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internal/rendertest: create test suit for drawing operations
Uses app/headless to create a set of test cases for drawing operations, including clipping textures and transforms. This commit tests for approximate pixel matches, if future changes affect local drawing operations it will be easy to change the reference images, it thus becomes and should be an intentional operation if changes lead to local changes in drawn results. Ideally we should be able to make the tests check for exact pixel matches down the line to ensure consistent results between platforms. Signed-off-by: Viktor <viktor.ogeman@gmail.com>
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@@ -38,33 +38,40 @@ func init() {
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squares = paint.NewImageOp(im)
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}
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func drawImage(size int, draw func(o *op.Ops)) (im *image.RGBA, err error) {
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func drawImage(size int, ops *op.Ops, draw func(o *op.Ops)) (im *image.RGBA, err error) {
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sz := image.Point{X: size, Y: size}
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w, err := headless.NewWindow(sz.X, sz.Y)
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if err != nil {
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return im, err
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}
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ops := new(op.Ops)
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draw(ops)
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w.Frame(ops)
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return w.Screenshot()
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}
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func run(t *testing.T, f func(o *op.Ops)) result {
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img, err := drawImage(128, f)
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if err != nil {
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t.Error("error rendering:", err)
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func run(t *testing.T, f func(o *op.Ops), c func(r result)) {
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// draw a few times and check that it is correct each time, to
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// ensure any caching effects still generate the correct images.
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ok := true
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var img *image.RGBA
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var err error
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ops := new(op.Ops)
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for i := 0; i < 3; i++ {
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ops.Reset()
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img, err = drawImage(128, ops, f)
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if err != nil {
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t.Error("error rendering:", err)
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}
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// check for a reference image and make sure we are identical.
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ok = ok && verifyRef(t, img)
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c(result{t: t, img: img})
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}
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// check for a reference image and make sure we are identical.
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ok := verifyRef(t, img)
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if *dumpImages || !ok {
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if err := saveImage(t.Name()+".png", img); err != nil {
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t.Error(err)
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}
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}
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return result{t: t, img: img}
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}
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func verifyRef(t *testing.T, img *image.RGBA) (ok bool) {
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