OpLayer{}.Add(f.ops)
} }
func (f *Flex) Rigid(ops *ui.Ops) Constraints { func (f *Flex) Rigid() Constraints {
f.begin(ops) f.begin()
mainc := axisMainConstraint(f.Axis, f.cs) mainc := axisMainConstraint(f.Axis, f.cs)
mainMax := mainc.Max mainMax := mainc.Max
if mainc.Max != ui.Inf { if mainc.Max != ui.Inf {
@@ -90,8 +92,8 @@ func (f *Flex) Rigid(ops *ui.Ops) Constraints {
return axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs)) return axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
} }
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints { func (f *Flex) Flexible(flex float32, mode FlexMode) Constraints {
f.begin(ops) f.begin()
mainc := axisMainConstraint(f.Axis, f.cs) mainc := axisMainConstraint(f.Axis, f.cs)
var flexSize int var flexSize int
if mainc.Max != ui.Inf && mainc.Max > f.taken { if mainc.Max != ui.Inf && mainc.Max > f.taken {
@@ -104,12 +106,12 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
return axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs)) return axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
} }
func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild { func (f *Flex) End(dims Dimens) FlexChild {
if !f.begun { if !f.begun {
panic("End called without an active child") panic("End called without an active child")
} }
f.begun = false f.begun = false
block := ops.End() block := f.ops.End()
f.taken += axisMain(f.Axis, dims.Size) f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross { if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c f.maxCross = c
@@ -120,7 +122,7 @@ func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
return FlexChild{block, dims} return FlexChild{block, dims}
} }
func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens { func (f *Flex) Layout(children ...FlexChild) Dimens {
mainc := axisMainConstraint(f.Axis, f.cs) mainc := axisMainConstraint(f.Axis, f.cs)
crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross) crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
var space int var space int
@@ -157,12 +159,12 @@ func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
cross = f.maxBaseline - b cross = f.maxBaseline - b
} }
} }
ui.OpPush{}.Add(ops) ui.OpPush{}.Add(f.ops)
ui.OpTransform{ ui.OpTransform{
Transform: ui.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))), Transform: ui.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))),
}.Add(ops) }.Add(f.ops)
child.block.Add(ops) child.block.Add(f.ops)
ui.OpPop{}.Add(ops) ui.OpPop{}.Add(f.ops)
mainSize += axisMain(f.Axis, dims.Size) mainSize += axisMain(f.Axis, dims.Size)
switch f.MainAxisAlignment { switch f.MainAxisAlignment {
case SpaceEvenly: case SpaceEvenly:
+9 -3
View File
@@ -70,10 +70,12 @@ func ExactConstraints(size image.Point) Constraints {
type Insets struct { type Insets struct {
Top, Right, Bottom, Left float32 Top, Right, Bottom, Left float32
cs Constraints ops *ui.Ops
cs Constraints
} }
func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints { func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints {
in.ops = ops
in.cs = cs in.cs = cs
mcs := cs mcs := cs
t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left))) t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
@@ -102,7 +104,8 @@ func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints {
return mcs return mcs
} }
func (in *Insets) End(ops *ui.Ops, dims Dimens) Dimens { func (in *Insets) End(dims Dimens) Dimens {
ops := in.ops
ui.OpPop{}.Add(ops) ui.OpPop{}.Add(ops)
t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left))) t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
return Dimens{ return Dimens{
@@ -144,17 +147,20 @@ func (s Sized) Constrain(cs Constraints) Constraints {
} }
type Align struct { type Align struct {
ops *ui.Ops
Alignment Direction Alignment Direction
cs Constraints cs Constraints
} }
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints { func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
a.ops = ops
a.cs = cs a.cs = cs
ops.Begin() ops.Begin()
return cs.Loose() return cs.Loose()
} }
func (a *Align) End(ops *ui.Ops, dims Dimens) Dimens { func (a *Align) End(dims Dimens) Dimens {
ops := a.ops
block := ops.End() block := ops.End()
sz := dims.Size sz := dims.Size
if a.cs.Width.Max != ui.Inf { if a.cs.Width.Max != ui.Inf {
+15 -16
View File
@@ -24,6 +24,7 @@ type List struct {
// The distance scrolled since last call to Init. // The distance scrolled since last call to Init.
