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https://git.sr.ht/~eliasnaur/gio
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layout: take a size, not constraints in Context.Reset
Taking a constraint in Reset smells too much of a layout operation, whereas a size is simpler and only serves to set the context constraints to something sensible. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+7
-12
@@ -19,11 +19,10 @@ var cfg = new(config)
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func ExampleInset() {
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gtx := &layout.Context{Queue: q}
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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// Loose constraints with no minimal size.
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var cs layout.Constraints
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cs.Width.Max = 100
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cs.Height.Max = 100
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gtx.Reset(cfg, cs)
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gtx.Constraints.Width.Min = 0
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gtx.Constraints.Height.Min = 0
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// Inset all edges by 10.
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inset := layout.UniformInset(unit.Dp(10))
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@@ -43,8 +42,7 @@ func ExampleInset() {
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func ExampleAlign() {
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gtx := &layout.Context{Queue: q}
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// Rigid constraints with both minimum and maximum set.
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cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
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gtx.Reset(cfg, cs)
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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align := layout.Align(layout.Center)
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align.Layout(gtx, func() {
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@@ -62,8 +60,7 @@ func ExampleAlign() {
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func ExampleFlex() {
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gtx := &layout.Context{Queue: q}
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cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
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gtx.Reset(cfg, cs)
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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flex := layout.Flex{}
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flex.Init(gtx)
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@@ -89,8 +86,7 @@ func ExampleFlex() {
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func ExampleStack() {
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gtx := &layout.Context{Queue: q}
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cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
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gtx.Reset(cfg, cs)
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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stack := layout.Stack{}
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stack.Init(gtx)
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@@ -114,8 +110,7 @@ func ExampleStack() {
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func ExampleList() {
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gtx := &layout.Context{Queue: q}
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cs := layout.RigidConstraints(image.Point{X: 100, Y: 100})
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gtx.Reset(cfg, cs)
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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// The list is 1e6 elements, but only 5 fit the constraints.
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const listLen = 1e6
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