op: implement StackOp in terms of general save/load of state

Push/Pop only allows saving and restoring operation state in a
stack-like manner. We're going to need restoring arbitrary state
for implementing deferred operations.

Generalize state save/restore and implement Push and Pop on top of
that.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-01-11 19:59:51 +01:00
parent f114acdb02
commit f7902f299b
6 changed files with 139 additions and 71 deletions
+42 -27
View File
@@ -17,6 +17,14 @@ type keyQueue struct {
handlers map[event.Tag]*keyHandler
reader ops.Reader
state TextInputState
// states store states during resolveFocus
states []resolveState
}
type resolveState struct {
tag event.Tag
pri listenerPriority
keyboard TextInputState
}
type keyHandler struct {
@@ -56,9 +64,9 @@ func (q *keyQueue) Frame(root *op.Ops, events *handlerEvents) {
}
q.reader.Reset(root)
focus, pri, keyboard := q.resolveFocus(events)
if pri == priNone {
focus = nil
state := q.resolveFocus(events)
if state.pri == priNone {
state.tag = nil
}
for k, h := range q.handlers {
if !h.visible {
@@ -66,26 +74,26 @@ func (q *keyQueue) Frame(root *op.Ops, events *handlerEvents) {
if q.focus == k {
// Remove the focus from the handler that is no longer visible.
q.focus = nil
keyboard = TextInputClose
state.keyboard = TextInputClose
}
}
if h.new && k != focus {
if h.new && k != state.tag {
// Reset the handler on (each) first appearance.
events.Add(k, key.FocusEvent{Focus: false})
}
}
if focus != q.focus {
if state.tag != q.focus {
if q.focus != nil {
events.Add(q.focus, key.FocusEvent{Focus: false})
}
q.focus = focus
q.focus = state.tag
if q.focus != nil {
events.Add(q.focus, key.FocusEvent{Focus: true})
} else {
keyboard = TextInputClose
state.keyboard = TextInputClose
}
}
q.state = keyboard
q.state = state.keyboard
}
func (q *keyQueue) Push(e event.Event, events *handlerEvents) {
@@ -94,28 +102,28 @@ func (q *keyQueue) Push(e event.Event, events *handlerEvents) {
}
}
func (q *keyQueue) resolveFocus(events *handlerEvents) (tag event.Tag, pri listenerPriority, keyboard TextInputState) {
loop:
func (q *keyQueue) resolveFocus(events *handlerEvents) resolveState {
var state resolveState
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypeKeyFocus:
op := decodeFocusOp(encOp.Data, encOp.Refs)
if op.Focus {
pri = priNewFocus
state.pri = priNewFocus
} else {
pri, keyboard = priNone, TextInputClose
state.pri, state.keyboard = priNone, TextInputClose
}
case opconst.TypeKeySoftKeyboard:
op := decodeSoftKeyboardOp(encOp.Data, encOp.Refs)
if op.Show {
keyboard = TextInputOpen
state.keyboard = TextInputOpen
} else {
keyboard = TextInputClose
state.keyboard = TextInputClose
}
case opconst.TypeKeyInput:
op := decodeKeyInputOp(encOp.Data, encOp.Refs)
if op.Tag == q.focus && pri < priCurrentFocus {
pri = priCurrentFocus
if op.Tag == q.focus && state.pri < priCurrentFocus {
state.pri = priCurrentFocus
}
h, ok := q.handlers[op.Tag]
if !ok {
@@ -123,20 +131,27 @@ loop:
q.handlers[op.Tag] = h
}
h.visible = true
tag = op.Tag
case opconst.TypePush:
newK, newPri, newKeyboard := q.resolveFocus(events)
if newKeyboard > keyboard {
keyboard = newKeyboard
state.tag = op.Tag
case opconst.TypeSave:
id := ops.DecodeSave(encOp.Data)
if extra := id - len(q.states) + 1; extra > 0 {
q.states = append(q.states, make([]resolveState, extra)...)
}
if newPri.replaces(pri) {
tag, pri = newK, newPri
q.states[id] = state
state = resolveState{}
case opconst.TypeLoad:
id := ops.DecodeLoad(encOp.Data)
restored := q.states[id]
if state.keyboard > restored.keyboard {
restored.keyboard = state.keyboard
}
case opconst.TypePop:
break loop
if state.pri.replaces(restored.pri) {
restored.tag, restored.pri = state.tag, state.pri
}
state = restored
}
}
return tag, pri, keyboard
return state
}
func (p listenerPriority) replaces(p2 listenerPriority) bool {
+38 -19
View File
@@ -23,6 +23,8 @@ type pointerQueue struct {
pointers []pointerInfo
reader ops.Reader
// states holds the storage for save/restore ops.
states []collectState
scratch []event.Tag
}
@@ -70,34 +72,51 @@ type areaNode struct {
type areaKind uint8
// collectState represents the state for collectHandlers
type collectState struct {
t f32.Affine2D
area int
node int
pass bool
}
const (
areaRect areaKind = iota
areaEllipse
)
func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t f32.Affine2D, area, node int, pass bool) {
func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents) {
state := collectState{
area: -1,
node: -1,
}
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypePush:
q.collectHandlers(r, events, t, area, node, pass)
case opconst.TypePop:
return
case opconst.TypeSave:
id := ops.DecodeSave(encOp.Data)
if extra := id - len(q.states) + 1; extra > 0 {
q.states = append(q.states, make([]collectState, extra)...)
}
q.states[id] = state
case opconst.TypeLoad:
id := ops.DecodeLoad(encOp.Data)
state = q.states[id]
case opconst.TypePass:
pass = encOp.Data[1] != 0
state.pass = encOp.Data[1] != 0
case opconst.TypeArea:
var op areaOp
op.Decode(encOp.Data)
q.areas = append(q.areas, areaNode{trans: t, next: area, area: op})
area = len(q.areas) - 1
q.areas = append(q.areas, areaNode{trans: state.t, next: state.area, area: op})
state.area = len(q.areas) - 1
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
next: state.node,
area: state.area,
pass: state.pass,
})
node = len(q.hitTree) - 1
state.node = len(q.hitTree) - 1
case opconst.TypeTransform:
dop := ops.DecodeTransform(encOp.Data)
t = t.Mul(dop)
state.t = state.t.Mul(dop)
case opconst.TypePointerInput:
op := pointer.InputOp{
Tag: encOp.Refs[0].(event.Tag),
@@ -105,12 +124,12 @@ func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t f
Types: pointer.Type(encOp.Data[2]),
}
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
next: state.node,
area: state.area,
pass: state.pass,
tag: op.Tag,
})
node = len(q.hitTree) - 1
state.node = len(q.hitTree) - 1
h, ok := q.handlers[op.Tag]
if !ok {
h = new(pointerHandler)
@@ -118,7 +137,7 @@ func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t f
events.Add(op.Tag, pointer.Event{Type: pointer.Cancel})
}
h.active = true
h.area = area
h.area = state.area
h.wantsGrab = h.wantsGrab || op.Grab
h.types = h.types | op.Types
case opconst.TypeCursor:
@@ -192,7 +211,7 @@ func (q *pointerQueue) Frame(root *op.Ops, events *handlerEvents) {
q.areas = q.areas[:0]
q.cursors = q.cursors[:0]
q.reader.Reset(root)
q.collectHandlers(&q.reader, events, f32.Affine2D{}, -1, -1, false)
q.collectHandlers(&q.reader, events)
for k, h := range q.handlers {
if !h.active {
q.dropHandlers(events, k)