layout: invert baseline to measure positive distance from bottom

With an inverted baseline, the zero value results in the widget
baseline aligned to its bottom.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-10-16 00:36:31 +02:00
parent 8e3d03f2c4
commit e2d0b3cfca
6 changed files with 32 additions and 41 deletions
+19 -23
View File
@@ -23,9 +23,7 @@ type Flex struct {
size int
rigidSize int
// fraction is the rounding error from a Flex weighting.
fraction float32
maxCross int
maxBaseline int
fraction float32
}
// FlexChild is the layout result of a call End.
@@ -108,20 +106,23 @@ func (f *Flex) Flex(gtx *Context, weight float32, w Widget) FlexChild {
func (f *Flex) expand(dims Dimensions) {
sz := axisMain(f.Axis, dims.Size)
f.size += sz
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
}
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
}
// Layout a list of children. The order of the children determines their laid
// out order.
func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
var maxCross int
var maxBaseline int
for _, child := range children {
if c := axisCross(f.Axis, child.dims.Size); c > maxCross {
maxCross = c
}
if b := child.dims.Size.Y - child.dims.Baseline; b > maxBaseline {
maxBaseline = b
}
}
cs := gtx.Constraints
mainc := axisMainConstraint(f.Axis, cs)
crossSize := axisCrossConstraint(f.Axis, cs).Constrain(f.maxCross)
var space int
if mainc.Min > f.size {
space = mainc.Min - f.size
@@ -140,16 +141,19 @@ func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
}
for i, child := range children {
dims := child.dims
b := dims.Baseline
b := dims.Size.Y - dims.Baseline
var cross int
switch f.Alignment {
case End:
cross = crossSize - axisCross(f.Axis, dims.Size)
cross = maxCross - axisCross(f.Axis, dims.Size)
case Middle:
cross = (crossSize - axisCross(f.Axis, dims.Size)) / 2
cross = (maxCross - axisCross(f.Axis, dims.Size)) / 2
case Baseline:
if f.Axis == Horizontal {
cross = f.maxBaseline - b
cross = maxBaseline - b
if dims.Baseline != 0 {
baseline = maxCross - b
}
}
}
var stack op.StackOp
@@ -168,9 +172,6 @@ func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
mainSize += space / (len(children) - 1)
}
}
if b != dims.Size.Y {
baseline = b
}
}
switch f.Spacing {
case SpaceSides:
@@ -182,15 +183,10 @@ func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
case SpaceAround:
mainSize += space / (len(children) * 2)
}
sz := axisPoint(f.Axis, mainSize, crossSize)
if baseline == 0 {
baseline = sz.Y
}
sz := axisPoint(f.Axis, mainSize, maxCross)
gtx.Dimensions = Dimensions{Size: sz, Baseline: baseline}
f.size = 0
f.rigidSize = 0
f.maxCross = 0
f.maxBaseline = 0
}
func axisPoint(a Axis, main, cross int) image.Point {