all: clean up code, upgrade to modern Go

Signed-off-by: ddkwork
This commit is contained in:
Admin
2025-05-05 23:27:04 +08:00
committed by Elias Naur
parent 86668e8b45
commit f73287be87
58 changed files with 413 additions and 241 deletions
+95
View File
@@ -247,9 +247,11 @@ func (f *Functions) getExtension(name string) js.Value {
func (f *Functions) ActiveTexture(t Enum) {
f._activeTexture.Invoke(int(t))
}
func (f *Functions) AttachShader(p Program, s Shader) {
f._attachShader.Invoke(js.Value(p), js.Value(s))
}
func (f *Functions) BeginQuery(target Enum, query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._beginQuery.Invoke(int(target), js.Value(query))
@@ -257,36 +259,47 @@ func (f *Functions) BeginQuery(target Enum, query Query) {
f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
}
}
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
f._bindAttribLocation.Invoke(js.Value(p), int(a), name)
}
func (f *Functions) BindBuffer(target Enum, b Buffer) {
f._bindBuffer.Invoke(int(target), js.Value(b))
}
func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
f._bindBufferBase.Invoke(int(target), index, js.Value(b))
}
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
f._bindFramebuffer.Invoke(int(target), js.Value(fb))
}
func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
f._bindRenderbuffer.Invoke(int(target), js.Value(rb))
}
func (f *Functions) BindTexture(target Enum, t Texture) {
f._bindTexture.Invoke(int(target), js.Value(t))
}
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
panic("not implemented")
}
func (f *Functions) BindVertexArray(a VertexArray) {
panic("not supported")
}
func (f *Functions) BlendEquation(mode Enum) {
f._blendEquation.Invoke(int(mode))
}
func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA))
}
func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
if data == nil {
f._bufferData.Invoke(int(target), size, int(usage))
@@ -297,9 +310,11 @@ func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage))
}
}
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src))
}
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int())
if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() {
@@ -308,54 +323,71 @@ func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
}
return status
}
func (f *Functions) Clear(mask Enum) {
f._clear.Invoke(int(mask))
}
func (f *Functions) ClearColor(red, green, blue, alpha float32) {
f._clearColor.Invoke(red, green, blue, alpha)
}
func (f *Functions) ClearDepthf(d float32) {
f._clearDepth.Invoke(d)
}
func (f *Functions) CompileShader(s Shader) {
f._compileShader.Invoke(js.Value(s))
}
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height)
}
func (f *Functions) CreateBuffer() Buffer {
return Buffer(f._createBuffer.Invoke())
}
func (f *Functions) CreateFramebuffer() Framebuffer {
return Framebuffer(f._createFramebuffer.Invoke())
}
func (f *Functions) CreateProgram() Program {
return Program(f._createProgram.Invoke())
}
func (f *Functions) CreateQuery() Query {
return Query(f._createQuery.Invoke())
}
func (f *Functions) CreateRenderbuffer() Renderbuffer {
return Renderbuffer(f._createRenderbuffer.Invoke())
}
func (f *Functions) CreateShader(ty Enum) Shader {
return Shader(f._createShader.Invoke(int(ty)))
}
func (f *Functions) CreateTexture() Texture {
return Texture(f._createTexture.Invoke())
}
func (f *Functions) CreateVertexArray() VertexArray {
panic("not supported")
}
func (f *Functions) DeleteBuffer(v Buffer) {
f._deleteBuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
f._deleteFramebuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteProgram(p Program) {
f._deleteProgram.Invoke(js.Value(p))
}
func (f *Functions) DeleteQuery(query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._deleteQuery.Invoke(js.Value(query))
@@ -363,45 +395,59 @@ func (f *Functions) DeleteQuery(query Query) {
f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
}
}
func (f *Functions) DeleteShader(s Shader) {
f._deleteShader.Invoke(js.Value(s))
}
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
f._deleteRenderbuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteTexture(v Texture) {
f._deleteTexture.Invoke(js.Value(v))
}
func (f *Functions) DeleteVertexArray(a VertexArray) {
panic("not implemented")
}
func (f *Functions) DepthFunc(fn Enum) {
f._depthFunc.Invoke(int(fn))
}
func (f *Functions) DepthMask(mask bool) {
f._depthMask.Invoke(mask)
}
func (f *Functions) DisableVertexAttribArray(a Attrib) {
f._disableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) Disable(cap Enum) {
f._disable.Invoke(int(cap))
}
func (f *Functions) DrawArrays(mode Enum, first, count int) {
f._drawArrays.Invoke(int(mode), first, count)
}
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