Distance int Distance int
ops *ui.Ops
scroll gesture.Scroll scroll gesture.Scroll
scrollDir int scrollDir int
@@ -46,7 +47,8 @@ const (
iterateBackward iterateBackward
) )
func (l *List) Init(cs Constraints, len int) { func (l *List) Init(ops *ui.Ops, cs Constraints, len int) {
l.ops = ops
l.dir = iterateNone l.dir = iterateNone
l.maxSize = 0 l.maxSize = 0
l.children = l.children[:0] l.children = l.children[:0]
@@ -55,6 +57,7 @@ func (l *List) Init(cs Constraints, len int) {
if l.first > len { if l.first > len {
l.first = len l.first = len
} }
ops.Begin()
} }
func (l *List) Dragging() bool { func (l *List) Dragging() bool {
@@ -69,19 +72,16 @@ func (l *List) Update(c *ui.Config, q pointer.Events) {
l.offset += d l.offset += d
} }
func (l *List) Next(ops *ui.Ops) (int, Constraints, bool) { func (l *List) Next() (int, Constraints, bool) {
if l.dir != iterateNone { if l.dir != iterateNone {
panic("a previous Next was not finished with Elem") panic("a previous Next was not finished with Elem")
} }
i, ok := l.next() i, ok := l.next()
var cs Constraints var cs Constraints
if ok { if ok {
if len(l.children) == 0 {
ops.Begin()
}
cs = axisConstraints(l.Axis, Constraint{Max: ui.Inf}, l.crossConstraintChild(l.cs)) cs = axisConstraints(l.Axis, Constraint{Max: ui.Inf}, l.crossConstraintChild(l.cs))
ops.Begin() l.ops.Begin()
ui.OpLayer{}.Add(ops) ui.OpLayer{}.Add(l.ops)
} }
return i, cs, ok return i, cs, ok
} }
@@ -110,8 +110,8 @@ func (l *List) next() (int, bool) {
return 0, false return 0, false
} }
func (l *List) End(ops *ui.Ops, dims Dimens) { func (l *List) End(dims Dimens) {
block := ops.End() block := l.ops.End()
child := scrollChild{dims.Size, block} child := scrollChild{dims.Size, block}
switch l.dir { switch l.dir {
case iterateForward: case iterateForward:
@@ -130,7 +130,7 @@ func (l *List) End(ops *ui.Ops, dims Dimens) {
l.dir = iterateNone l.dir = iterateNone
} }
func (l *List) Layout(ops *ui.Ops) Dimens { func (l *List) Layout() Dimens {
mainc := axisMainConstraint(l.Axis, l.cs) mainc := axisMainConstraint(l.Axis, l.cs)
for len(l.children) > 0 { for len(l.children) > 0 {
sz := l.children[0].size sz := l.children[0].size
@@ -155,6 +155,7 @@ func (l *List) Layout(ops *ui.Ops) Dimens {
break break
} }
} }
ops := l.ops
pos := -l.offset pos := -l.offset
for _, child := range l.children { for _, child := range l.children {
sz := child.size sz := child.size
@@ -192,12 +193,10 @@ func (l *List) Layout(ops *ui.Ops) Dimens {
l.scroll.Stop() l.scroll.Stop()
} }
dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross) dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
if len(l.children) > 0 { block := ops.End()
block := ops.End() pointer.AreaRect(dims).Add(ops)
pointer.AreaRect(dims).Add(ops) l.scroll.Add(ops)
l.scroll.Add(ops) block.Add(ops)
block.Add(ops)
}
return Dimens{Size: dims} return Dimens{Size: dims}
} }
+17 -15
View File
@@ -11,6 +11,7 @@ import (
type Stack struct { type Stack struct {
Alignment Direction Alignment Direction
ops *ui.Ops
constrained bool constrained bool
cs Constraints cs Constraints
begun bool begun bool
@@ -36,14 +37,15 @@ const (
W W
) )
func (s *Stack) Init(cs Constraints) { func (s *Stack) Init(ops *ui.Ops, cs Constraints) {
s.ops = ops
s.cs = cs s.cs = cs
s.constrained = true s.constrained = true
s.maxSZ = image.Point{} s.maxSZ = image.Point{}
s.baseline = 0 s.baseline = 0
} }
func (s *Stack) begin(ops *ui.Ops) { func (s *Stack) begin() {
if !s.constrained { if !s.constrained {
