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https://git.sr.ht/~eliasnaur/gio
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Revert "gesture: only report TypePress for Click gestures if pointer is grabbed"
This reverts commit 062e2bc54b.
Reason: delays the press too much for the common case of an embedding List.
This commit is contained in:
+1
-17
@@ -36,8 +36,6 @@ type Click struct {
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// clicks is incremented if successive clicks
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// clicks is incremented if successive clicks
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// are performed within a fixed duration.
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// are performed within a fixed duration.
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clicks int
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clicks int
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// pressRep tracks whether a TypePress has been reported.
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pressRep bool
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}
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}
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type ClickState uint8
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type ClickState uint8
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@@ -142,9 +140,6 @@ func (c *Click) Events(q event.Queue) []ClickEvent {
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c.clicks = 1
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c.clicks = 1
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}
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}
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c.clickedAt = e.Time
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c.clickedAt = e.Time
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if c.reportPress(pointer.Grabbed) {
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events = append(events, ClickEvent{Type: TypePress, Position: e.Position, Source: e.Source, Modifiers: e.Modifiers})
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}
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events = append(events, ClickEvent{Type: TypeClick, Position: e.Position, Source: e.Source, Modifiers: e.Modifiers, NumClicks: c.clicks})
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events = append(events, ClickEvent{Type: TypeClick, Position: e.Position, Source: e.Source, Modifiers: e.Modifiers, NumClicks: c.clicks})
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}
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}
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case pointer.Cancel:
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case pointer.Cancel:
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@@ -157,10 +152,7 @@ func (c *Click) Events(q event.Queue) []ClickEvent {
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break
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break
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}
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}
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c.state = StatePressed
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c.state = StatePressed
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c.pressRep = false
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events = append(events, ClickEvent{Type: TypePress, Position: e.Position, Source: e.Source, Modifiers: e.Modifiers})
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if c.reportPress(e.Priority) {
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events = append(events, ClickEvent{Type: TypePress, Position: e.Position, Source: e.Source, Modifiers: e.Modifiers})
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}
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case pointer.Leave:
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case pointer.Leave:
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if c.state == StatePressed {
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if c.state == StatePressed {
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c.state = StateNormal
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c.state = StateNormal
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@@ -174,14 +166,6 @@ func (c *Click) Events(q event.Queue) []ClickEvent {
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return events
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return events
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}
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}
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func (c *Click) reportPress(pri pointer.Priority) bool {
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send := !c.pressRep && pri == pointer.Grabbed
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if send {
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c.pressRep = true
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}
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return send
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}
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// Add the handler to the operation list to receive scroll events.
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// Add the handler to the operation list to receive scroll events.
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func (s *Scroll) Add(ops *op.Ops) {
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func (s *Scroll) Add(ops *op.Ops) {
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oph := pointer.InputOp{Key: s, Grab: s.grab}
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oph := pointer.InputOp{Key: s, Grab: s.grab}
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