ui/layout: make layout API explicit

With layout.Widget a function instead of an interface, the amount
of per-frame garbage can be drastically reduced.

The layout code ends up slightly more explicit.

As a side benefit, the awkward ordering indexing for Flex and Stack
fit nicely into their new explicit Layout methods.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-05-16 11:44:17 +02:00
parent 25ba53ea51
commit e436dce0e7
4 changed files with 164 additions and 254 deletions
+34 -57
View File
@@ -10,23 +10,19 @@ import (
)
type Flex struct {
Constraints Constraints
Axis Axis
MainAxisAlignment MainAxisAlignment
CrossAxisAlignment CrossAxisAlignment
MainAxisSize MainAxisSize
ops *ui.Ops
cs Constraints
children []flexChild
taken int
maxCross int
maxBaseline int
ccache [10]flexChild
}
type flexChild struct {
type FlexChild struct {
block ui.OpBlock
dims Dimens
}
@@ -60,29 +56,17 @@ const (
Stretch
)
func (f *Flex) Init(ops *ui.Ops, cs Constraints) *Flex {
f.ops = ops
f.cs = cs
if f.children == nil {
f.children = f.ccache[:0]
}
f.children = f.children[:0]
f.maxCross = 0
f.maxBaseline = 0
return f
}
func (f *Flex) Rigid(w Widget) *Flex {
mainc := axisMainConstraint(f.Axis, f.cs)
func (f *Flex) Rigid(ops *ui.Ops, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
mainMax := mainc.Max
if mainc.Max != ui.Inf {
mainMax -= f.taken
}
cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
f.ops.Begin()
ui.OpLayer{}.Add(f.ops)
dims := w.Layout(f.ops, cs)
block := f.ops.End()
cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
@@ -90,12 +74,11 @@ func (f *Flex) Rigid(w Widget) *Flex {
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
f.children = append(f.children, flexChild{block, dims})
return f
return FlexChild{block, dims}
}
func (f *Flex) Flexible(idx int, flex float32, mode FlexMode, w Widget) *Flex {
mainc := axisMainConstraint(f.Axis, f.cs)
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
var flexSize int
if mainc.Max != ui.Inf && mainc.Max > f.taken {
flexSize = mainc.Max - f.taken
@@ -104,11 +87,11 @@ func (f *Flex) Flexible(idx int, flex float32, mode FlexMode, w Widget) *Flex {
if mode == Fit {
submainc.Min = submainc.Max
}
cs := axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
f.ops.Begin()
ui.OpLayer{}.Add(f.ops)
dims := w.Layout(f.ops, cs)
block := f.ops.End()
cs := axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
@@ -116,18 +99,12 @@ func (f *Flex) Flexible(idx int, flex float32, mode FlexMode, w Widget) *Flex {
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
if idx < 0 {
idx += len(f.children) + 1
}
f.children = append(f.children, flexChild{})
copy(f.children[idx+1:], f.children[idx:])
f.children[idx] = flexChild{block, dims}
return f
return FlexChild{block, dims}
}
func (f *Flex) Layout() Dimens {
mainc := axisMainConstraint(f.Axis, f.cs)
crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
mainc := axisMainConstraint(f.Axis, f.Constraints)
crossSize := axisCrossConstraint(f.Axis, f.Constraints).Constrain(f.maxCross)
var space int
if mainc.Max != ui.Inf && f.MainAxisSize == Max {
if mainc.Max > f.taken {
@@ -144,11 +121,11 @@ func (f *Flex) Layout() Dimens {
case End:
mainSize += space
case SpaceEvenly:
mainSize += space / (1 + len(f.children))
mainSize += space / (1 + len(children))
case SpaceAround:
mainSize += space / (len(f.children) * 2)
mainSize += space / (len(children) * 2)
}
for _, child := range f.children {
for _, child := range children {
dims := child.dims
b := dims.Baseline
var cross int
@@ -162,20 +139,20 @@ func (f *Flex) Layout() Dimens {
cross = f.maxBaseline - b
}
}
f.ops.Begin()
ops.Begin()
ui.OpTransform{
Transform: ui.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))),
}.Add(f.ops)
child.block.Add(f.ops)
f.ops.End().Add(f.ops)
}.Add(ops)
child.block.Add(ops)
ops.End().Add(ops)
mainSize += axisMain(f.Axis, dims.Size)
switch f.MainAxisAlignment {
case SpaceEvenly:
mainSize += space / (1 + len(f.children))
mainSize += space / (1 + len(children))
case SpaceAround:
mainSize += space / len(f.children)
mainSize += space / len(children)
case SpaceBetween:
mainSize += space / (len(f.children) - 1)
mainSize += space / (len(children) - 1)
}
if b != dims.Size.Y {
baseline = b
@@ -185,9 +162,9 @@ func (f *Flex) Layout() Dimens {
case Start:
mainSize += space
case SpaceEvenly:
mainSize += space / (1 + len(f.children))
mainSize += space / (1 + len(children))
case SpaceAround:
mainSize += space / (len(f.children) * 2)
mainSize += space / (len(children) * 2)
}
sz := axisPoint(f.Axis, mainSize, crossSize)
if baseline == 0 {