panic("must Constrain before adding a child") panic("must Constrain before adding a child")
} }
@@ -51,25 +53,25 @@ func (s *Stack) begin(ops *ui.Ops) {
panic("must End before adding a child") panic("must End before adding a child")
} }
s.begun = true s.begun = true
ops.Begin() s.ops.Begin()
ui.OpLayer{}.Add(ops) ui.OpLayer{}.Add(s.ops)
} }
func (s *Stack) Rigid(ops *ui.Ops) Constraints { func (s *Stack) Rigid() Constraints {
s.begin(ops) s.begin()
return s.cs return s.cs
} }
func (s *Stack) Expand(ops *ui.Ops) Constraints { func (s *Stack) Expand() Constraints {
s.begin(ops) s.begin()
return Constraints{ return Constraints{
Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X}, Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y}, Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
} }
} }
func (s *Stack) End(ops *ui.Ops, dims Dimens) StackChild { func (s *Stack) End(dims Dimens) StackChild {
b := ops.End() b := s.ops.End()
s.begun = false s.begun = false
if w := dims.Size.X; w > s.maxSZ.X { if w := dims.Size.X; w > s.maxSZ.X {
s.maxSZ.X = w s.maxSZ.X = w
@@ -85,7 +87,7 @@ func (s *Stack) End(ops *ui.Ops, dims Dimens) StackChild {
return StackChild{b, dims} return StackChild{b, dims}
} }
func (s *Stack) Layout(ops *ui.Ops, children ...StackChild) Dimens { func (s *Stack) Layout(children ...StackChild) Dimens {
for _, ch := range children { for _, ch := range children {
sz := ch.dims.Size sz := ch.dims.Size
var p image.Point var p image.Point
@@ -101,10 +103,10 @@ func (s *Stack) Layout(ops *ui.Ops, children ...StackChild) Dimens {
case SW, S, SE: case SW, S, SE:
p.Y = s.maxSZ.Y - sz.Y p.Y = s.maxSZ.Y - sz.Y
} }
ui.OpPush{}.Add(ops) ui.OpPush{}.Add(s.ops)
ui.OpTransform{Transform: ui.Offset(toPointF(p))}.Add(ops) ui.OpTransform{Transform: ui.Offset(toPointF(p))}.Add(s.ops)
ch.block.Add(ops) ch.block.Add(s.ops)
ui.OpPop{}.Add(ops) ui.OpPop{}.Add(s.ops)
} }
b := s.baseline b := s.baseline
if b == 0 { if b == 0 {
+7 -6
View File
@@ -233,6 +233,7 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
var lastPos f32.Point var lastPos f32.Point
var builder draw.PathBuilder var builder draw.PathBuilder
ops := new(ui.Ops) ops := new(ui.Ops)
builder.Init(ops)
var x fixed.Int26_6 var x fixed.Int26_6
var advIdx int var advIdx int
ops.Begin() ops.Begin()
@@ -246,7 +247,7 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
pos := f32.Point{ pos := f32.Point{
X: float32(x) / 64, X: float32(x) / 64,
} }
builder.Move(ops, pos.Sub(lastPos)) builder.Move(pos.Sub(lastPos))
lastPos = pos lastPos = pos
var lastArg f32.Point var lastArg f32.Point
// Convert sfnt.Segments to relative segments. // Convert sfnt.Segments to relative segments.
@@ -271,13 +272,13 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
} }
switch fseg.Op { switch fseg.Op {
case sfnt.SegmentOpMoveTo: case sfnt.SegmentOpMoveTo:
builder.Move(ops, args[0]) builder.Move(args[0])
case sfnt.SegmentOpLineTo: case sfnt.SegmentOpLineTo:
builder.Line(ops, args[0]) builder.Line(args[0])
case sfnt.SegmentOpQuadTo: case sfnt.SegmentOpQuadTo:
builder.Quad(ops, args[0], args[1]) builder.Quad(args[0], args[1])
case sfnt.SegmentOpCubeTo: case sfnt.SegmentOpCubeTo:
builder.Cube(ops, args[0], args[1], args[2]) builder.Cube(args[0], args[1], args[2])
default: default:
panic("unsupported segment op") panic("unsupported segment op")
} }
@@ -287,6 +288,6 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
x += str.Advances[advIdx] x += str.Advances[advIdx]
advIdx++ advIdx++
} }
builder.End(ops) builder.End()
return ops.End() return ops.End()
} }