app: expose semantic information to Android platforms

Previous changes added semantic API and semantic information to Gio
widgets. This change maps the information to Android accessibility
classes so that TalkBack can traverse and interact with Gio programs.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-12-01 13:14:55 +01:00
parent 6b1ca4ca7e
commit e6e69812af
4 changed files with 589 additions and 8 deletions
+150
View File
@@ -10,6 +10,7 @@ import (
"runtime"
"time"
"gioui.org/f32"
"gioui.org/gpu"
"gioui.org/io/event"
"gioui.org/io/pointer"
@@ -61,6 +62,46 @@ type Window struct {
callbacks callbacks
nocontext bool
// semantic data, lazily evaluated if requested by a backend to speed up
// the cases where semantic data is not needed.
semantic struct {
// requestDiffs is notified when a backend requests the list of changed
// semantic ids.
requestDiffs chan struct{}
// diffs is sent every changed semantic id when semRequestDiffs is requested,
// ending with the zero id.
diffs chan router.SemanticID
// lookups is sent semantic IDs for lookup.
lookups chan router.SemanticID
// results is sent the responses for semLookups queries.
results chan semanticResult
// requestRoots is sent request for the root ID.
requestRoots chan struct{}
// roots is sent root IDs when requested throught queryRoots.
roots chan router.SemanticID
// positions is sent positional requests.
positions chan f32.Point
// positionIDs is sent results for positions requests.
positionIDs chan semanticID
// uptodate tracks whether the fields below are up to date.
uptodate bool
root router.SemanticID
prevTree []router.SemanticNode
tree []router.SemanticNode
ids map[router.SemanticID]router.SemanticNode
}
}
type semanticID struct {
found bool
id router.SemanticID
}
type semanticResult struct {
found bool
node router.SemanticNode
}
type callbacks struct {
@@ -114,6 +155,16 @@ func NewWindow(options ...Option) *Window {
dead: make(chan struct{}),
nocontext: cnf.CustomRenderer,
}
w.semantic.ids = make(map[router.SemanticID]router.SemanticNode)
w.semantic.lookups = make(chan router.SemanticID)
w.semantic.results = make(chan semanticResult)
w.semantic.requestDiffs = make(chan struct{})
w.semantic.requestRoots = make(chan struct{})
w.semantic.roots = make(chan router.SemanticID)
w.semantic.positions = make(chan f32.Point)
w.semantic.positionIDs = make(chan semanticID)
// Add buffer to limit context switching when the diff is large.
w.semantic.diffs = make(chan router.SemanticID, 50)
w.callbacks.w = w
go w.run(options)
return w
@@ -220,6 +271,10 @@ func (w *Window) render(frame *op.Ops, viewport image.Point) error {
func (w *Window) processFrame(frameStart time.Time, frame *op.Ops) {
w.queue.q.Frame(frame)
for k := range w.semantic.ids {
delete(w.semantic.ids, k)
}
w.semantic.uptodate = false
switch w.queue.q.TextInputState() {
case router.TextInputOpen:
w.driverDefer(func(d driver) { d.ShowTextInput(true) })
@@ -442,6 +497,30 @@ func (c *callbacks) Event(e event.Event) {
}
}
// SemanticRoot returns the ID of the semantic root.
func (c *callbacks) SemanticRoot() router.SemanticID {
c.w.semantic.requestRoots <- struct{}{}
return <-c.w.semantic.roots
}
// LookupSemantic looks up a semantic node from an ID. The zero ID denotes the root.
func (c *callbacks) LookupSemantic(semID router.SemanticID) (router.SemanticNode, bool) {
c.w.semantic.lookups <- semID
res := <-c.w.semantic.results
return res.node, res.found
}
func (c *callbacks) RequestSemanticDiffs() <-chan router.SemanticID {
c.w.semantic.requestDiffs <- struct{}{}
return c.w.semantic.diffs
}
func (c *callbacks) SemanticAt(pos f32.Point) (router.SemanticID, bool) {
c.w.semantic.positions <- pos
res := <-c.w.semantic.positionIDs
return res.id, res.found
}
func (w *Window) runFuncs(d driver) {
// Don't run driver functions if there's no driver.
if d == nil {
@@ -523,6 +602,61 @@ func (w *Window) waitFrame() (*op.Ops, bool) {
}
}
func (w *Window) lookupSemantic(id router.SemanticID) (router.SemanticNode, bool) {
w.updateSemantics()
n, ok := w.semantic.ids[id]
return n, ok
}
// updateSemantics refreshes the semantics tree, the id to node map and the ids of
// updated nodes.
func (w *Window) updateSemantics() {
if w.semantic.uptodate {
return
}
w.semantic.uptodate = true
w.semantic.prevTree, w.semantic.tree = w.semantic.tree, w.semantic.prevTree
w.semantic.tree = w.queue.q.AppendSemantics(w.semantic.tree[:0])
w.semantic.root = w.semantic.tree[0].ID
for _, n := range w.semantic.tree {
w.semantic.ids[n.ID] = n
}
}
// sendSemanticDiffs traverses the previous semantic tree and sends changed ids to
// w.semDiffs.
func (w *Window) sendSemanticDiffs() {
w.updateSemantics()
defer func() {
// Mark end of list.
w.semantic.diffs <- 0
}()
if tree := w.semantic.prevTree; len(tree) > 0 {
w.collectSemanticDiffs(w.semantic.prevTree[0])
}
}
// collectSemanticDiffs traverses the previous semantic tree, noting changed nodes.
func (w *Window) collectSemanticDiffs(n router.SemanticNode) {
newNode, exists := w.semantic.ids[n.ID]
// Ignore deleted nodes, as their disappearance will be reported through an
// ancestor node.
if !exists {
return
}
diff := newNode.Desc != n.Desc || len(n.Children) != len(newNode.Children)
for i, ch := range n.Children {
if !diff {
newCh := newNode.Children[i]
diff = ch.ID != newCh.ID
}
w.collectSemanticDiffs(ch)
}
if diff {
w.semantic.diffs <- n.ID
}
}
func (w *Window) run(options []Option) {
// Some OpenGL drivers don't like being made current on many different
// OS threads. Force the Go runtime to map the event loop goroutine to
@@ -563,6 +697,22 @@ func (w *Window) run(options []Option) {
w.updateAnimation()
case <-wakeups:
wakeup()
case semID := <-w.semantic.lookups:
node, found := w.lookupSemantic(semID)
w.semantic.results <- semanticResult{
found: found,
node: node,
}
case <-w.semantic.requestDiffs:
w.sendSemanticDiffs()
case <-w.semantic.requestRoots:
w.semantic.roots <- w.semantic.root
case pos := <-w.semantic.positions:
sid, exists := w.queue.q.SemanticAt(pos)
w.semantic.positionIDs <- semanticID{
found: exists,
id: sid,
}
case e := <-w.in:
switch e2 := e.(type) {
case system.StageEvent: