gpu: rename BufferTypeData to less vague BufferTypeVertices

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-19 18:54:26 +01:00
parent 826ab9e65b
commit f5905b3ca8
4 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -158,7 +158,7 @@ const (
const (
BufferTypeIndices BufferType = iota
BufferTypeData
BufferTypeVertices
)
const (
+1 -1
View File
@@ -166,7 +166,7 @@ func (b *Backend) NewBuffer(typ gpu.BufferType, data []byte) gpu.Buffer {
obj := b.funcs.CreateBuffer()
var gltyp Enum
switch typ {
case gpu.BufferTypeData:
case gpu.BufferTypeVertices:
gltyp = ARRAY_BUFFER
case gpu.BufferTypeIndices:
gltyp = ELEMENT_ARRAY_BUFFER
+1 -1
View File
@@ -376,7 +376,7 @@ func newBlitter(ctx Backend) *blitter {
if err != nil {
panic(err)
}
quadVerts := ctx.NewBuffer(BufferTypeData,
quadVerts := ctx.NewBuffer(BufferTypeVertices,
gunsafe.BytesView([]float32{
-1, +1, 0, 0,
+1, +1, 1, 0,
+1 -1
View File
@@ -239,7 +239,7 @@ func (c *coverer) release() {
}
func buildPath(ctx Backend, p []byte) *pathData {
buf := ctx.NewBuffer(BufferTypeData, p)
buf := ctx.NewBuffer(BufferTypeVertices, p)
return &pathData{
ncurves: len(p) / path.VertStride,
data: buf,