internal/cmd/convertshaders: add Windows comp shader compilation

Use dxc (DirectXShaderCompiler) for compiling, which is newer than fxc
and doesn't not fail compilation with dynamically uniform flows with
barriers.

Currently requires -directcompute to enable generating the shaders.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2021-02-20 16:29:36 +02:00
committed by Elias Naur
parent 8227f7ab04
commit f6fba73885
3 changed files with 130 additions and 939 deletions
+23 -805
View File
File diff suppressed because one or more lines are too long