widget/material: better disabled color calculation

Use desaturation in combination with alpha multiplication.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2020-12-16 19:06:24 +02:00
committed by Elias Naur
parent 9cc90d9695
commit e383e6d6be
7 changed files with 40 additions and 7 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
fillWidth := progressBarWidth * clamp1(p.Progress)
fillColor := p.Color
if gtx.Queue == nil {
fillColor = f32color.MulAlpha(fillColor, 200)
fillColor = f32color.Disabled(fillColor)
}
return shader(fillWidth, fillColor)
}),