gpu: rename NewBuffer to NewImmutableBuffer

Prepare for adding NewBuffer for mutable buffers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-19 20:23:23 +01:00
parent f5905b3ca8
commit fbb7fffd46
4 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -142,7 +142,7 @@ func newStenciler(ctx Backend) *stenciler {
indices[i*6+4] = i*4 + 1
indices[i*6+5] = i*4 + 3
}
indexBuf := ctx.NewBuffer(BufferTypeIndices, gunsafe.BytesView(indices))
indexBuf := ctx.NewImmutableBuffer(BufferTypeIndices, gunsafe.BytesView(indices))
progLayout, err := ctx.NewInputLayout(shader_stencil_vert, []InputDesc{
{Type: DataTypeShort, Size: 2, Offset: int(unsafe.Offsetof((*(*path.Vertex)(nil)).CornerX))},
{Type: DataTypeFloat, Size: 1, Offset: int(unsafe.Offsetof((*(*path.Vertex)(nil)).MaxY))},
@@ -239,7 +239,7 @@ func (c *coverer) release() {
}
func buildPath(ctx Backend, p []byte) *pathData {
buf := ctx.NewBuffer(BufferTypeVertices, p)
buf := ctx.NewImmutableBuffer(BufferTypeVertices, p)
return &pathData{
ncurves: len(p) / path.VertStride,
data: buf,