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layout: add Background
It's relatively common to create a widget and then add a background to
it. Using layout.Stack causes bunch of heap allocs, which we would like
to avoid whenever we can.
This adds layout.Background which is roughly the same as:
layout.Stack{Alignment: layout.C}.Layout(gtx,
layout.Expanded(background),
layout.Stacked(widget)
)
goos: windows
goarch: amd64
pkg: gioui.org/layout
cpu: AMD Ryzen Threadripper 2950X 16-Core Processor
│ Stack │ Background │
│ sec/op │ sec/op vs base │
*-32 203.80n ± 1% 83.36n ± 3% -59.09% (p=0.000 n=10)
│ Stack │ Background │
│ B/op │ B/op vs base │
*-32 48.00 ± 0% 0.00 ± 0% -100.00% (p=0.000 n=10)
│ Stack │ Background │
│ allocs/op │ allocs/op vs base │
*-32 2.000 ± 0% 0.000 ± 0% -100.00% (p=0.000 n=10)
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
@@ -88,18 +88,18 @@ func (d DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimension
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cl := d.Decorations.Clickable(a)
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dims := cl.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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semantic.Button.Add(gtx.Ops)
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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return layout.Background{}.Layout(gtx,
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func(gtx layout.Context) layout.Dimensions {
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defer clip.Rect{Max: gtx.Constraints.Min}.Push(gtx.Ops).Pop()
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for _, c := range cl.History() {
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drawInk(gtx, c)
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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},
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func(gtx layout.Context) layout.Dimensions {
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paint.ColorOp{Color: d.Foreground}.Add(gtx.Ops)
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return inset.Layout(gtx, w)
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}),
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},
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)
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})
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size.X += dims.Size.X
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