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example/tabs: animated switching
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
@@ -0,0 +1,130 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package main
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import (
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"time"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op"
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)
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const defaultDuration = 300 * time.Millisecond
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// Slider implements sliding between old/new widget values.
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type Slider struct {
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Duration time.Duration
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push int
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last *op.Ops
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next *op.Ops
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t0 time.Time
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offset float32
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}
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// PushLeft pushes the existing widget to the left.
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func (s *Slider) PushLeft(gtx *layout.Context) { s.push = 1 }
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// PushRight pushes the existing widget to the right.
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func (s *Slider) PushRight(gtx *layout.Context) { s.push = -1 }
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// Layout lays out widget that can be pushed.
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func (s *Slider) Layout(gtx *layout.Context, w layout.Widget) {
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if s.push != 0 {
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s.last, s.next = s.next, new(op.Ops)
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s.offset = float32(s.push)
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s.t0 = gtx.Now()
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s.push = 0
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}
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var delta time.Duration
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if !s.t0.IsZero() {
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now := gtx.Now()
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delta = now.Sub(s.t0)
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s.t0 = now
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}
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if s.offset != 0 {
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duration := s.Duration
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if duration == 0 {
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duration = defaultDuration
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}
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movement := float32(delta.Seconds()) / float32(duration.Seconds())
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if s.offset < 0 {
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s.offset += movement
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if s.offset >= 0 {
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s.offset = 0
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}
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} else {
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s.offset -= movement
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if s.offset <= 0 {
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s.offset = 0
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}
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}
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op.InvalidateOp{}.Add(gtx.Ops)
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}
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{
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prev := gtx.Ops
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if s.next == nil {
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s.next = new(op.Ops)
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}
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s.next.Reset()
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gtx.Ops = s.next
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w()
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gtx.Ops = prev
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}
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if s.offset == 0 {
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op.CallOp{Ops: s.next}.Add(gtx.Ops)
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return
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}
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var stack op.StackOp
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stack.Push(gtx.Ops)
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defer stack.Pop()
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offset := smooth(s.offset)
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if s.offset > 0 {
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op.TransformOp{}.Offset(f32.Point{
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X: float32(gtx.Dimensions.Size.X) * (offset - 1),
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}).Add(gtx.Ops)
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op.CallOp{Ops: s.last}.Add(gtx.Ops)
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op.TransformOp{}.Offset(f32.Point{
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X: float32(gtx.Dimensions.Size.X),
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}).Add(gtx.Ops)
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op.CallOp{Ops: s.next}.Add(gtx.Ops)
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} else {
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op.TransformOp{}.Offset(f32.Point{
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X: float32(gtx.Dimensions.Size.X) * (offset + 1),
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}).Add(gtx.Ops)
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op.CallOp{Ops: s.last}.Add(gtx.Ops)
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op.TransformOp{}.Offset(f32.Point{
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X: float32(-gtx.Dimensions.Size.X),
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}).Add(gtx.Ops)
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op.CallOp{Ops: s.next}.Add(gtx.Ops)
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}
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}
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// smooth handles -1 to 1 with ease-in-out cubic easing func.
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func smooth(t float32) float32 {
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if t < 0 {
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return -easeInOutCubic(-t)
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}
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return easeInOutCubic(t)
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}
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// easeInOutCubic maps a linear value to a ease-in-out-cubic easing function.
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func easeInOutCubic(t float32) float32 {
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if t < 0.5 {
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return 4 * t * t * t
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}
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return (t-1)*(2*t-2)*(2*t-2) + 1
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}
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+37
-2
@@ -5,7 +5,9 @@ package main
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import (
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"fmt"
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"image"
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"image/color"
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"log"
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"math"
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"gioui.org/app"
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"gioui.org/f32"
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@@ -47,6 +49,7 @@ func loop(w *app.Window) error {
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}
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var tabs Tabs
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var slider Slider
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type Tabs struct {
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list layout.List
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@@ -73,6 +76,11 @@ func drawTabs(gtx *layout.Context, th *material.Theme) {
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tabs.list.Layout(gtx, len(tabs.tabs), func(tabIdx int) {
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t := &tabs.tabs[tabIdx]
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if t.btn.Clicked(gtx) {
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if tabs.selected < tabIdx {
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slider.PushLeft(gtx)
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} else if tabs.selected > tabIdx {
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slider.PushRight(gtx)
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}
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tabs.selected = tabIdx
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}
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var tabWidth int
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@@ -105,9 +113,36 @@ func drawTabs(gtx *layout.Context, th *material.Theme) {
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})
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}),
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layout.Flexed(1, func() {
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layout.Center.Layout(gtx, func() {
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material.H1(th, fmt.Sprintf("Tab content #%d", tabs.selected)).Layout(gtx)
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slider.Layout(gtx, func() {
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fill(gtx, dynamicColor(tabs.selected))
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layout.Center.Layout(gtx, func() {
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material.H1(th, fmt.Sprintf("Tab content #%d", tabs.selected+1)).Layout(gtx)
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})
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})
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}),
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)
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}
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func bounds(gtx *layout.Context) f32.Rectangle {
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cs := gtx.Constraints
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d := image.Point{X: cs.Width.Min, Y: cs.Height.Min}
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return f32.Rectangle{
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Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
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}
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}
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func fill(gtx *layout.Context, col color.RGBA) {
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dr := bounds(gtx)
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paint.ColorOp{Color: col}.Add(gtx.Ops)
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paint.PaintOp{Rect: dr}.Add(gtx.Ops)
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}
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func dynamicColor(i int) color.RGBA {
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sn, cs := math.Sincos(float64(i) * math.Phi)
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return color.RGBA{
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R: 0xA0 + byte(0x30*sn),
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G: 0xA0 + byte(0x30*cs),
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B: 0xD0,
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A: 0xFF,
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}
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}
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