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gpu: don't validate uniform locations
Sufficiently smart GPU drivers can eliminate unused uniforms across shader types. Fixes gio#158 Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -65,7 +65,7 @@ func (s *FBO) Blit() {
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}
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s.prog = prog
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s.c.UseProgram(prog)
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s.c.Uniform1i(gl.GetUniformLocation(s.c, prog, "tex"), 0)
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s.c.Uniform1i(s.c.GetUniformLocation(prog, "tex"), 0)
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s.quad = s.c.CreateBuffer()
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s.c.BindBuffer(gl.ARRAY_BUFFER, s.quad)
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s.c.BufferData(gl.ARRAY_BUFFER,
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