f._drawElements.Invoke(int(mode), count, int(ty), offset)
}
func (f *Functions) DispatchCompute(x, y, z int) {
panic("not implemented")
}
func (f *Functions) Enable(cap Enum) {
f._enable.Invoke(int(cap))
}
func (f *Functions) EnableVertexAttribArray(a Attrib) {
f._enableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) EndQuery(target Enum) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._endQuery.Invoke(int(target))
@@ -409,28 +455,36 @@ func (f *Functions) EndQuery(target Enum) {
f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
}
}
func (f *Functions) Finish() {
f._finish.Invoke()
}
func (f *Functions) Flush() {
f._flush.Invoke()
}
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
}
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level)
}
func (f *Functions) GenerateMipmap(target Enum) {
f._generateMipmap.Invoke(int(target))
}
func (f *Functions) GetError() Enum {
// Avoid slow getError calls. See gio#179.
return 0
}
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
return paramVal(f._getRenderbufferParameteri.Invoke(int(pname)))
}
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING {
// FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2
@@ -438,6 +492,7 @@ func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname
}
return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname)))
}
func (f *Functions) GetBinding(pname Enum) Object {
obj := f._getParameter.Invoke(int(pname))
if !obj.Truthy() {
@@ -445,6 +500,7 @@ func (f *Functions) GetBinding(pname Enum) Object {
}
return Object(obj)
}
func (f *Functions) GetBindingi(pname Enum, idx int) Object {
obj := f._getIndexedParameter.Invoke(int(pname), idx)
if !obj.Truthy() {
@@ -452,6 +508,7 @@ func (f *Functions) GetBindingi(pname Enum, idx int) Object {
}
return Object(obj)
}
func (f *Functions) GetInteger(pname Enum) int {
if !f.isWebGL2 {
switch pname {
@@ -461,9 +518,11 @@ func (f *Functions) GetInteger(pname Enum) int {
}
return paramVal(f._getParameter.Invoke(int(pname)))
}
func (f *Functions) GetFloat(pname Enum) float32 {
return float32(f._getParameter.Invoke(int(pname)).Float())
}
func (f *Functions) GetInteger4(pname Enum) [4]int {
arr := f._getParameter.Invoke(int(pname))
var res [4]int
@@ -472,6 +531,7 @@ func (f *Functions) GetInteger4(pname Enum) [4]int {
}
return res
}
func (f *Functions) GetFloat4(pname Enum) [4]float32 {
arr := f._getParameter.Invoke(int(pname))
var res [4]float32
@@ -480,12 +540,15 @@ func (f *Functions) GetFloat4(pname Enum) [4]float32 {
}
return res
}
func (f *Functions) GetProgrami(p Program, pname Enum) int {
return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname)))
}
func (f *Functions) GetProgramInfoLog(p Program) string {
return f._getProgramInfoLog.Invoke(js.Value(p)).String()
}
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname))))
@@ -493,12 +556,15 @@ func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
}
}
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname)))
}
func (f *Functions) GetShaderInfoLog(s Shader) string {
return f._getShaderInfoLog.Invoke(js.Value(s)).String()
}
func (f *Functions) GetString(pname Enum) string {
switch pname {
case EXTENSIONS:
@@ -512,15 +578,19 @@ func (f *Functions) GetString(pname Enum) string {
return f._getParameter.Invoke(int(pname)).String()
}
}
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name)))
}
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
return Uniform(f._getUniformLocation.Invoke(js.Value(p), name))
}
func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
return paramVal(f._getVertexAttrib.Invoke(index, int(pname)))
}
func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
obj := f._getVertexAttrib.Invoke(index, int(pname))
if !obj.Truthy() {
@@ -528,9 +598,11 @@ func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
}
return Object(obj)
}
func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int())
}
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
fn := f.Ctx.Get("invalidateFramebuffer")
if !fn.IsUndefined() {
@@ -541,74 +613,97 @@ func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
f._invalidateFramebuffer.Invoke(int(target), f.int32Buf)
}
}
func (f *Functions) IsEnabled(cap Enum) bool {
return f._isEnabled.Invoke(int(cap)).Truthy()
}
func (f *Functions) LinkProgram(p Program) {
f._linkProgram.Invoke(js.Value(p))
}
func (f *Functions) PixelStorei(pname Enum, param int) {
f._pixelStorei.Invoke(int(pname), param)
}
func (f *Functions) MemoryBarrier(barriers Enum) {
panic("not implemented")
}
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
panic("not implemented")
}
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height)
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
ba := f.byteArrayOf(data)
f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba)
