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https://git.sr.ht/~eliasnaur/gio
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layout: simplify Flex API to a single Layout call
With the simplification of MacroOp, it is now possible to simplify
the Flex API to just a single Layout method, similar to List:
layout.Flex{}.Layout(gtx,
layout.Rigid(func() { ... }),
layout.Flexed(0.5, func() { ... }),
)
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+12
-15
@@ -53,21 +53,18 @@ func ExampleFlex() {
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gtx := new(layout.Context)
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gtx.Reset(nil, image.Point{X: 100, Y: 100})
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flex := layout.Flex{}
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// Rigid 10x10 widget.
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child1 := flex.Rigid(gtx, func() {
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fmt.Printf("Rigid: %v\n", gtx.Constraints.Width)
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layoutWidget(gtx, 10, 10)
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})
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// Child with 50% space allowance.
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child2 := flex.Flex(gtx, 0.5, func() {
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fmt.Printf("50%%: %v\n", gtx.Constraints.Width)
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layoutWidget(gtx, 10, 10)
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})
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flex.Layout(gtx, child1, child2)
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layout.Flex{}.Layout(gtx,
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// Rigid 10x10 widget.
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layout.Rigid(func() {
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fmt.Printf("Rigid: %v\n", gtx.Constraints.Width)
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layoutWidget(gtx, 10, 10)
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}),
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// Child with 50% space allowance.
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layout.Flexed(0.5, func() {
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fmt.Printf("50%%: %v\n", gtx.Constraints.Width)
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layoutWidget(gtx, 10, 10)
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}),
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)
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// Output:
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// Rigid: {0 100}
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+77
-76
@@ -19,20 +19,16 @@ type Flex struct {
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Spacing Spacing
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// Alignment is the alignment in the cross axis.
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Alignment Alignment
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size int
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rigidSize int
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// fraction is the rounding error from a Flex weighting.
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fraction float32
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// Use an empty StackOp for tracking whether Rigid, Flex
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// is called in the same layout scope as Layout.
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begun bool
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stack op.StackOp
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}
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// FlexChild is the layout result of a call End.
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// FlexChild is the descriptor for a Flex child.
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type FlexChild struct {
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flex bool
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weight float32
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widget Widget
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// Scratch space.
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macro op.MacroOp
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dims Dimensions
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}
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@@ -60,74 +56,82 @@ const (
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SpaceEvenly
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)
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// Rigid lays out a widget with the main axis constrained to the range
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// from 0 to the remaining space.
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func (f *Flex) Rigid(gtx *Context, w Widget) FlexChild {
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f.begin(gtx.Ops)
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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mainMax := mainc.Max - f.size
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if mainMax < 0 {
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mainMax = 0
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// Rigid returns a Flex child with a maximal constraint of the
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// remaining space.
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func Rigid(widget Widget) FlexChild {
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return FlexChild{
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widget: widget,
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}
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cs = axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, cs))
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := ctxLayout(gtx, cs, w)
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m.Stop()
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f.rigidSize += axisMain(f.Axis, dims.Size)
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f.expand(dims)
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return FlexChild{m, dims}
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}
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func (f *Flex) begin(ops *op.Ops) {
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if f.begun {
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return
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// Flexed returns a Flex child forced to take up a fraction of
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// the remaining space.
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func Flexed(weight float32, widget Widget) FlexChild {
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return FlexChild{
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flex: true,
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weight: weight,
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widget: widget,
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}
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f.stack.Push(ops)
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f.begun = true
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}
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// Flex is like Rigid, where the main axis size is also constrained to a
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// fraction of the space not taken up by Rigid children.
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func (f *Flex) Flex(gtx *Context, weight float32, w Widget) FlexChild {
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f.begin(gtx.Ops)
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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var flexSize int
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if mainc.Max > f.size {
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flexSize = mainc.Max - f.rigidSize
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// Apply weight and add any leftover fraction from a
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// previous Flex.
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size := float32(flexSize)*weight + f.fraction
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flexSize = int(size + .5)
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f.fraction = size - float32(flexSize)
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if max := mainc.Max - f.size; flexSize > max {
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flexSize = max
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// Layout a list of children. The position of the children are
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// determined by the specified order, but Rigid children are laid out
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// before Flexed children.
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func (f Flex) Layout(gtx *Context, children ...FlexChild) {
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size := 0
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// Lay out Rigid children.
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for i, child := range children {
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if child.flex {
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continue
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}
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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mainMax := mainc.Max - size
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if mainMax < 0 {
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mainMax = 0
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}
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cs = axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, cs))
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := ctxLayout(gtx, cs, child.widget)
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m.Stop()
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sz := axisMain(f.Axis, dims.Size)
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size += sz
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children[i].macro = m
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children[i].dims = dims
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}
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submainc := Constraint{Min: flexSize, Max: flexSize}
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cs = axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, cs))
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := ctxLayout(gtx, cs, w)
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m.Stop()
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f.expand(dims)
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return FlexChild{m, dims}
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}
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// End a child by specifying its dimensions. Pass the returned layout result
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// to Layout.
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func (f *Flex) expand(dims Dimensions) {
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sz := axisMain(f.Axis, dims.Size)
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f.size += sz
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}
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
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if len(children) > 0 {
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f.stack.Pop()
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rigidSize := size
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// fraction is the rounding error from a Flex weighting.
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var fraction float32
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// Lay out Flexed children.
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for i, child := range children {
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if !child.flex {
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continue
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}
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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var flexSize int
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if mainc.Max > size {
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flexSize = mainc.Max - rigidSize
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// Apply weight and add any leftover fraction from a
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// previous Flexed.
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childSize := float32(flexSize)*child.weight + fraction
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flexSize = int(childSize + .5)
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fraction = childSize - float32(flexSize)
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if max := mainc.Max - size; flexSize > max {
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flexSize = max
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}
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}
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submainc := Constraint{Min: flexSize, Max: flexSize}
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cs = axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, cs))
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := ctxLayout(gtx, cs, child.widget)
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m.Stop()
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sz := axisMain(f.Axis, dims.Size)
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size += sz
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children[i].macro = m
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children[i].dims = dims
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}
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var maxCross int
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var maxBaseline int
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@@ -142,8 +146,8 @@ func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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var space int
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if mainc.Min > f.size {
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space = mainc.Min - f.size
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if mainc.Min > size {
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space = mainc.Min - size
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}
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var mainSize int
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switch f.Spacing {
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@@ -199,9 +203,6 @@ func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
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}
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sz := axisPoint(f.Axis, mainSize, maxCross)
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gtx.Dimensions = Dimensions{Size: sz, Baseline: sz.Y - maxBaseline}
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f.begun = false
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f.size = 0
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f.rigidSize = 0
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}
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func axisPoint(a Axis, main, cross int) image.Point {
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