mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-03 08:25:34 +00:00
ui/pointer: simplify pointer pass through
Get rid of the confused LayerOp and the transparent property from AreaOp. Add an explicit PassOp to specify whether pointer events pass-through the current area. Let AreaOp swallow events even when no handlers are active for the area. That behaviour is less surprising and allow clients to disable a widget by keeping its areas but leave out its handlers. Simplify the pointer.HitResult enum to just a bool: hit or no hit. Finally, simplify the pointer queue by tracking parent areas and node with indices.
This commit is contained in:
+68
-87
@@ -11,17 +11,20 @@ import (
|
||||
|
||||
type pointerQueue struct {
|
||||
hitTree []hitNode
|
||||
areas []areaNode
|
||||
handlers map[Key]*pointerHandler
|
||||
pointers []pointerInfo
|
||||
reader ui.OpsReader
|
||||
scratch []Key
|
||||
areas areaStack
|
||||
}
|
||||
|
||||
type hitNode struct {
|
||||
// The layer depth.
|
||||
level int
|
||||
// The handler, or nil for a layer.
|
||||
next int
|
||||
area int
|
||||
// Pass tracks the most recent PassOp mode.
|
||||
pass bool
|
||||
|
||||
// For handler nodes.
|
||||
key Key
|
||||
}
|
||||
|
||||
@@ -32,26 +35,19 @@ type pointerInfo struct {
|
||||
}
|
||||
|
||||
type pointerHandler struct {
|
||||
area areaIntersection
|
||||
area int
|
||||
active bool
|
||||
transform ui.Transform
|
||||
wantsGrab bool
|
||||
}
|
||||
|
||||
type area struct {
|
||||
type areaNode struct {
|
||||
trans ui.Transform
|
||||
next int
|
||||
area pointer.AreaOp
|
||||
}
|
||||
|
||||
type areaIntersection []area
|
||||
|
||||
type areaStack struct {
|
||||
stack []int
|
||||
areas []area
|
||||
backing []area
|
||||
}
|
||||
|
||||
func (q *pointerQueue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer int, events handlerEvents) {
|
||||
func (q *pointerQueue) collectHandlers(r *ui.OpsReader, events handlerEvents, t ui.Transform, area, node int, pass bool) {
|
||||
for {
|
||||
encOp, ok := r.Decode()
|
||||
if !ok {
|
||||
@@ -59,18 +55,24 @@ func (q *pointerQueue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer in
|
||||
}
|
||||
switch ops.OpType(encOp.Data[0]) {
|
||||
case ops.TypePush:
|
||||
q.areas.push()
|
||||
q.collectHandlers(r, t, layer, events)
|
||||
q.collectHandlers(r, events, t, area, node, pass)
|
||||
case ops.TypePop:
|
||||
q.areas.pop()
|
||||
return
|
||||
case ops.TypeLayer:
|
||||
layer++
|
||||
q.hitTree = append(q.hitTree, hitNode{level: layer})
|
||||
case ops.TypePass:
|
||||
var op pointer.PassOp
|
||||
op.Decode(encOp.Data)
|
||||
pass = op.Pass
|
||||
case ops.TypeArea:
|
||||
var op pointer.AreaOp
|
||||
op.Decode(encOp.Data)
|
||||
q.areas.add(t, op)
|
||||
q.areas = append(q.areas, areaNode{trans: t, next: area, area: op})
|
||||
area = len(q.areas) - 1
|
||||
q.hitTree = append(q.hitTree, hitNode{
|
||||
next: node,
|
||||
area: area,
|
||||
pass: pass,
|
||||
})
|
||||
node = len(q.hitTree) - 1
|
||||
case ops.TypeTransform:
|
||||
var op ui.TransformOp
|
||||
op.Decode(encOp.Data)
|
||||
@@ -78,7 +80,13 @@ func (q *pointerQueue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer in
|
||||
case ops.TypePointerHandler:
|
||||
var op pointer.HandlerOp
|
||||
op.Decode(encOp.Data, encOp.Refs)
|
||||
q.hitTree = append(q.hitTree, hitNode{level: layer, key: op.Key})
|
||||
q.hitTree = append(q.hitTree, hitNode{
|
||||
next: node,
|
||||
area: area,
|
||||
pass: pass,
|
||||
key: op.Key,
|
||||
})
|
||||
node = len(q.hitTree) - 1
|
||||
h, ok := q.handlers[op.Key]
|
||||
if !ok {
|
||||
h = new(pointerHandler)
|
||||
@@ -86,7 +94,7 @@ func (q *pointerQueue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer in
|
||||
events[op.Key] = []Event{pointer.Event{Type: pointer.Cancel}}
|
||||
}
|
||||
h.active = true
|
||||
h.area = q.areas.intersection()
|
||||
h.area = area
|
||||
h.transform = t
|
||||
h.wantsGrab = h.wantsGrab || op.Grab
|
||||
}
|
||||
@@ -94,32 +102,43 @@ func (q *pointerQueue) collectHandlers(r *ui.OpsReader, t ui.Transform, layer in
|
||||
}
|
||||
|
||||
func (q *pointerQueue) opHit(handlers *[]Key, pos f32.Point) {
|
||||
level := 1 << 30
|
||||
opaque := false
|
||||
for i := len(q.hitTree) - 1; i >= 0; i-- {
|
||||
n := q.hitTree[i]
|
||||
if n.key == nil {
|
||||
// Layer
|
||||
if opaque {
|
||||
opaque = false
|
||||
// Skip sibling handlers.
