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gpu: rename BufferTypeData to less vague BufferTypeVertices
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-1
@@ -158,7 +158,7 @@ const (
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const (
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BufferTypeIndices BufferType = iota
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BufferTypeData
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BufferTypeVertices
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)
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const (
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@@ -166,7 +166,7 @@ func (b *Backend) NewBuffer(typ gpu.BufferType, data []byte) gpu.Buffer {
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obj := b.funcs.CreateBuffer()
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var gltyp Enum
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switch typ {
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case gpu.BufferTypeData:
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case gpu.BufferTypeVertices:
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gltyp = ARRAY_BUFFER
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case gpu.BufferTypeIndices:
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gltyp = ELEMENT_ARRAY_BUFFER
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@@ -376,7 +376,7 @@ func newBlitter(ctx Backend) *blitter {
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if err != nil {
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panic(err)
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}
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quadVerts := ctx.NewBuffer(BufferTypeData,
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quadVerts := ctx.NewBuffer(BufferTypeVertices,
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gunsafe.BytesView([]float32{
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-1, +1, 0, 0,
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+1, +1, 1, 0,
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+1
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@@ -239,7 +239,7 @@ func (c *coverer) release() {
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}
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func buildPath(ctx Backend, p []byte) *pathData {
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buf := ctx.NewBuffer(BufferTypeData, p)
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buf := ctx.NewBuffer(BufferTypeVertices, p)
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return &pathData{
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ncurves: len(p) / path.VertStride,
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data: buf,
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