js.CopyBytesToGo(data, ba)
}
func (f *Functions) Scissor(x, y, width, height int32) {
f._scissor.Invoke(x, y, width, height)
}
func (f *Functions) ShaderSource(s Shader, src string) {
f._shaderSource.Invoke(js.Value(s), src)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) {
f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil)
}
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height)
}
func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
}
func (f *Functions) TexParameteri(target, pname Enum, param int) {
f._texParameteri.Invoke(int(target), int(pname), int(param))
}
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding))
}
func (f *Functions) Uniform1f(dst Uniform, v float32) {
f._uniform1f.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform1i(dst Uniform, v int) {
f._uniform1i.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
f._uniform2f.Invoke(js.Value(dst), v0, v1)
}
func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
f._uniform3f.Invoke(js.Value(dst), v0, v1, v2)
}
func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3)
}
func (f *Functions) UseProgram(p Program) {
f._useProgram.Invoke(js.Value(p))
}
func (f *Functions) UnmapBuffer(target Enum) bool {
panic("not implemented")
}
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset)
}
func (f *Functions) Viewport(x, y, width, height int) {
f._viewport.Invoke(x, y, width, height)
}
+96 -2
View File
@@ -223,7 +223,7 @@ type Functions struct {
uintptrs [100]uintptr
}
type Context interface{}
type Context any
func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
if ctx != nil {
@@ -239,45 +239,58 @@ func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
func (c *Functions) ActiveTexture(t Enum) {
syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0)
}
func (c *Functions) AttachShader(p Program, s Shader) {
syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0)
}
func (f *Functions) BeginQuery(target Enum, query Query) {
syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0)
}
func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) {
cname := cString(name)
c0 := &cname[0]
syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0)))
issue34474KeepAlive(c)
}
func (c *Functions) BindBuffer(target Enum, b Buffer) {
syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0)
}
func (c *Functions) BindBufferBase(target Enum, index int, b Buffer) {
syscall.Syscall(_glBindBufferBase.Addr(), 3, uintptr(target), uintptr(index), uintptr(b.V))
}
func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0)
}
func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0)
}
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
panic("not implemented")
}
func (c *Functions) BindTexture(target Enum, t Texture) {
syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0)
}
func (c *Functions) BindVertexArray(a VertexArray) {
syscall.Syscall(_glBindVertexArray.Addr(), 1, uintptr(a.V), 0, 0)
}
func (c *Functions) BlendEquation(mode Enum) {
syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0)
}
func (c *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
syscall.Syscall6(_glBlendFuncSeparate.Addr(), 4, uintptr(srcRGB), uintptr(dstRGB), uintptr(srcA), uintptr(dstA), 0, 0)
}
func (c *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
var p unsafe.Pointer
if len(data) > 0 {
@@ -285,6 +298,7 @@ func (c *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
}
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(size), uintptr(p), uintptr(usage), 0, 0)
}
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
if n := len(src); n > 0 {
s0 := &src[0]
@@ -292,93 +306,118 @@ func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
issue34474KeepAlive(s0)
}
}
func (c *Functions) CheckFramebufferStatus(target Enum) Enum {
s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0)
return Enum(s)
}
func (c *Functions) Clear(mask Enum) {
syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0)
}
func (c *Functions) ClearColor(red, green, blue, alpha float32) {
syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
}
func (c *Functions) ClearDepthf(d float32) {
syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0)
}
func (c *Functions) CompileShader(s Shader) {
syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0)
}
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
syscall.Syscall9(_glCopyTexSubImage2D.Addr(), 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)
}
func (f *Functions) GenerateMipmap(target Enum) {
syscall.Syscall(_glGenerateMipmap.Addr(), 1, uintptr(target), 0, 0)
}
func (c *Functions) CreateBuffer() Buffer {
var buf uintptr
syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
return Buffer{uint(buf)}
}
func (c *Functions) CreateFramebuffer() Framebuffer {
var fb uintptr
syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0)
return Framebuffer{uint(fb)}
}
func (c *Functions) CreateProgram() Program {
p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0)
return Program{uint(p)}
}
func (f *Functions) CreateQuery() Query {
var q uintptr
syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0)
return Query{uint(q)}
}
func (c *Functions) CreateRenderbuffer() Renderbuffer {
var rb uintptr
syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0)
return Renderbuffer{uint(rb)}
}
func (c *Functions) CreateShader(ty Enum) Shader {
s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0)
return Shader{uint(s)}
}
func (c *Functions) CreateTexture() Texture {
var t uintptr
syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
return Texture{uint(t)}
}
func (c *Functions) CreateVertexArray() VertexArray {
var t uintptr
syscall.Syscall(_glGenVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
return VertexArray{uint(t)}
}
func (c *Functions) DeleteBuffer(v Buffer) {
syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
}
func (c *Functions) DeleteFramebuffer(v Framebuffer) {
syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (c *Functions) DeleteProgram(p Program) {
syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (f *Functions) DeleteQuery(query Query) {
syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0)
}
func (c *Functions) DeleteShader(s Shader) {
syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0)
}
func (c *Functions) DeleteRenderbuffer(v Renderbuffer) {
syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (c *Functions) DeleteTexture(v Texture) {
syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (f *Functions) DeleteVertexArray(array VertexArray) {
syscall.Syscall(_glDeleteVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&array.V)), 0)
}
func (c *Functions) DepthFunc(f Enum) {
syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0)
}
func (c *Functions) DepthMask(mask bool) {
var m uintptr
if mask {
@@ -386,42 +425,55 @@ func (c *Functions) DepthMask(mask bool) {
}
syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0)
}
func (c *Functions) DisableVertexAttribArray(a Attrib) {
syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
}
func (c *Functions) Disable(cap Enum) {
syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0)
}
func (c *Functions) DrawArrays(mode Enum, first, count int) {
syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count))
}
func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0)
}
func (f *Functions) DispatchCompute(x, y, z int) {
panic("not implemented")
}
func (c *Functions) Enable(cap Enum) {
syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0)
}
func (c *Functions) EnableVertexAttribArray(a Attrib) {
syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
}
func (f *Functions) EndQuery(target Enum) {
syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0)
}
func (c *Functions) Finish() {
syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0)
}
func (c *Functions) Flush() {
syscall.Syscall(_glFlush.Addr(), 0, 0, 0, 0)
}
func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0)
}
func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0)
}
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
cname := cString(name)
c0 := &cname[0]
@@ -429,24 +481,30 @@ func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
issue34474KeepAlive(c0)
return uint(u)
}
func (c *Functions) GetBinding(pname Enum) Object {
return Object{uint(c.GetInteger(pname))}
}
func (c *Functions) GetBindingi(pname Enum, idx int) Object {
return Object{uint(c.GetIntegeri(pname, idx))}
}
func (c *Functions) GetError() Enum {
e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0)
return Enum(e)
}
func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int {
syscall.Syscall(_glGetRenderbufferParameteriv.Addr(), 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
syscall.Syscall6(_glGetFramebufferAttachmentParameteriv.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0, 0)
return int(c.int32s[0])
}
func (c *Functions) GetInteger4(pname Enum) [4]int {
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
var r [4]int
@@ -455,28 +513,34 @@ func (c *Functions) GetInteger4(pname Enum) [4]int {
}
return r
}
func (c *Functions) GetInteger(pname Enum) int {
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
return int(c.int32s[0])
}
func (c *Functions) GetIntegeri(pname Enum, idx int) int {
syscall.Syscall(_glGetIntegeri_v.Addr(), 3, uintptr(pname), uintptr(idx), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetFloat(pname Enum) float32 {
syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0)
return c.float32s[0]
}
func (c *Functions) GetFloat4(pname Enum) [4]float32 {
syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0)
var r [4]float32
copy(r[:], c.float32s[:])
return r
}
func (c *Functions) GetProgrami(p Program, pname Enum) int {
syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetProgramInfoLog(p Program) string {
n := c.GetProgrami(p, INFO_LOG_LENGTH)
if n == 0 {
@@ -486,24 +550,29 @@ func (c *Functions) GetProgramInfoLog(p Program) string {
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
return string(buf)
}
func (c *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return uint(c.int32s[0])
}
func (c *Functions) GetShaderi(s Shader, pname Enum) int {
syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetShaderInfoLog(s Shader) string {
n := c.GetShaderi(s, INFO_LOG_LENGTH)
buf := make([]byte, n)
syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
return string(buf)
}
func (c *Functions) GetString(pname Enum) string {
s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0)
return windows.BytePtrToString((*byte)(unsafe.Pointer(s)))
}
func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
cname := cString(name)
c0 := &cname[0]
@@ -511,6 +580,7 @@ func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
issue34474KeepAlive(c0)
return Uniform{int(u)}
}
func (c *Functions) GetVertexAttrib(index int, pname Enum) int {
syscall.Syscall(_glGetVertexAttribiv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
@@ -524,6 +594,7 @@ func (c *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
syscall.Syscall(_glGetVertexAttribPointerv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.uintptrs[0])))
return c.uintptrs[0]
}
func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
addr := _glInvalidateFramebuffer.Addr()
if addr == 0 {
@@ -532,77 +603,99 @@ func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
}
syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
}
func (f *Functions) IsEnabled(cap Enum) bool {
u, _, _ := syscall.Syscall(_glIsEnabled.Addr(), 1, uintptr(cap), 0, 0)
return u == TRUE
}
func (c *Functions) LinkProgram(p Program) {
syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (c *Functions) PixelStorei(pname Enum, param int) {
syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
}
func (f *Functions) MemoryBarrier(barriers Enum) {
panic("not implemented")
}
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
panic("not implemented")
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
d0 := &data[0]
syscall.Syscall9(_glReadPixels.Addr(), 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)), 0, 0)
issue34474KeepAlive(d0)
}
func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
}
func (c *Functions) Scissor(x, y, width, height int32) {
syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
}
func (c *Functions) ShaderSource(s Shader, src string) {
var n uintptr = uintptr(len(src))
psrc := &src
syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0)
issue34474KeepAlive(psrc)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0)
}
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
syscall.Syscall6(_glTexStorage2D.Addr(), 5, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), 0)
}
func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
d0 := &data[0]
syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
issue34474KeepAlive(d0)
}
func (c *Functions) TexParameteri(target, pname Enum, param int) {
syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param))
}
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
syscall.Syscall(_glUniformBlockBinding.Addr(), 3, uintptr(p.V), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))
}
func (c *Functions) Uniform1f(dst Uniform, v float32) {
syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0)
}
func (c *Functions) Uniform1i(dst Uniform, v int) {
syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0)
}
func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
}
func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
}
func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
}
func (c *Functions) UseProgram(p Program) {
syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (f *Functions) UnmapBuffer(target Enum) bool {
panic("not implemented")
}
func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
var norm uintptr
if normalized {
@@ -610,6 +703,7 @@ func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalize
}
syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset))
}
func (c *Functions) Viewport(x, y, width, height int) {
syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
}
@@ -622,6 +716,6 @@ func cString(s string) []byte {
// issue34474KeepAlive calls runtime.KeepAlive as a
// workaround for golang.org/issue/34474.
func issue34474KeepAlive(v interface{}) {
func issue34474KeepAlive(v any) {
runtime.KeepAlive(v)
}