|
||||
level = n.level - 1
|
||||
}
|
||||
} else if n.level <= level {
|
||||
// Handler
|
||||
h, ok := q.handlers[n.key]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
res := h.area.hit(pos)
|
||||
opaque = opaque || res == pointer.HitOpaque
|
||||
if res != pointer.HitNone {
|
||||
*handlers = append(*handlers, n.key)
|
||||
}
|
||||
// Track whether we're passing through hits.
|
||||
pass := true
|
||||
idx := len(q.hitTree) - 1
|
||||
for idx >= 0 {
|
||||
n := &q.hitTree[idx]
|
||||
if !q.hit(n.area, pos) {
|
||||
idx--
|
||||
continue
|
||||
}
|
||||
pass = pass && n.pass
|
||||
if pass {
|
||||
idx--
|
||||
} else {
|
||||
idx = n.next
|
||||
}
|
||||
if n.key != nil {
|
||||
*handlers = append(*handlers, n.key)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (q *pointerQueue) hit(areaIdx int, p f32.Point) bool {
|
||||
for areaIdx != -1 {
|
||||
a := &q.areas[areaIdx]
|
||||
if !a.hit(p) {
|
||||
return false
|
||||
}
|
||||
areaIdx = a.next
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (a *areaNode) hit(p f32.Point) bool {
|
||||
p = a.trans.InvTransform(p)
|
||||
return a.area.Hit(p)
|
||||
}
|
||||
|
||||
func (q *pointerQueue) init() {
|
||||
if q.handlers == nil {
|
||||
q.handlers = make(map[Key]*pointerHandler)
|
||||
@@ -133,9 +152,9 @@ func (q *pointerQueue) Frame(root *ui.Ops, events handlerEvents) {
|
||||
h.active = false
|
||||
}
|
||||
q.hitTree = q.hitTree[:0]
|
||||
q.areas.reset()
|
||||
q.areas = q.areas[:0]
|
||||
q.reader.Reset(root)
|
||||
q.collectHandlers(&q.reader, ui.Transform{}, 0, events)
|
||||
q.collectHandlers(&q.reader, events, ui.Transform{}, -1, -1, false)
|
||||
for k, h := range q.handlers {
|
||||
if !h.active {
|
||||
q.dropHandler(k)
|
||||
@@ -221,7 +240,7 @@ func (q *pointerQueue) Push(e pointer.Event, events handlerEvents) {
|
||||
case i == 0:
|
||||
e.Priority = pointer.Foremost
|
||||
}
|
||||
e.Hit = h.area.hit(e.Position) != pointer.HitNone
|
||||
e.Hit = q.hit(h.area, e.Position)
|
||||
e.Position = h.transform.InvTransform(e.Position)
|
||||
events[k] = append(events[k], e)
|
||||
if e.Type == pointer.Release {
|
||||
@@ -238,41 +257,3 @@ func (q *pointerQueue) Push(e pointer.Event, events handlerEvents) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (a areaIntersection) hit(p f32.Point) pointer.HitResult {
|
||||
res := pointer.HitNone
|
||||
for _, area := range a {
|
||||
tp := area.trans.InvTransform(p)
|
||||
res = area.area.Hit(tp)
|
||||
if res == pointer.HitNone {
|
||||
break
|
||||
}
|
||||
}
|
||||
return res
|
||||
}
|
||||
|
||||
func (s *areaStack) add(t ui.Transform, a pointer.AreaOp) {
|
||||
s.areas = append(s.areas, area{t, a})
|
||||
}
|
||||
|
||||
func (s *areaStack) push() {
|
||||
s.stack = append(s.stack, len(s.areas))
|
||||
}
|
||||
|
||||
func (s *areaStack) pop() {
|
||||
off := s.stack[len(s.stack)-1]
|
||||
s.stack = s.stack[:len(s.stack)-1]
|
||||
s.areas = s.areas[:off]
|
||||
}
|
||||
|
||||
func (s *areaStack) intersection() areaIntersection {
|
||||
off := len(s.backing)
|
||||
s.backing = append(s.backing, s.areas...)
|
||||
return areaIntersection(s.backing[off:len(s.backing):len(s.backing)])
|
||||
}
|
||||
|
||||
func (a *areaStack) reset() {
|
||||
a.areas = a.areas[:0]
|
||||
a.stack = a.stack[:0]
|
||||
a.backing = a.backing[:0]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user