ui/pointer: simplify pointer pass through

Get rid of the confused LayerOp and the transparent property from
AreaOp. Add an explicit PassOp to specify whether pointer events
pass-through the current area.

Let AreaOp swallow events even when no handlers are active for the
area. That behaviour is less surprising and allow clients to disable
a widget by keeping its areas but leave out its handlers.

Simplify the pointer.HitResult enum to just a bool: hit or no hit.

Finally, simplify the pointer queue by tracking parent areas and
node with indices.
This commit is contained in:
Elias Naur
2019-07-10 22:34:24 +02:00
parent f90ef91b19
commit f44ccec043
7 changed files with 103 additions and 129 deletions
+3 -20
View File
@@ -20,10 +20,6 @@ type Config interface {
Px(v Value) int
}
// LayerOp represents a semantic layer of UI.
type LayerOp struct {
}
// InvalidateOp requests a redraw at the given time. Use
// the zero value to request an immediate redraw.
type InvalidateOp struct {
@@ -40,6 +36,9 @@ type Transform struct {
offset f32.Point
}
// Inf is the int value that represents an unbounded maximum constraint.
const Inf = int(^uint(0) >> 1)
func (r InvalidateOp) Add(o *Ops) {
data := make([]byte, ops.TypeRedrawLen)
data[0] = byte(ops.TypeInvalidate)
@@ -100,22 +99,6 @@ func (t *TransformOp) Decode(d []byte) {
}
}
func (l LayerOp) Add(o *Ops) {
data := make([]byte, ops.TypeLayerLen)
data[0] = byte(ops.TypeLayer)
o.Write(data)
}
func (l *LayerOp) Decode(d []byte) {
if ops.OpType(d[0]) != ops.TypeLayer {
panic("invalid op")
}
*l = LayerOp{}
}
func Offset(o f32.Point) Transform {
return Transform{o}
}
// Inf is the int value that represents an unbounded maximum constraint.
const Inf = int(^uint(0) >> 1)